Diablo II: Resurrected

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Zander

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zanderb25

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About this mod

This mod aims to be the definitive Vanilla Enhanced Diablo II: Resurrected Single-Player experience!

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Changelogs


UPDATE 14/03/2024
The mod is no longer supported and has not been supported for a few years by this point. I will probably not be updating it in the future, atleast thats how I look at it at the moment.
To anyone who was there 3 years ago, I simply lost all interest in modding D2 and D2 in general basically overnight and just decided to
quit it. Big thanks to anyone who donated during that time, it really helped me.


Thanks for checking out my singleplayer overhaul of Diablo II Resurrected

This mod is an enhanced and improved Vanilla Diablo II experience, it adds lots of new features and improvements to the base Diablo II game that we all know, such as: Improved loot, monster density, crafting recipes, quality of life features, and much more! It does this all in a way that tries to stay true to the original vision of Blizzard North!

A big part of why we all come back again and again to Diablo, and other games in this genre, is the rush and excitement when you find that really rare and powerful item. I am sure many of you have memories of dropping your first Stone of Jordan, or crafting your first Enigma.

Unfortunately Vanilla Diablo II has ridiculous low drop rates for items, and a bit *too* much randomization in its itemization. This means you could be playing for tens of thousands of hours to find that dream item you've always wanted.

I do not want to take that good feeling of finding that really powerful and rare item away by showering you in them constantly like some other mods have done in the past. In Vanilla Plus, powerful unique items are still rare. High runes are still rare. But everything is now obtainable by a single player :D


Contributors:
Cbraqz
Simpen
Rhazik
Witchdiot


                                                                                                                                                                                                                                                           
Recommended and/or Compatible Mods:                                                                                                                                                                                   
Expanded Storage
Hide Helmet
Better Potion Visibility





1.55 Changes (Final Version)

Vanilla+ 1.55 changes:


- Lowered drop rates for Runes Fal-Zod and unique, set, rare items (The old drop rates are available as optional file)
If you are going to install this update by overwriting the old files, you need to also delete the old itemratio.txt. I recommend a clean install, like usual.

- Added larzuks hammer back (they are much rarer than before)
- Socketing crafting recipes now require the item + larzuk hammer. Read the ingame menu for updated recipes. Essentially Larzuk hammer now does exactly what larzuk quest reward does.
- Duriel no longer drops all 4 essences
- Removed knockback from set items and replaced it with a different stat (bulkathos sword and creglaw gloves)
- Shrines can not stack anymore and they also get removed when u are cursed (back to vanilla) their duration is still increased.
- Experience gain is returned back to vanilla values
- Lowered drop rate of rejuvanation potions
- Thunderstorm proc rate returned to vanilla speed, but its damage is increased by 300%
- Lowered the volume of valkyrie sounds
- Removed perfect gem drops from nightmare


Bug fixes:
- Teeth min/max damage swapped
- Selling Light crossbow could spawn uber diablo event
- Fixed cube recipe for ethereal indestructible unique
- Added a 10 second cooldown to telepo- naw just kidding


Trading:

This update lowers item drop rates considerably. There is now an optional file for those who prefer high drop rates.
Because of that, you may want to trade for items you can't find yourself now.
There are now trading channels on my discord. Here you can exchange your save files with eachother to trade items.
The full details can be read on discord.


IF you are updating from version 1.47 - 1.52 : you MUST read this: (new users can ignore this)
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In update 1.53 stacked items are replaced with new stacked items. They are identical but are no longer based on Stackit mod. For different reason I have decided to completely remove everything related to stackit from my mod. I think it would be best not to discuss it here so if you want to know the exact reason please join the discord server.

Also please do not start a witchhunt against stackit author. Don't give him any more attention.

To install this update if you are updating from 1.52 or before you need to do following steps:
1. Install main file
2. Install STACK CONVERT files (also install compatibility files for expanded inventory if you were using that)
3. Start the game

Your stacked items will have missing sprites

4. Put each of your stacked items with missing sprites in the cube 1 at a time (you do not need to unstack them) Transmute it to get the same item back but this one will have an inventory sprite.

5. After converting all your stacks on all your characters and stashes exit the game and install the Main file again.

If the game still crashes at this point it means you still have old stacked items remaining and you need to do the steps over again to convert those.







1.50 Changes
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1.54 Changes
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1.54 Changes

Announcement:

Hi guys & gals. This is the final update for Vanilla+ mod!
Thank you for all the support over the past 2 months!

The mod has reached a point where any further changes would deviate from
the vanilla experience too much. For this reason I have decided to
discontinue this mod (It may be updated with small fixes in the future,
or if a D2R update breaks it)

Don't worry, I won't be going anywhere. I really like modding D2, probably more than actually playing it =)
This mod will now continue to be developed under a new name, that will add
many new exciting features that I think would be out of place in a mod
called "vanilla+"



In this update:

Fixed:
* Bugged Zod Runes

Changed:
* Larzuk's Hammer can now be used similar to what Larzuk himself does: It adds maximum amount of sockets the item can support.

Removed:
* Larzuk's Gift (existing can be converted to larzuk's hammers)
* Larzuk's Hammer no longer drops from enemies (discontinued item)
* Recipes no longer require larzuk's hammers. The ingame menu is not updated to reflect this.





1.53 Changes
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1.53B

- Fixed larzuk hammer unstacking to chipped diamonds
- Included itemtypes.txt in expanded compatibility file to minimize installation issues

- Made expanded inventory compatibility a seperate download


1.53
- Flawless/Perfect gems have sparkling effect on the ground

- Socketing items has changed:
Reason for it is that the old socketing recipes have been lifted from Jy mod and I do not like that.

New item can be found rarely from monsters/chests: Larzuk's Hammer.

The minions of Baal want runewords too ! they have broken into Larzuk's workshop and stolen all his spare hammers.

The new recipes aren't finished yet. I was still working on this update
when the mod page was allowed back online. I uploaded it soon as I
could. So next update will probably have more changes to these recipes.

You can make new item: Larzuk's Gift. It will override the current of
sockets on an item. It requires high runes to craft. These recipes may
also be changed if they are too easy.

The new recipes are all in the ingame menu under socketing and Special.



1.52 Changes
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I Forgot to mention these changes from last update 1.51:
- Multi shot can now proc effects with 4 missiles instead of just 2
- Holy bolt no longer ignores magic immune undead mobs (reverted this update)
- Stackable items can no longer be bought back from shops to fix an exploit (you can still sell them)

Fixes:
- Fixed mistake of Pride RW having Fanaticism aura
- Fixed reroll unique amulet not working correctly
- Fixed knockback affix still rolling on weapons

Changes:
- Lowered the damage done by spirit wolf and bear by ~50% at higher levels
- Holy bolt now ignores magic immune again
  • Because of limitations, it now ignores ALL monsters magic resists, not just undead.
  • This is not that big of a deal because very few monsters resist magic and even fewer are immune to it.
- Updated description of raven skill

New:
- Shout, charge and Thunderstorm can now be cast in town
- Added loot beams to ist - zod runes (original mod: Light Pillar)
- changed color names of lem - zod runes
- Added the rune icon to each rune name



1.51 Changes
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Fixes:
- Fixed rare reroll not being item level 99
- Fixed Stacked Skulls having missing sprite
- Fixed socket Rare items not working with certain Rainbow Facet
- Fixed Minor Loot table mistakes

Drop Changes:
- Lowered chance to get Rare items from Unique Monster packs
- Removed drop limit of 1 per game session for Rainbow Facet and Gheed's Fortune
- Changed drop rate of certain Runes:
  • El & Eld (buffed)
  • Lum ~ Vex (buffed)
  • Zod (nerfed)

Crafting Changes:

- Improved ingame crafting guide
- Added a button to access crafting guide on the Horadric Cube interface
- Rerolling Rare items can now use Rare Jewels (except when rerolling Rare Jewels)
- Batch upgrade Gems and Runes
  • Even amount of Stacked Gems + ID scroll = upgraded Stack Gems (for example, 16 Rubies + Id scroll = 8 Flawless Rubies)
  • Even amount of Stacked Runes + ID scroll/Flawless Gem/Perfect Gem/Jewel (depending on rune level) = Upgraded Stack Runes
- Brought back some Vanilla Recipes

Other Changes:
- Akara sells the Splash Damage and Light Radius Charms again (now without the side effects)
- Increased chance to gamble exceptional items from gambling
- Maggot Lair has been changed to be only 1 level
  • The level names are only updated for English. In other languages it will still say the old names
  • The Boss in Maggot lair has good drops, and drops pandemonium key. It is now worth farm it

Item Changes:
- Removed Native Movespeed bonus from Crafted Boots
- Removed/Disabled Knockback and Fear Affixes on items/runewords/affixes
- Removed Indestructible from non ethereal Unique Items so they can spawn Ethereal
- You can now have multiple of Gheed's Charm. It is meant for QoL so you can pick them up. Don't abuse it =)

Unique Items buffed:
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Tyrael's Might:
In addition to its vanilla stats it now has the following changes:
- Level 20 Defiance Aura
- All skills +2
- 2 Open Sockets
- +30 Strength > +30 all stats

The Grandfather:
Now a more compelling option for Whirlwind
- Damage buffed to maximum of 500% ED
- Added 20% Increased Attack Speed


Runes & Runeword Changes
The goal is to create alternatives to Grief without nerfing grief.
Grief is probably still BIS but others are now far more compelling.

Thanks to Yozora0153 for suggesting and testing many of these changes

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Breath of the dying:
Dmg% > 475-525
Poison nova lvl 20 > lvl 30
Lifesteal > % cast Lifetap on hit

Doom:
Holy freeze lvl12 > 15
Prevent monster heal > 15% Crushing blow

Dragon:
hit skill hydra > levelup skill Blaze
gethit skill venom > hydra
Holy fire 14 > 19

Hands of justice:
dmg% > 330-360
Pierce fire 20 > 30
Holy fire 16 > 20
level up skill blaze > hit skill venom

Last Wish:
Might aura > Fanaticism Aura
lvl 11 Fade on hit > lvl 15 Fade


Phoenix:
Level up skill > death skill

King's Grace:
Dmg% > 150
undead dmg > 100%

Strenght:
dmg% > 80-90



Runes:
Weapon effects changed:
Nef:
Knockback > heal on kill 4 hp

Dol:
Hit Causes Monster to Flee > 25 dmg%

Sur:
Blind > Slow 20%


You can use the optional CHEAT file to reroll your runewords or your tyrael/grandfather for free so you can get the new stats.



Skill Balance Changes:
The goal is to buff bad skills and increase build diversity without
impacting the existing "meta". Also the goal is to remove annoying
mechanics.
Some skills may be overtuned, or still bad I will change them depending on feedback. These are also not all changes planned. You
can consider it "batch 1"

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All skills had their description updated to match their current effects

amazon:
Removed animation from dodge skills
Impale removed durability loss chance
Guided Arrow can pierce
strafe and multiple shot do 100% base damage
Multiple shot mana cost lowered

Barbarian:
Warcry damage doubled
Frenzy duration 6s > 15s

Druid:
Can summon everything all at once
Increased HP and resistance of summons
Wolf/Bear increased damage (it's possible it is way overtuned at high skill levels, or still too weak)
Raven does crushing blow 5%
Increased bear/wolf movespeed

Sorceress:
Frozen orb > increased synergy bonus from 2 > 6%
Increased Blaze damage
Increased chilling armor damage
Increased Frost nova damage
Added synergies to Nova and Thunderstorm
Increased Thunderstorm proc rate (annoying graphics, epilepsy warning)

Necromancer:
Revive last until death
Increased summon movespeed
Increased summon HP and resistance
All golems can be out summoned at the same time
Increased teeth damage

Paladin:
Increased holy fire damage. lower damage potential than holy shock but more consistent
Fist of the Heavens and Holy bolt can now hit all enemies and pierce (FoH
has vanilla d2r bug where the projectiles are invisible sometimes)
Holy bolt can no longer target allys or heal them

Assassin:
:-(

Mercenaries:
Increased move speed
Act 1 mercenaries AI improved


Huge thanks to Cbraqz, Simpen and Witchdiot for helping me with this update :)




Optional files:
I will not be making balance changes as optional files. It is too much
work. If anyone really dislikes the changes for whatever reason, you can
try and ask in the discord server if anyone is willing to make a file
that reverts the changes for u.
Maintaining optional files is annoying to do and I cant please everyone. It's my mod I can do whatever I want =)



Donations:
Recently I added donation link at the bottom of the mod description page. I will
try to use the money from any donations to improve the mod. Examples
could be to use it on the discord server, or to commission art for new
item sprites, or the mod page. If you are an artist or you know a good
artist let me know =)

Thank you to the 3 people who have donated so far <3



1.50 Changes
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New:
- New in-game Menus for Horadric Cube Recipes: (Made by Cbraqz/Mr. Hasiyagi)
Does not work yet with controllers

I'm unsure what to do with the wiki now. I'm considering removing it but I figure it can still be useful if you want to have the recipes on a different screen or something...


Other:
- Removed ability to bind all skills to left click to fix issues with controllers (this is now an optional file for mouse/kb users)
- Minor changes & fixes to loot tables




1.40 Changes
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1.49 Changes
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New:
- Stackable Gems, Runes, Pandemonium Keys, Essences up to 50
- Batch upgrade Gems: a stack of 50 flawless gems = a stack of 25 perfect gems
- The Smith and Haphesto now drop similar to Griswold, runewords bases.
Smith has higher chance for Armor and Haphesto higher chance for Weapons
- Improved automods minimum stats and made them also similar to affixes where low level ones no longer spawn on high level items
- New recipe: Reroll class items
  • You can reroll white normal/superior class items (the ones that have +skill automods)
  • The recipe is 1 normal/superior item (no ethereal) + 1 low rune (El - Dol)

Changes:
- Minor changes to loot tables
- Lowered unique/set chance of Andariel/Duriel/Mephisto (because they can be farmed faster than Diablo/Baal)
- Smith and Haphesto level increased (so they can drop variety of items and more sockets)


There are 2 major differences with how you can stack items in this mod now compared to before:
1. When cubing the stack, you now get your stack + 1 normal item
2. When cubing a stack + normal item the normal item is added to the stack

It sounds simple but it's almost 8000 recipes that I had to make for this
to work, for a stacksize of 50. Thank the gods for ctrl-c /ctrl-v
(cubemain.txt went from 121kb to 1.26mb)

Monsters now drop stacked version of items. Stacked items are automatically combined when picked up

Each stacked item has a new inventory icon with a + icon in the corner:

Hope you like it :D


Also on a side note I saw expanded mod had been updated, with a new UI. If you don't like it then just use version 2.6 that's
what I use. It's not caused by my mod!



1.48 Changes
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1.48c
- Added new loot filter icons to gems, charms, jewels. Thanks Cbraqz =)
- Fixed some monsters in Normal not being able to drop any equipment (Council, Mephisto, Haphesto, Izual)
- Increased drop rate of bosses for unique/set items (they should now be more competitive with regular monsters)
- Increased elite monster spawns in Normal
- Reduced chance for Duriel to drop essences
- Reduced chance for Griswold to drop weapons
- Maybe fixed the issue with raise skeletons on Controller.

1.48b
- Fixed an issue with 1.48 treasureclasses file

Fixes:
- Barbarians starting with 13 dex
- Certain affixes not rolling on rare items (let me know if there are any more)
- Crafted items can now again roll higher level affixes such as +2 to skills if your character is high level
- Fixed cube recipe upgrading ethereal item to superior ethereal item
- Fixed rare jewels able to spawn with too high %dmg

New:
- Griswold can now only drop Runeword bases (Helms, Shields, Chest Armor, Weapons) keep your MF low !
- Griswold's level increased in Normal and Nightmare so he can drop items with more sockets, and more variety
- Added cube recipe to give you the Splash Damage and Light Radius Charms (3 identification scrolls)
- Slightly increased unique/set chance from elite monsters in Normal Difficulty
- Increased set items minimum stat range
- Increased density in Stony Tomb
- Sorceress starts with different weapon and spell (long staff and charged bolt)
- Stamina Drain speed and Base stamina changed

- Ethereal items are cyan color on the ground like Diablo III
  • It doesn't work for Ethereal Socketed items, they are still grey
  • It also doesn't change magic,rare,unique ethereal items
  • It doesn't change color in the inventory
  • You must install optional file if you are using expanded inventory for it to work with that mod

Also just to make everyone aware, you can use -players # launch option to automatically set /players count


1.47 Changes
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1.47e
- Fixed skip intro logos not working

1.47d
- Fixed issue with cube recipe

1.47c
- Added hardcore charm save
- Fixed boots affixes on rares
- Improved some affixes minimum stat range & spawn chance
- Removed cube recipe to upgrade ethereal items (will revisit later)

1.47b
- Minor tweak to loot filter

1.47
Fixes:
- Charms sold by Akara have changed to fix a bug AGAIN. You need to drop them before installing this update if you are updating from version 1.46 if you are updating from before 1.46 you can ignore this !
- You now need to use the save file in the optional files to get the Splash Damage and Light Radius charms. There is no other way, I have tried everything. Otherwise Akara is able to sell regular small charms. AKARA DOES NOT SELL CHARMS ANYMORE

New:
- Simplistic vanilla friendly Loot Filter (Thanks to Cbraqz!)




1.46 Changes
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Fixes:
- Charms sold by Akara have Changed. You need to drop them before installing this update if you are updating from an older
version

- Fixed rerolling recipe for rings/amulets
- Fixed Andariel and Duriel not dropping essences.

Changes:
- Duriel can now drop all 4 essences not just the same one as Andariel
- Lowered density in some areas of act 2
- Canyon of the Magi is now area level 85


1.45 Changes
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Drop Changes
- Nerfed Drop rates of Council Members

Item Changes:
- Added new Charm to Akara that gives + Light Radius
- Fixed Issue where Charged Items couldn't be obtained/bought

Gambling Changes:
- Lowered chance to get Rare item from 35% > 30%
- Lowered chance to get Unique & Set items from 3% > 1% (This is still 20x more common than Vanilla rates)

Crafting Changes:
- Changed some recipes requirements
- Added new recipe to upgrade Ethereal Normal Quality Items to Ethereal High Quality Items
- Added 2 new endgame crafting recipe: Make Indestructible Ethereal
Unique Item, and a recipe to give Can not be Frozen affix to a Chest
Armor

Other Changes:
- Skip Intro Videos
- Removed all remaining instances of Mana Burn
- Lowered Density in Halls of the Dead





1.44 Changes
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Drop Changes
- Lowered unique/set drop rate even more (sorry) Normal Difficulty is less affected
- Completely reworked boss and quest boss loot tables. They will now drop
greater variety of items. If you're lucky you may even get some nice
surprise.
- Re added the 4 essences to boss drops. They will be used in the future for new horadric cube recipes. So may as well start saving
them up!
- Reworked mini boss loot tables. They will now have greater reward the further they are from a waypoint
- Increased the chance for countess to drop runes.
- players 8 will now cap out loot chance on pretty much everything except
cows. The only exception is countess who caps at 5(For runes)
- Balance changes to many other loot tables.
- Hell Diablo is now level 99


Item Changes:
- All unique items minimum stat range increased (let me know if I missed any or made a mistake)
- Slight rarity changes to certain unique items

Other Changes:
- Increased monster variants in all areas of Act I - IV (Act V has "Guest Monsters" which caused some issues before)
- Cast Battle Orders/Command in Werewolf/Bear Forms
- Most skills can be bound to left click now


1.43 (beta test version)

1.42 Changes

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New:
- Added new crafting recipe for random amount of sockets on superior items (same recipe as normal items)

Changes:
- Lowered drop rate of unique/set items
- Increased the size of melee splash damage effect
- Shops in nightmare no longer sell greater potions (bought the wrong one so many time I decided to remove them lol)
- Lowered monster density in act 3 jungles and kurast/travincal, and act 5 worldstone keeps
- Increased area level of act 2 sewers lvl 1&2 to 85 (it's an optional area)
- Buffed magic find on the new crafted set

Fixes:
- Reverted increased monster variety (caused some issues possibly, also not really vanilla friendly change anyway)
- Removed bugged damage vipers in halls of vaught (my otherwise nearly
invincible mercenary instantly died to them and It bothered me)


1.41 Changes
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- Changed drop tables for runes, chests, champion monsters, super unique monsters.
  • Runes are ~10% more common from regular drops
  • Chests now drop slightly more items and of higher quality
  • Champion monsters now drop guaranteed 1 rejuvenation potion, and 1 equipment/gem/gold (1 of those)
  • Super unique minibosses (blood raven, etc) can no longer drop gold, and their
    maximum item drop is reduced (should overall result in better drops)
  • Some other changes to loot tables.
- Shrines can now stack
- Lowered the chance for certain undesirable affixes to appear
- Fixed compatibility with expanded merc mod (not actually sure if I
uploaded the correct file before, but this is just to be sure)



1.40 Changes
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New:
- Prefixes & Suffixes reworked to behave like Diablo III (BETA)
- New Crafting Set: Luck set - Each piece gives Magic Find & Gold find
- Moved Deckard Cain near the Stash in Act V
- Compatible with latest version of Expanded Storage with Merc Equipment

Changes:

- Crafting recipes can now use any type of base item (you no longer need specific items)
- Higher chance to get Elite items from Gambling
- Prismatic Amulet (Crafting recipe) changed to Chromatic Amulet (higher all resist than before)


Fixes:
- Removed regular circlets from gambling (there was a vanilla bug where coronet changes into circlet)
- Fixed rare item reroll not being item lvl 99
- Fixed rare jewels that could roll with high damage %

Optional file added:
Gamble all items (it causes an gold exploit, which I can not easily fix)



Prefixes & Suffixes reworked Explanation
In this update I have changed prefixes and suffixes to behave like in Diablo III. In that game, as you level up the low leveled affixes are replaced by stronger ones. In Diablo II you can find a lvl 99 item, with lvl 2 stats. Not anymore, Now any item which has a high enough item level for the highest possible stat in a certain affix type will always roll that highest level version of the affix. Affix levels now cap at lvl 65, so any item with lvl 65 or higher is as if it's level 99 in Vanilla Diablo II. The only exception to this are the 2 highest level Vita affixes on Grand Charms. They can be found from level 70+ and level 85+ monsters. I also removed the 45-50 life Vita affix that was available in earlier versions.

Compared to the previous version of the mod, there does seem to be slightly more randomness now rather than certain affixes appearing all the time. But now you will never find low level affixes anymore on higher leveled items. This is not just for lvl 65 or higher. As you play through the game poorer quality affixes are replaced with the higher leveled one available.

I would really like your feedback on if you can now find the items you always wanted or need a bigger increase in the frequency of "best in slot" stats. Or maybe it's too easy now idk :D




1.30 Changes
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1.36 Changes
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Droprates:
- Lowered general drop rates of unique/set by fair amount
- Lowered drop rate of unique packs
- lowered maximum possible drops of super unique
- Increased drop rate of bosses
- Increased quality of boss drops
- Increased quantity of quest first kill boss drops (except andariel)
- Slightly reduced the importance of /players command. Now /players 8 should completely max out your chances of getting drops from any unique/boss

Quality of drops remains the same. You still have a MUCH greater chance to get exceptional/elite uniques and sets. (elite items are 4x more common than vanilla)

Normal difficulty is much less affected still, to ensure new players can find some good loot.

Primary issue with high drop rates has been that elite packs drop too much stuff. I hope this update makes unique and set items
uncommon drops, that you can be excited about to see.

No longer almost every single elite pack is dropping 2 or 3 of them, even with high MF.
Bosses now should be guaranteed way to get uniques, all bosses have been buffed in this update, especially diablo and baal.

Fixes:
- Removed equipment drops from ancient barbarians (there was an exploit)
- Fix some monster in act 5 with no immunity
- Lowered the chance for splash damage affixes (i had accidentally left them at very high chance, which I used for testing)
- Increased density in first 3 zones of act 4

Next "big" update will be late next week or later. I am looking for feedback on this new drop rates.


1.35 Changes
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- Slight buff to rune drop rates
- Nightmare countess drops higher quality runes (up to ist)
- Random socket recipe has returned
- Changed recipe for Socketing Magic items
- Removed Splash Damage Cleaving Affix from Small Charms (any existing Charms will still work, but they won't spawn with this affix anymore)
- Added new Unique Small Charm with Splash Damage Affix to Akara (1 gold) for new characters
- Added new Splash Damage + 15% Attack speed Jewel Affix (of Destruction, level 65+)


1.34 Changes
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- Fixed too low quality runes dropping in Nightmare
- Reduced unique/elite pack drop rates
(This is because of the increased density in 1.30. Even with only 36% MF I was still getting lots of drops, after this nerf)



1.33 Changes

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1.33B
- Fixed everything not working lol

1.33
Fixes:

- Wirts leg removed from akara (i think this causes issues for characters who didn't kill the cow king yet)
- Fixed sell and gambling prices of armor
- Fixed training set crafting recipes


Changes:
- Changed xp bonus on training set to be a range instead of fixed value
- Removed recipe to use token of absolution to open cow portal
  • Cow Level is back to vanilla, only way to access is to get Wirts leg in Tristram like Vanilla
  • While you are getting Wirts leg don't forget to kill Griswold for possibly some bonus runeword bases
- Enabled the finished, but disabled Pattern & Plague runewords
- Removed teleport proc on oculus. Instead it now gives +10-15 to teleport (Reduces mana cost of teleport, it doesn't give access to teleport skill like enigma)
- Reduced drop rate of pandemonium keys
- Slight loot table changes for some minibosses
- Slight changes to crafted item sets stats (buffs and nerfs)
- Changed crafting recipe for upgrading crafted item base quality



Rune drop changes:
Lowered drop rate of runes to the values of Jy mod, with a few small tweaks.
Everything above Ist rune now has about the same chance to drop as an Ist rune does in vanilla.

This is not a drastic nerf as you may think. It's much higher than vanilla values.
Also:
  • Countess can still drop everything
  • Everything in hell can still drop everything
  • In this mod you can also reroll runewords
  • Low runes also now require 2 instead of 3 runes to upgrade
  • More monsters/loot tables have access to the Runes treasureclasses
  • This mod has very high monster density

After only testing with the Jy mod values for only 15 minutes I already knew this is much more enjoyable (for me).

I want to work for my loot, but not need to grind for 10,000 hours to get like 1 high rune, or reroll literally 50 million charms, gamble 100k items for a couple worthless uniques, etc... That's what this mod is about.

I know this mod started out as a drop mod, that's because the base files I used are the ones from EnjoySP who has absolutely ridiculous drop rates.
I am not going to make a version with high drop rates, so please don't ask. There are other mods for that already.
The goal from this mod has always been to make Vanilla+ Diablo 2: Quality of Life & Rewarding Gameplay


1.32 Changes

Spoiler:  
Show

- Fixed missing string and monsters in Halls of the Dead
- Fixed wirts leg couldn't be bought from Akara



1.31 Changes
Spoiler:  
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- Removed all balance changes to runes/runewords (now only minimum stats increased, to make it easier to get good rolls)
- Removed infinite ammo on throwable weapons (for some reason it didn't work anymore, and it caused crashing)
- Increased stack size of throwable weapons to 200
- Fixed andariel not dropping anything on nightmare (it was a typo that I completely missed)
- Added optional file to revert crafting stats to vanilla


1.30 Changes


Spoiler:  
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Drop Changes
* Andariel is "quest bugged" again, but the quest loot table has been forced to normal loot table, if that makes sense.
* Lowered drop rate of potions because of the increased density
* Adjustments to Rune drop tables.
  - In my playtesting this week I found Rune drops to be of too low quality, and their rarity was inconsistent in different acts.
  - Fixed a mistake where I had made the higher leveled runes in Normal (Ith+) much rarer than in Vanilla.
  - You are now more likely to see High Runes drop in Hell
  - When you land on the Jewelry/Gems drop table, you now have a ~15% chance to drop a rune. (Except for in Act 1 Normal)
* Very minor loot table adjustments
* Haphesto maybe drops some extra gems or runes
* Griswold maybe drops some extra white equipment

Density Changes

* Monster Density Increased
  - Every single area in the game in all Difficulties was looked at individually and had density increased to high but managable level
  - Areas with small corridors (such as Maggot Lair) have no or barely an increase
  - This change means some character builds may become less viable than others
  - Screen cluttering is still OK
  - In order to help Melee builds (who needed a buff anyway) in the higher density, Jewels and Small Charms can now add Splash Damage for Melee Attacks

* Increased Unique Monster Spawns
  - Biggest increase has been in Normal, almost every area has a higher amount of Uniques
  - Optional dungeons (i.e. The Pit) have received the highest increase
  - You will now be rewarded for exploring the map and optional areas. Instead of just rushing trough the game, take your time and have fun
  - This does mean if you explore off the main path you will be finding a lot more Unique and Set items, or will be overleveled.
 
I have kept unique/set drop rate the same as in update 1.23 for now.
If it turns out after more testing/feedback that too many uniques and sets are now dropping due to the increased unique spawns,
I will consider lowering the droprate further (from unique monsters only).
 

Horadric Cube Changes
* Reworked or removed many existing crafting recipes that were useless or too expensive
* Added many new lore friendly recipes(atleast in my opinion), some inspired by Diablo III
* Buffed existing Crafting sets. (Hit power, Blood, Caster, Safety). Some of these items may rival early runewords/uniques!
* New Training Crafting Set. They are low power, but each piece is guaranteed to give bonus experience.
* Removed the additional level requirement based on your character level for crafted items.
* Formatted the cubemain.txt to something readable, in case you want to take a look, or edit recipes yourself.


Runes & Runeword Changes
* Runewords minimum stat ranges increased (easier to roll perfect stats)

 
Equipment Changes
* 2 new affixes that give Melee Splash Damage:
  - Cleaving - Melee Attacks Deal Splash Damage - Can appear on Jewels and Small Charms with item lvl 1 or higher
  - Desolating - Melee Attacks Deal Splash Damage + 35-40% Increased Damage - Can appear on Jewels with item lvl 65 or higher
* All Belts now have a minimum of 12 slots
* Removed Movement Speed Penalty from Heavy Armor and Shields
* Gheed's Fortune, Annihilus, Hellfire Torch, Rainbow Facet minimum stat ranges increased. (Only Gheed's is new in this update)
* Improved the Chance to get Vita Affix on Grand Charms
* Lowered Level Requirement of all Affix/Suffix to a maximum of Level 65
* Slightly lowered Str/Dex requirements of some low level equipment to make the next feature possible:


Class Changes
* New more powerful Starting Equipment for all Classes to help with the increased density in the first few zones
* Druids now start with Firestorm Skill on their Weapon
* Increased the amount of starting Stamina, and all classes now have the same amount of starting Stamina (This change is not retroactive for old characters)
* Lowered Stamina Drain (infinite stamina removed)
* Walking speed has been increased slightly
* Amazon Skills no longer use Ammo


Shop Changes
* Shops in Normal difficulty sell higher quality Potions
* Fara now sells Potions
* Potion vendors now sell more items
* Wirt's Leg is now sold by Akara for ~100,000 Gold
  - Less cheaty recipe than a simple key, now if you want convenience it comes at a cost
* Token of Absolution is now sold by Akara for ~50,000 Gold
  - Use -enablerespec launch parameter for free respecs if you prefer that. (Hold Alt while clicking the stat increase button)


Monster Changes
* Increased Monster Variety. Now every area can spawn with more maximum different types of monsters, instead of just 3 types.
* Added Skeletons to the Blood Moor
* Removed Manaburn Monster Affix (they are bugged in vanilla, I will re-enable them if Blizzard fixes this bug)



Other Changes
* Removed Class Specific Items from Gambling. This was to prevent an Gold exploit. I will find a different solution in the future.
* Teleport in Werewolf/Bear Form
* lowered exp gain by ~15% from level 1 to 75, and more at High levels
  - This is because of the increased density, and the increased incentive to farm for runes and gems for the new crafted items.
  - Leveling is still way faster than vanilla. Level 98-99 is 50X faster than vanilla.




EZPZ Mode
Some people asked about where it went
This was a separate mod created by That1MiningGuy. He worked with me on the mod, then he suddenly disappeared last Friday. (hes back)
It will be up to him to make it








- Reworked loot tables for higher chance to get something good, but it's not raining drops
- Reworked affixes to Diablo 3 system: Low level affixes do not appear on high level items
- Increased minimum stat range on unique items, set items, runewords and affixes so it's easier to get the best version of an item
- Stackable Gems, Runes, Pandemonium Keys and Essences
- Many new lore friendly crafting recipes
- Melee splash damage
- Simplistic loot filter (only english at the moment)
- Balance changes to underpowered Skills, Unique items & Runewords (beta)
- Tons of quality of life changes

List of all Features:

Spoiler:  
Show

Drop Changes
- Increased the drop rate of unique, set and rare items from all sources (optional file)
- Exceptional and Elite items have increased drop rate
- Lowered the rarity of ultra-rare items, such as Tyrael's Might
- Removed junk item drops such as scrolls and all the different potions to reduce screen clutter
- Lowered the drop rate of HP and MP potions. This may make the game harder for some character builds.
- Completely reworked gem drop system:
  • Gems now drop in gradually increasing quality as you go through different acts in Normal - Nightmare difficulties, while the lowered quality gems are gradually removed from drops.
  • Only Flawless and Perfect gems drop in Hell
  • Skulls have the same drop rate as Gems
- Increased drop rate for Jewels, Small Charms and Grand Charms
- Increased drop rate for High Runes (optional file increases it further)



Item Changes
- Affixes reworked to Diablo III: Low level affixes are replaced with high level affixes as item level increases
- Affix minimum stat ranges increased
- Unique & Set items minimum stat ranges increased
- Runewords minimum stat ranges increased
- Some underpowered unique items rebalanced
- Melee Splash Damage Affix on jewels
- New charms that give you Melee Splash damage, and increased light radius (can be bought from akara)
- 2 new Runewords:
  • Pattern (TalOrtTir, works in claws)
  • Plague (ChamFalUm, works in all weapons)
- Belts have a minimum of 12 potion slots
- Removed movement speed penalty on heavy armor and shields
- Superior items have perfect stat rolls
- Reduced equip level requirement of Unique & Set items
  • Unique items now cap at level 75
  • Set items now cap at level 65
- Reduced level required to drop all the low level sets for (hopefully) more variety in the early game
- Reduced required level for high level affixes to appear on items
- Reduced required level for Rainbow Facet Jewels to start dropping
- Arrows and Bolts replenish their quantity
- Knockback and Fear affixes removed


Monster Changes
- Significant increase in monster density, each area was looked at individually and tweaked for a consistent density throughout the game
- Enabled extra monster variants to spawn in each area (the same ones the game normally randomly picks, except Act V)
- First kill of Act Bosses have vastly improved loot (except Andariel because of quest bug)
- Hell Diablo is level 99
- Act Bosses drop more items of greater variety and quality
- Mini bosses drop more gold, loot and pandemonium keys.
- Removed Mana Burn monster Affix
- Unique and Champion monsters have improved loot
- Mini bosses now function as specific farming roles that target specific items:
  • Countess: Runes (like vanilla)
  • The Summoner: Jewelry and Charms
  • Radament: Gems
  • Griswold, Smith, Haphesto: Runeword Bases
- More mini bosses now drop pandemonium keys: Countess, Blood Raven, Smith, Summoner, Radament, Maggot lair boss, Nihlathak, haphesto, frozenstein. Seal Lords can drop all 3 keys.

- Increased area level to 85 in many areas (mostly optional dungeons) across Acts I-V in Hell difficulty
These Areas can now all drop TC87 Items:
Spoiler:  
Show

ACT I
Den of Evil
The Cave
Burial Grounds
Crypt
Mausoleum
Underground Passage
Tristram
The Hole
Tower Cellar
The Pit
Cow Level

ACT II
Sewers
Stony Tomb
Halls of the Dead
Claw Viper Temple
Maggot Lair (changed to be only 1 level)
Ancient Tunnels
Arcane Sanctuary
Canyon of the Magi
Tomb of Tal Rasha (all)

ACT III
Arachnid Lair
Spider Cavern
Swampy Pit
Flayer Dungeon
Sewers
Ruined Temple
Disused Fane
Forgotten Reliquary
Forgotten Temple
Ruined Fane
Disused Reliquary
Travincal
Durance of Hate Level 3

ACT IV
All Areas

ACT V
All Areas



Gambling Changes
- 30% chance for rare item
- 1% chance for unique and set
- Higher chance for Exceptional and Elite items
- Optional: Gamble all items (causes a gold exploit)


Horadric Cube Changes
A list of all Recipes can be found on the Wiki!
- In-game crafting guide
- Many new recipes for things like adding sockets, re-rolling items, converting gems, etc
- Removed useless recipes
- Buffed crafted item sets
- Completely New crafted item sets
- Crafted item sets can use any type of magic base item


Class Changes
- Rebalanced underpowered skills (1.51+ changelog for details)
- New more powerful Starting Equipment for all Classes to help with the increased density in the first few zones
- Druids now start with Firestorm Skill on their Weapon
- Increased the amount of base Stamina, and all classes now have the same amount of base Stamina (This change is not retroactive for old characters)
- Slower Stamina Drain
- Walking speed has been increased slightly
- Amazon Skills no longer use Ammo


Other Changes
- Skip intro videos
- Stackable Gems, Runes, Pandemonium Keys, Essences
- Display Rune number in name
- Display Item level in name
- Most skills can be bound to left click now (it may cause issues clicking on doors to other levels)
- Can cast Teleport, and some other skills in Town, and in Werewolf/Werebear form
- All shrines now last 5 minutes and the Experience and Gem Shrines now reset
- Less experience penalty on high levels
- Increased Stack size for Tome(200), Keys(100) and Quivers(500)
- New characters start with Horadric Cube, Tomes and a stack of keys.
- Shops sell higher quality Potions
- Fara now sells Potions
- Potion vendors now sell more items
- Token of Absolution is now sold by Akara for ~50,000 Gold
- Deckard Cain moved near the stash in Act V
- Some vanilla bugs fixed
- Simple loot filter
  • Items such as Charms, Gems, Cracked Items are highlighted for easier identification
  • Potions have a shorter name and are colored
  • Ethereal items are recolored to Diablo III Cyan color







1. Extract Mods folder from zip file to \Diablo 2 Resurrected\   (Where D2R.exe is)
2. In the blizzard launcher click on the game settings next to play button. Add the following under command line argument:
-mod Zander -txt

Spoiler:  
Show






How to install new update:
1. Make a backup of your save files.

2. Delete old version of the mod first before installing new update (It is
possible some files will remain that are no longer used, possibly
causing issues)
3. After that make sure you installed expanded inventory, and other mods you have. If you start the game without
expanded inventory if you had that first, you WILL lose the items in the expanded part of inventory.

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How to install Expanded Storage
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Download Expanded Storage mod for bigger inventory, stash and horadric cube

1. Install the Data folder from that mod's MPQ folder to my mod MPQ folder.
- Expanded.MPQ > Copy Data folder > Zander.MPQ
2. Install compatibility file (from nexus optional downloads) in Mods/Zander/Zander.MPQ. Overwrite every file

Spoiler:  
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Will make a new image guide later


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How to transfer your old save files

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MAKE A BACKUP OF YOUR SAVE FILES FIRST BEFORE STARTING THE GAME
1. Navigate to "C:\Users\YOURUSERNAME\Saved Games\Diablo II Resurrected"
2. Copy the save files for the character you want to transfer to my mod
3. Inside the same location is a folder called Mods, and inside is another called Zander. Paste the save files in the Zander folder
If the Mods and Zander folder don't exist, create them.
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Additional Launch Options
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- Enable respec like PlugY (click on the stat increase button while holding ALT)
- Regenerate Maps like on Battle.net
- Automatic /players count

  • -enablerespec
  • -resetofflinemaps
  • -players #

Example of Launch options:
-mod Zander -txt -enablerespec -resetofflinemaps -players 8
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Infinite storage
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You can use this website to store your D2R items in PlugY shared stash, giving you infinite storage in D2R:
D2 Stash Organizer
It also works with expanded storage mod!

How to use it with my mod:
Spoiler:  
Show


1. Install PlugY in Diablo II: Lord of Destruction
2. Start the game, make a character and enter game
3. Exit the game, navigate to Diablo II: Lord of Destruction installation folder and go in the Save folder
4. Copy "_LOD_SharedStashSave.sss"
5. Paste it in Diablo II Resurrected Save folder of my mod: C:\Users\YOURUSERNAME\Saved Games\Diablo II Resurrected\mods\Zander

Note: You are DONE with Diablo II: LOD at this point, you can uninstall it if you want even. We just want the shared stash file from PlugY


6. Put all the items you want to transfer to PlugY in your shared stash

The website gives an error if you try and upload your saves. This is because of any new items added in this mod. You need to remove all new items and splash damage charms/jewels from your shared stash. You also need to remove any other modded items from any other mod you may have installed. You can do this by creating a mule character. Dump all modded items on him. If you have any other characters with those items in them, it's ok.



7. Make a backup folder inside the save folder
8. Put your character's who have modded items on them in the backup folder. Also make a backup of your shared stash.
9. Upload your save files to the website (Refresh save files) it should look like this:


10. Click on Collection tab
11. Select items you want to transfer to PlugY Stash



12. Click on Transfer Items tab
13. Select PlugY Shared Stash
14. Choose organize stash
15. Click Transfer Items


16. Now you will download a file called D2Save. Open it
17. Your new shared stash and plugy stash files are in this zip file. Extract them to my mod's Save folder. Overwrite the original files
18. Copy back your backed up character save files who had modded items on them from the backup folder.
19. Test in game to see if all items were correctly transferred. I do not know how reliable this site is so that's why you made a backup of your shared stash earlier. I have used it several times already and not encountered any issues though.

20. Enjoy Infinite storage in Diablo II Resurrected !

You can transfer the items back from plugY stash back to your shared stash in the exact same way, except you will select to put them in your D2R shared stash, not plugY stash


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Compatibility
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This mod is not compatible with any mod that changes the same files.
If you want to install multiple mods I recommend to use this mod as a base. First extract all files of this mod in a new location and then copy the other mod over it. If it asks to overwrite a file it means it won't be compatible and you will either have to a) make your own compatible file, or b) ask on my mod page or the other mod page for a compatible file.

This mod changes many commonly edited files so it's likely most mods will not be compatible without some sort of patch.
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Mods and Online Play
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THIS MOD DOES NOT WORK IN MULTIPLAYER

It is unlikely but possible you may receive a ban if you try and play online with this mod installed.

This mod only changes basic files that Blizzard intend for you to be able to edit. (Blizzard even provided a complete modding guide with explanation of what everything does)
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