Diablo II: Resurrected
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Zander

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zanderb25

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38 comments

  1. Hiskus
    Hiskus
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    Good mod made by someone who doesn't give a s#*! about making things simple for newcomers to the scene to install. Can't you just make it compatible with the mod manager instead of having to deal with the direct txt crap ?
    1. mrphurious
      mrphurious
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      This is what I hear you saying: you've done a bunch of free work that's awesome, but I'm too lazy to do the minor amount required to get this working in my game, so I am going to whine about it like a baby, because I somehow this is going to be a quicker/better solution. Wah, wah. *sulky snot bubble forms.*

      The entitlement is off the charts!

      Here's an idea, why don't you just stop being an ungrateful ass and, you know, figure it out. It's really not that hard to read a little and type a few words.
  2. bhop7791
    bhop7791
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    For whatever reasons, my mercenaries are unable to use weapons after installing this mod.
     Armor, helmets, gloves, etc. (I used your expanded storage/inventory compatibility mod) work just fine.

    Any tips to get their weapons working again??
  3. LOmasters
    LOmasters
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    Perfect
  4. modzel93
    modzel93
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    plss inrease high runes drop ..
  5. imptaker
    imptaker
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    • 0 kudos
    Hey man, sup?
    What happened to Vannila Mod? Is it comming back?
    1. james777bond
      james777bond
      • member
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      Yes, I hope it comes back.  It's made my single player experience infinitely more fun.   

      In the meantime, if anyone needs the 1.5.2 update zip, if have that.   I'm looking for the looking for documentation for the 1.5.1/1.5.2 changes
  6. SnowTauren
    SnowTauren
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    I would suggest adding a teleport ability to all char, like diablo 3, so that we no longer need scrolls, books.
    1. zanderb25
      zanderb25
      • supporter
      • 13 kudos
      I'm not sure, if that is possible. do you know of a d2 mod that does this?
    2. PedgeJ
      PedgeJ
      • supporter
      • 2 kudos
      I think he means a permanent town portal like in D3, so there is no need for scrolls. In D3, every just gets that after certain progress in the story.
      I don't think that's even possible, is it?
    3. DestinyAtlantis
      DestinyAtlantis
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      It might be possible? Just an ability that opens up a town portal like the scrolls do, though you'd need to add it to all characters separately, fit it in 1 of the skill trees of each character, give the character +1 skill point or something to level it up or gift it a level. i don't know what has to be done to the skill tree graphic, if needed. And even then i'm not 100% sure it is possible.
      Alternatively scrolls costing 0 or 1 gold should do the trick, at the cost of still having a skill book in the inventory. It can be bound to a F1-F8 anyway, or whatever else button you want in the settings.
  7. fray99x
    fray99x
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    Hello there, have a question, i have an expanded stash/inventory mod and i wonder how i could combine your teleport in town mod with it? I have also mod for better loot visualization ( kinda loot filter, idk ) and runes texture mods for easier recognition of them installed, i just put their files inside of an expanded mod folder and use -mod expanded on the shortcut and they work. I tried putting tp in town mods txt in there, but can't tp sadly :(
  8. Chrisfo3
    Chrisfo3
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    Really wish there was specific instructions on how to install this mod. I tried using the written and video links in the descriptions and it just furthered my confusion. The other mod Expanded I was able to install NP but I actually prefer this mod over a stash mod honestly. 

    I was trying to install the files I wanted manually by dragging them to the mods folder in the directory and then enabling the command line argument in the launcher but I got a error.

    Nonetheless, seems like a nice mod.
  9. Cyberbeni
    Cyberbeni
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    it is possible to display level for rings, amulets, charms, jewels by extracting and modifying data/global/excel/misc.txt the same way as armor.txt and weapons.txt
  10. tronbb
    tronbb
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    How do I use this Mod without -direct -txt? I don't want to unpack the game files for this mod only.
    MPQ I create with MPQEditor won't work or .mpq mod folder.
    With D2ExcelPlus I can edit the txt files, but not combine with other mods...
    Is there a way to make a MPQ out of it or how do I "combine" it with other mods?
    I want to use the mod with -mod command.

    EDIT: Fixed by creating .bin files