About this mod
D2RMM Mod: Multiboss triples all superunique bosses in Diablo II: Resurrected, making each appear three times per game for extra challenge and loot.
- Requirements
- Permissions and credits
- Changelogs
Affected Superunique Bosses:
Act I
- Corpsefire
- Bishibosh
- Blood Raven
- Bonebreaker
- Coldcrow
- Rakanishu
- Treehead Woodfist
- Griswold
- The Countess
- Pitspawn Fouldog
- Flamespike the Crawler (Outer Cloister; originally a removed monster)
- Bone Ash
- The Smith
- Andariel
- Radament
- Bloodwitch the Wild
- Fangskin
- Beetleburst
- Coldworm the Burrower
- Fire Eye
- Dark Elder
- The Summoner
- Ancient Kaa the Soulless
- Creeping Feature
- Duriel
- Witch Doctor Endugu
- Stormtree
- Battlemaid Sarina
- Icehawk Riftwing
- Sszark the Burning
- Ismail Vilehand
- Geleb Flamefinger
- Toorc Icefist
- Wyand Voidbringer
- Maffer Dragonhand
- Bremm Sparkfist
- Mephisto
- Izual
- Hephasto the Armorer
- Infector of Souls*
- Grand Vizier of Chaos*
- Lord De Seis*
- Diablo*
*(These bosses only appear three times if the “Diablo files” setting is enabled.)
Act V
- Dac Farren
- Shenk the Overseer
- Eldritch the Rectifier
- Thresh Socket
- Eyeback the Unleashed
- Sharptooth Slayer
- Frozenstein
- Bonesaw Breaker
- Snapchip Shatter
- Pindleskin
- Nihlathak
- Baal
Known Issues:
- Diablo’s Seals: Multiplying the seal bosses in Chaos Sanctuary breaks the seals, preventing Diablo from spawning. To address this, the mod can spawn seal-independent versions of these bosses. If you want the seals to work as in the original game, disable the “Use diablo files” option in the settings.
- Baal’s Minions: Due to technical limitations, Baal’s minions do not spawn three times.
- Both Andariel and Izual have the effect where, upon their death, they kill almost all nearby monsters - including their own clones.