Dinkum
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Gmishaolem

Uploaded by

jakj

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About this mod

This mod lets you keep specific areas of the regular outdoors loaded in memory, even if no players are nearby. This is useful for a few situations, including the mod "Simple Machine Automation" which normally stops running if you go too far away.

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This mod is a "forced chunk loader" similar to the same concept in Minecraft. A chunk is a 10x10 tile area, and since the map is 1000x1000, there is a 100x100 grid of chunks.

Normally, because every loaded chunk comes with a processing and memory cost, the game will load and unload chunks depending on where you are in the world, and most things stop happening when the chunk they are in is unloaded (including my automation mod).

This mod lets you mark specific additional chunks to keep loaded at all times. They will still unload if you go into the deep mine, but they will load back in as soon as you return to the surface. You should force-load only the chunks you really need to have loaded, because doing too many of them will overburden your CPU, GPU and RAM. Computers that are more powerful can afford to load more chunks, to a point, but there really is no reason at all to keep chunks loaded unless you have some sort of automation or animal farm going on that will benefit from it.

Use the command "/chunk" to see a list of commands.

The command "/chunk showborders" will turn on an indication of what tiles are within the chunk you're standing in. This way, if you have a set of machines you want to load, you can make sure they're all included in the loaded area. "/chunk hideborders" will turn the indication off.

"/chunk setmark" will mark the chunk you are standing in so that it will force-load. "/chunk clearmark" will remove the mark from the chunk you are standing in. "/chunk clearallmarks" will remove all marks everywhere, regardless of your current position. "/chunk markcount" will tell you how many marked chunks you have so far.

If you are standing in a chunk that is marked to force-load, the indicator spikes will be spinning. If the chunk is not marked, they will be motionless.

This mod is completely unusable by clients in multiplayer: The commands will not work, and no extra chunks will be loaded. For the host, it presumably should work normally, but I have not tested it.

(For an unknown reason, my auto-pickup mod with infinite pickup distance is still not able to collect items produced by machines when out of view distance, but the items are dropping on the ground correctly and will be there when you get closer. So it's perfectly safe, you just have to make sure to go pick stuff up after a while.)

When you save your game by sleeping, the list of marked chunks is saved as well. If you uninstall the mod, your marks will not be deleted, so they will still be there if you reinstall the mod.

This mod is safe to remove at any time, as it does not affect your save file in any way. If you uninstall and reinstall the mod, your list of marked chunks will still be there.

This mod requires the TR Tools modding framework to function.

This is a standard BepInEx 6 mod, so follow the standard Dinkum modding instructions and put the DLL file in your plugins folder.