Dinkum

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Shaklin

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Shaklin

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About this mod

A very simple mod to set the seed for new and existing Worlds

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A very simple mod to set the seed for new and existing Worlds.
Your seed will also display on the savegame slots, on map (optional), under details (optional)

(If you change the seed of existing Worlds it may cause problems.
After changing the seed for an existing world, load and save the specific world.
Then set the seed in the cfg file back to 0)

You need BepInEX 6
https://builds.bepinex.dev/projects/bepinex_be/572/BepInEx_UnityMono_x64_9c2b17f_6.0.0-be.572.zip

Extract BepInEX 6 into the game main folder (where Dinkum.exe is)
You have now a BepInEx folder
Place Shaklin.World_Seed.dll into BepInEx\plugins
If you want to config the mod then start the game 1x, now you have a Shaklin.World_Seed.cfg file in BepInEx\config


Shaklin.World_Seed.cfg
Enabled = true Enable the mod with true | Disable the mod with false
Enabled on Map = true Enable the seed on map with true | Disable the seed on with false
Enabled under my Details = true Enable the seed under my details with true | Disable the seed under my details with false
New World Seed = 0 the seed for your new World
Existing World Seed = 0
the seed for your existing World