Divinity: Original Sin

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SniperHF

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SniperHF

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About this mod

Strange creatures roaming the valley, a town in distress, and you are stuck in the middle of it. Discover the hidden truth surrounding Dunamis and unite the populace in order to drive the marauding creatures out of the valley once and for all.

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Strange creatures roaming the valley, a town in distress,and you are stuck in the middle of it. Discover the hidden truth surrounding Dunamis and unite the populace in order to drive the marauding creatures out of the valley once and for all.
 
 
 
Dunamis Features:
12 Quests with 21 total solutions and 28 total results
Varied endings based on quest outcomes
Dense map design
19 specifically crafted combats featuring custom stats and scripting; all designed for challenge and not filler
Dialog based skill checks used for alternate solutions
Final dungeon with puzzles and choices that impact the ending
A Day/Night Cycle and accompanying NPC behaviors
Includes most of the features found in Divinity: Original Sin
Puzzles with multiple solutions
A tight economy that requires tough spending choices
1 player campaign with up to 2 Companions (4 available)
 
 
Known issues and bugs:
1. Pet Pal is not supported
2. Killing everybody is not supported
3. Use the Rift Travel Menu for fast travel, there are no waypoint shrines.
4. Check the Rug.
6.  *BUG* -Items sometimes do not transfer to the player during trade, but the NPC will
still take your items.  I recommend you save before doing any trading.  Also clicking trade, immediately closing the window, and then opening the trade
window again seems to help.
7. Create a separate in-game profile for playing mods.
8. The remote control in your inventory can adjust the Day/Night cycle length and configure auto saves. 
9. Tactician mode support is limited; it works but is mostly limited to a few extra enemy skills, ability bonuses, and the default
health changes.
 
Have fun, and if you have any issues contact me in the comments