The mod provides following options to modify levels
- Monsters density, multiplier by default x2 vanilla, which gives you monsters to fights
- Dungeon size multiplier - increases (or decreases) the size of dungeons, making game longer. By default x2 vanilla
- Monster Type Diversity - allows you to modify number of available monsters types per level. Vanilla has it set to 3, meaning that if particular level allows to spawn 7 different monsters, - only 3 of them will be chosen for each run. This option allows you to it this to higher value and have more diverse gameplay. Default to 5.
- Random Monster Type Diversity - overrides previous option and sets number of allowed monsters randomly between two values. For example if its set to 1 min and 7 max you may encounter levels with just 1 monster types spawn and make either harder of easier.
- Add Random Monster Types - adds a number of random monsters to each level. For example the very first "Blood Moor" can spawn three types of monsters - zombie, fallen, quill rat. By enabling this option and set it to 2 you will encounter those 3 and 2 new random ones, making gameplay more diverse. It is not recommended enabling this mod for new chars since it might be very challenging.
- Replace All Monsters Randomly - similar to the previous option, but completely replaces monsters on each level randomly.
- 2x more monsters
- 2x bigger dungeons
- 2 additional random monsters for each level
- more diverse monster zoo (not just 3 types per level)