Divinity: Original Sin
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Noaloha

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Noaloha

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About this mod

This is a short, 1-player, stand-alone scenario. The focus is on dialog, puzzle-solving, item-interaction and stupid jokes. Completion time: assuming you care to read dialogs and notes, maybe 10-15 minutes, more if you get stuck.

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BUG WORKAROUND 
If you're running into a problem where you should be able to combine two items but can't, I'm sorry. You're one of the unlucky few who are being affected by this pesky crafting glitch. To avoid putting spoilers on this page, I've posted the workaround in a spoiler box on Larian Studios' modding forum. Please go to 
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=543238#Post543238 
and follow the instructions. 
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This is a short, 1-player, stand-alone scenario. The focus is on dialog, puzzle-solving, item-interaction and stupid jokes. Completion time: assuming you care to read dialogs and notes, maybe 10-15 minutes, more if you get stuck. 

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After being knocked out cold, fantasy cop-on-the-edge Detective Lou Scannon wakes up in a dingy, unknown cell. Behind bars and with only his wits at his disposal, Lou must somehow find a way to... ESCAPE FROM SMALCATRAZ. 

This is the very first section of a larger planned scenario. Your goal for now: just get out of the cell. 

The escape puzzle is multipart, encompassing logical problem-solving, separating clues from noise, and applying knowledge of Divinity:OS's mechanics. There's a fair bit of lore to explore if you care to do so, including hints that point toward the motivations of those behind Lou's untimely incarceration. Plenty of hidden (and terrible) jokes too. Plus, if you do manage to escape, a treasure hunt! 

I've repurposed several of the main game's systems to better suit the scenario, so be prepared for things to maybe not quite work how you expect. As an example, beds functioning as magical all-purpose healing stations is very much out. 

Hopefully you find the puzzle, if not challenging, at least engaging and fun to work through. Difficulty-wise, I'm aiming more towards "follow the clues" rather than "follow the instructions". 

Enjoy! 

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Please do leave comments on any bugs / fail-states / typos / whatever you find. Also, whether you enjoyed it or not! I think I've ironed out all the gameplay problems I came across, but I'm bound to have missed stuff. 

There appears to be a few sporadic issues that some players could run into, but until I get more data on how widespread the problems are, they're largely out of my hands I think. The issues which I'm strugging to get the bottom of are: 

- Weird sound issues (certain effects lacking their audio track) 
- Crafting recipe peculiarities (there's a workaround for this hidden in the game, which I'll share if it's a big problem or anyone specifically requests it) 

Hopefully however, like the few testers who tried this already, you won't run into any of these oddities. 

On the off-chance that the main character's skills present weirdly (names not matching descriptions), please exit the game and restart. It seems that sometimes D:OS struggles to apply custom .txt data to modules on a freshly added install. 

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Lastly, please note, this is my very first attempt at anything like this. I've never touched a game editor before or worked with creative digital media or dabbled in level/game design or story/dialog writing or anything of the sort. This project represents all of my cherries being popped simultaneously in such affairs. As such, expect a certain level of ghetto coding and all-purpose jankiness. 

With that in mind however, if, like me, you have no experience in this sort of thing, consider having a go! Don't feel too discouraged about giving the Divinity Editor some of your time, especially if you already have a little story or scenario bubbling away in the back of your mind. 

If I can cobble together something like this with no prior experience, chances are pretty damn high that you can too.