Dinkum
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devopsdinosaur

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devopsdinosaur

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About this mod

Crops are automatically watered and fertilized during the night, making the watering can and fertilizer obsolete!

Permissions and credits
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Please join me (and all the modders) on Discord if you have mod issues or ideas:


Official Dinkum Discord Server

Click on the "modding-space" channel and post your ideas/issues there.  Even if
I'm not around, the modder community is growing rapidly and can likely
answer your question.  If it's something I need to fix then use the
@devopsdinosaur in your message, and I will see it when I get back.

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Public Service Announcement:

It's been hard to find the time to create new mods and support the ones I've made.  If you like my mods, please consider a small tip (any amount) on Ko-fi to help me convince my wife that this modding stuff is worth my time =)  Just scan the QR code below with your phone or click it to get started.  Thanks a ton!




Description:


v0.0.4 - Updated for Breezy Autumn.
v0.0.3 - Rebuilt for Summer Sun update.
v0.0.2 - Rebuilt for Bloomin' Spring update.

It's essentially a one-liner mod that sets all crop tiles to wet and fertilized during the nightly growth calculations, thereby removing the need to water or fertilize crops--though you can still perform the actions for xp... if you really want to.

Conflicts:
None.  I've tested this mod alongside almost all of the mods on this site with no issues.  However, I have not tested anything in multiplayer.

Installation:
1. As for all mods, ensure BepInEx is installed correctly - BepInEx installation guide
2. Download and extract this mod.
3. Copy 'devopsdinosaur.dinkum.no_more_watering.dll' to your <dinkum-install>/BepInEx/plugins directory.
4. Run the game.  Enjoy!

Source Code and Issues:
All my dinkum mods are on GitHub here: https://github.com/devopsdinosaur/dinkum-mods.  I try to keep them as specific and simple as possible.  Any issues or requests, just PM me here, on github, or email devopsdinosaur __a_t__ gmail.com.