Adds shipping box functionality to Johns Shop. Any crate or container placed adjacent to his store will sell all items inside it at the end of each day.
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Changelogs
Version 1.1.0
Made compatible with Summer Sun Update
Removed unique check preventing sale of "unique" items. One of a kind items and deeds will still never sell.
Version 1.0.0
Initial shipping bin support
May 15th 2024 - Confirmed working fine with Breezy Autumn Update (no update required) Dec 16th 2023 - Updated to support Summer Sun Update
if you install this mod, the next time you sleep all containers immediately adjacent to Johns store will sell their contents! Make sure you check and rearrange if necessary to prevent the sale of items you wanted to keep.
This mod simply makes any containers placed next to Johns Store sell the items inside at the end of each day. Behaves almost identically to the shipping bin from games like Stardew Valley and Harvest Moon series.
Johns day off? no worries, into a shipping bin. Stayed out late? no worries, into a shipping bin. Heavy automation? Just feed it into a shipping bin and watch the Dinks roll in. Tired of chatting? No NPC menu navigation required just to sell some items.
✔ Daily task compatible ✔ Metrics compatible (tracks sales figures and task progress correctly) ✔ Configurable range and shipping chest types ✔ Multiplayer compatible - all items in the shipping containers are tracked against the host. Clients will not process hosts crates.
You can exclude container types using the config file (by default recycling bin is only exclusion). All container types with inventories are compatible (and will ship by default). Dinks will by default be left in the chest, but can via config file be setup to go directly to the wallet.
Source and fair use: The mod is open source (CC0) and available at https://github.com/ETcodehome/DinkumAwesomeShipping Please feel free to use it / reference it / learn from it etc with my best wishes.