This mod adds an FPS (frames per second) meter to the in-game clock.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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This mod adds an FPS (frames per second) meter to the in-game clock which updates whenever the clock updates (once per in-game minute). Between updates, it tracks the minimum, maximum, and total frame time.
The FPS display appears like this: "30/57/60". In this case, the slowest frame detected was the equivalent of 30fps, the fastest frame detected was the equivalent of 60fps, and the average frame rate was 57fps. Since 57fps is close to 60fps, that means only a few frames were slow and most were full-speed, so performance is fairly good.
For a 60 Hz display, 60/60/60 would be perfect, but 59/60/60 or similar is also "perfect" because the FPS meter is not 100% accurate due to rounding. (This is for tracking general runtime performance, not professional benchmarking.)
In the config file is a true/false option "DefaultToOn", which is whether or not you want the meter display to be on by default. There is also a keybind you can set to turn the meter on/off while running the game, but by default it is set to "None" so if you want to use it you need to set it yourself.
This mod is safe to remove at any time, as it does not affect your save file in any way. This is a standard BepInEx 6 mod, so follow the standard Dinkum modding instructions and put the DLL file in your plugins folder.