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Gmishaolem

Uploaded by

jakj

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About this mod

This mod lets you temporarily remove water around you, so you can walk (and see, and do stuff) as if the water weren't there, and it lets you permanently remove water if you want to clear an area out.

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This mod lets you "part the sea", meaning any water nearby to you will disappear temporarily. As you walk around, water will continue to be removed in the direction you're going, and it will be restored to normal behind you. You can also choose to make the removal permanent, which allows you to drain water out of areas, including the ocean.

While the mod is active, as far as the game is concerned, the water actually is not there, so you can do many things (such as jumping, attacking, and mining) as normal. Underwater creatures and objects may (unsurprisingly) behave strangely, but for the most part everything is fairly normal.

Important Note: Only the actual surface of the water is ever rendered, meaning if you are in the middle of a river or ocean it will look like a flat plane with empty air under it. That's still normal water, even if it doesn't look like it. Perhaps in the future I will try to make it look less silly, but for now it's not hurting anything.

If you ever remove water and want to put it back, just use my other mod "Place Water Manually". Just make sure to turn this mod off before you do it or things will get very silly and it might take you some time and effort to clean it up.

For a list of commands, type "/moses" in chat.

"/moses happy" will turn on the mod in "temporary" mode, meaning the water will come back as you walk around or if you turn the mod off. If the mod is already on in "permanent" mode, this will switch it to "temporary" mode, but will not restore any water already deleted.

"/moses angry" will turn on the mod in "permanent" mode, meaning any water it removes will be deleted entirely. If the mod is already on in "temporary" mode, this will switch it to "permanent" mode, which will also fully delete any water that was simply hidden.

"/moses sleepy" will turn the mod off. If the mod was in "temporary" mode and you're still in the water area, you will suddenly be underwater as the water is restored.

This mod will turn itself off whenever you go inside a building, including the deep mine elevator. Once you leave the interior, you can turn it back on. (It should work just fine in the deep mine, it just has to be turned off while you are going up or down the elevator.)

This mod does not work in multiplayer. If you are hosting a world but nobody is connected to you, you will be able to use it, but as soon as someone connects to you the mod will turn itself off.

When this mod removes or restores water, it uses the normal game's method, so this mod is safe to remove at any time and your water (or lack thereof) will be fine.

This mod requires the TR Tools modding framework to function.

This is a standard BepInEx 6 mod, so follow the standard Dinkum modding instructions and put the DLL file in your plugins folder.