For any confusion about file names you can use the File ID thread from the DMC modding forum here.
https://infernalwarks.boards.net/thread/11/file-identification-thread
Everything has been properly compressed this time so the mod should be way more stable than it was before
I have included Weapons improvements and optimization
The mods will no longer be annoyingly split up anymore I'll just be updating this one from now on.
All Dante costumes have the cut-scene models and textures
There is a no holsters variant to reduce clipping on Dante's back
Rebellion has been replaced with a mix of the Dmc 2 and Dmc 3 rebellion (i did this because the normal cut-scene rebellion is nearly identical to the in game one)
Ebony and Ivory have been replaced with the cut scene Dmc 2 model with fixed normals
Beowulf has been replaced with it's cut-scene model
Every other weapon Uses their cut-scene OG port textures because their cut-scene models are not different from the in game ones
All Vergil costumes have the cut scene models and textures
There are hair variants Hair down Vergil for Default and Coatless
and 'Classic' Dmc 3 hair for Corrupted Vergil
these are in the Alt hair folder
Rebellion and Sparda DT are using their cut-scene textures
every other DT is using an edited version of cut-scene rebellion (including Vergil's DTs)
Cut-scene Nelo Angelo has been ported from Dmc 1
Cut-scene Nevan and Lady have been ported to their boss fights
Jester and Doppelganger have had their textures improved and optimized
A few bug fixes from the old version i have fixed the line that was visible on every characters face
i have fixed the incorrect textures on dmc 1 dante's fists
the Sparda DT uses their cutscene texture now (i accidentally released a vanilla Sparda .pac)
spiderlink fixed the normals on the amulets
and where it's not a bug every texture has been optimized for game stability
Credit to Airgut, hate that guy he gives me a headache
Credit to spiderlink12 they helped a lot with textures fixing models and taking screenshots
Credit to Che they made the modding tools the hair fix and the fixed prop shredder animation
Credit to Cynuma they redrew the Air hike and crazy combo glyphs (It has to be installed with a texture injector)
Credit to Airguy they made the original cut scene mods, hate that guy he gives me Déjà vu
TO INSTALL
download the LATEST VERSION of DDMK
Releases · serpentiem/ddmk (github.com)
If you haven't yet down patch your .exe with the files here
https://www.nexusmods.com/devilmaycryhdcollection/mods/7?tab=files
Or the latest version of crimson which has a down patch built in
https://www.nexusmods.com/devilmaycryhdcollection/mods/272
after running DMC 3 with DDMK or crimson installed it will add a new folder in your game directory named Gdata.afs
go to Devil May Cry HD Collection/data/dmc3/Gdata.afs
it is recommended to back up you GData.afs file so you don't have to reinstall the game to return to vanilla
drop the .pacs you want to use into GData.afs and replace the original files
start the game and you should be done.