This mod adds corruption system to D2R. It is very similar to other corruptions systems (like in Project Diablo 2). Magic, Rare, Unique, Set and Crafted items can be corrupted.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
The idea comes from other D2 Projects that use any kind of corruption system.
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Changelogs
Version 1.4
Can now corrupt Crafted items
Version 1.3
Added alternative way to drop Worldstone Shards (Treasure Class changed to Act 1-5 Good)
Version 1.2.5
Fixed gloves getting wrong target defense values
Version 1.2.4
Bug fix. Changed id's of shard and corrupted properties in json files as it was somehow interfering with Amazon's Penetrate skill.
Version 1.2.3
Added a lowend sprite of the shard
Version 1.2.2
There was a conflict with the Burning Anvil mod. You don't need to re-download if this mod is installed before Burning Anvil in D2RMM.
Version 1.2.1
Item with sockets won't roll socket corruptions now
Version 1.1
Removed some somewhat useless mods and added Socket corruptions in their place.
Version 1.0
Initial Release
Corruption Mod for D2RMM
This mod adds Worldstone Shards that you can use to corrupt items. Corrupting an item means it either gets some additional mods (like Fire Resist, Cannot Be Frozen, Indestructible, etc...) or it "Bricks", which means the item will re-roll as a random rare item.
Chances:
Successful corruption: 75%
Brick: 25%
Worldstone Shard (wss): You can choose how shards drop in the settings (Worldstone Shard Treasure Class Change):
if disabled: Shards drop everywhere in Hell, they are added in Act 1-5 (H) Junk Treasure Class.
if enabled: Shards drop everywhere in Normal, Nightmare and Hell, they are added in Act 1-5 (Normal/Nightmare/Hell) Good Treasure Class.
Corrupting items:
Place 1 Worldstone Shard and the item you want to corrupt in the cube.
Transmute ("Slam It" text appears on the item)
Transmute again ("Corrupted" text appears on the item)