Diablo II: Resurrected

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Fransango

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fransango

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About this mod

This mod consists of a set of changing skills for the necromancer. Summon all golems. Don't fill everything with blood when you summon skeletons. Skeletons always have a shield. I will be adding more content. This mod requires D2RMM and adds options to enable or disable each of the changes.

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This mod consists of a set of changing skills for the necromancer. Summon all golems. Don't fill everything with blood when you summon skeletons. Skeletons always have a shield. Custom summons. I will be adding more content. This mod requires D2RMM and adds options to enable or disable each of the changes.

I will add all my mods about necromancer in this mod. For now, the mod has everything I want to add, but give me suggestions for new modifications or anothers mods and I'll check it out.

Maybe i will add more cosmetics modifications, but if there is no new bugs, this is a final version. Download, play and if something is wrong tell me please.


Modifications:

- All golems: Enable summon one of every golem.
Every golem will add him icon to the party.

- Skeleton with shield: Every skeleton summoned have kyte shield that give extra block chance.
Tested. With enough skeleton mastery, every skeleton will spawn with a low tier shield. I dont know if that shield give block chance, but kyte shield is the better and add 3% block chance.

- Skeleton dont use corpse explosion animation: Remove the corpse explosion animation when summon skeletons.
Now you can summon without filling everything with blood. Included for mage skeletons.

- Resurrected dont have time limit

- Resurrected color selector:
Disable the dark tone of revives or choose color custom.

Added config option for choose primary color, color shift and RGB for your revives.
Play with every value and look for you custom color. Be free for post your color combo for others users.

- Elemental golems: Replace firegolem for elemental golems.

Choose what elemental golem want summon with firegolem skill. Every golem have extra resis and damage to the choosen element, absorbelement damage and have that element aura.
Added config option for apply custom textures.

- Code reduced and comprimed for reduce install time.



New in this version:

- Renamed custom elemental golems:
Firegolem replace
- Icegolem: Holy freeze aura (cold golem)
- Stormgolem: Holy shock aura (lightning golem)
- Arcanegolem: Sanctuary (magic golem)

- Added custom minions: I play with increased monster density and player 8 and need more bonus for play as summoner. Unfortunately we cannot play online.

- Fanatic skeleton: replace skeleton and has fanaticism aura, for remove the need of beast runeword (I hate use axes)
- Priest: replace mages and has salvation aura.
- Sandgolem: replace claygolem and have conviction aura. No more infinity runewords.
- Bloodygolem: replace bloodgolem and has prayer aura. That help your summon for keep alive more time.
- Steelgolem: replace irongolem and has concentration aura. This add extra damage for help in player 8.
- Legion: replace revives and has defiance aura. In player 8 necro is so weak, and die a lot.

- Added option for no collision with summons: no more stuck in a corridor or mages blocking meeles summons. Great for early game wout enigma.
Can enable it for mages / all skeletons / all skeletons and golems.

- Edited custom textures:
- Arcanegolem:
i named it sacredgolem because he deal damage to undead. But i didnt like the custom texture that i did for him. This golem use magic element -> because dont call him arcane? This golem have a little texture glich, because the flames that i use for him have a static animation in the summon/teleport point that will last forever in that spot till next teleport / summon.

- Added custom skill names: Support spanish. All others languages use english names. Can be uncompatible with new game versions. There is a config option for disable custom names. Disable it if the game crash.

- Custom names to skill tree/bars

- Added new bonus to custom skills

This include new auras with levels and damages.
- Added custom names to minions summoned

Minions now display they real names down they icon. No more 4 golems. Only for custom minons.




Modifications in process:
In a while I will not make any more changes.
I will think about add new skills / summons
.





This D2RMM mod allows you to configure some of necromancer skills

Pm for suggestions of anothers mods/class.