Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A very simple mod to set the seed for new and existing Worlds. Your seed will also display on the savegame slots, on map (optional), under details (optional)
(If you change the seed of existing Worlds it may cause problems. After changing the seed for an existing world, load and save the specific world. Then set the seed in the cfg file back to 0)
Extract BepInEX 6 into the game main folder (where Dinkum.exe is) You have now a BepInEx folder Place Shaklin.World_Seed.dll into BepInEx\plugins If you want to config the mod then start the game 1x, now you have a Shaklin.World_Seed.cfg file in BepInEx\config
Shaklin.World_Seed.cfg Enabled = trueEnable the mod with true | Disable the mod with false Enabled on Map = trueEnable the seed on map with true | Disable the seed on with false Enabled under my Details = trueEnable the seed under my details with true | Disable the seed under my details with false New World Seed = 0the seed for your new World Existing World Seed = 0the seed for your existing World