Dynamically scale the enemies stats to be the same (or average) of your digimons.
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Dynamically scale the enemies stats to be the same (or average) of your digimons. For example, if your digimons have 10k and 15k HP, the enemy will have 15k HP. if you use average, it will have 12.5k (10k + 15k = 25k. 25k / 2 = 12.5k).
The mod also add a config to scale the scripted enemies (boss etc). There is also a config to multiply the stats by whatever amount you want. (In case you just want to multiply the base stats, there is a config to disable dynamic scaling, so you can just choose to multiply)
All the configs are inside the "Yashajin.DWNO.EnemyDynamicStats.cfg" file inside the config folder of bepinex.
Objectively a masochist challenge mod. You have been warned.