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Author notes
MIT License, do whatever you want :)
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Changelogs
Version 1.9
Compatibility with mods that add non-standard characters (e.g. \n) to rune names.
Don't override color of runes if they are already colored by another mod.
Version 1.8
Added item-names.json entries for proper translations
Version 1.7
Added option to allow runes to spawn as non-stackable by default.
Added option to control maximum stack size.
Version 1.6
Fixed item colors in German, French, and Italian localizations. (Stackable runes were appearing as white rather than orange.)
Version 1.5
Added new option for automatically converting the split off rune into a non-stackable variant when destacking in the cube. Options defaults to off as it adds over 15k additional cube recipes and slows down the game's startup.
Version 1.4
Fixed quantity not showing due to new descriptions
Version 1.3
Added item descriptions to stackable runes
Version 1.2
Option to use classic style sprites
Version 1.1
Support any custom runes added by mods
Version 1.0
Initial Release
Based on the excellent stackit mod, this D2RMM mod allows runes to stack.
I've also created new sprites for the runes (both stackable and non-stackable) based loosely on Better Rune Visibility and Better Better Rune Visibility. These are optional and can be enabled or disabled in the mod's settings.
Stacks cannot be combined in the shared stash. This is a Diablo 2 issue and needs to be fixed by Blizzard (can be reproduced with Tomes, Quivers, etc...)
Selling a stack to a vendor sets its quantity to the maximum value. This is a Diablo 2 issue and needs to be fixed by Blizzard (can be reproduced with Tomes, Quivers, etc...)
See the source code on GitHub. There are also development assets (such as a blank rune image) available on GitHub as well.
Consider using Stackit for D2RMM instead if you prefer a more curated experience.