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Krremi

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Kremi0

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About this mod

Ability changes I made for both Dante and Vergil to resembling their appearance in Punishing: Gray Raven.

Permissions and credits
I've been making this mod a few day before the launch of the DMC collab event in PGR and planned to release it on the same day. But since I was still new to using 010 Editor, I had to spent a few days learning and figuring out which parts of the files I actually needed to change. And now it's here, with some additional buffs.

This mod conflicts with my other mod Sparda's Sons Buffed. However, I may integrate both of the mods into one and the same—and may extend it to their boss variants in the future, if I really took my time learning the files deeper.

If you guys really want it, do tell me in the post tab. I'm a type of person who took really long ass time to finish something, but merging the buffs of both mods together is something I’m leaning toward, as of writing this.

[The Buffs]

- Vergil
  • Lock-on range slightly extended to 60 meters.
  • Air Trick is now extremely fast, with no delay.
  • Overdrive's charge has been significantly reduced to match his PGR counterpart.
  • Beowulf's charge now matches his PGR version.
  • The stay time for Summon Swords/Mirage Blades before shooting out now matches his PGR counterpart [2 frames] and comes with increased range:
    • Level 1: 20 meters
    • Level 2: 40 meters
    • Level 3: 60 meters
  • The cost of Spiral, Storm, Blistering, and Heavy Rain Blades is now halved.
  • The size of all Summon Swords/Mirage Blades has been increased to resemble their appearance in DMC3, DMC4: Special Edition, and PGR.
  • Block and Parry now deplete the Concentration Gauge 5 times less than before.
  • Trick Dodge is much more forgiving, consuming 6 times less Concentration when used repeatedly.
  • Activating Doppelganger now only costs 1 DT Gauge instead of 1.5.
  • Doppelganger now heals you very slowly and its duration depletes slightly slower.
  • Sin Devil Trigger now heals you twice as fast. [Intended for it to be both a buff and usable in Coop]

    - Dante
  • Lock-on range has been slightly extended to 60 meters.
  • Royal Block is now easier, with a 15-frame window.
  • Round Trip throw speed has been increased to match with Vergil's.
  • Million Stabs for all three swords now lasts almost as long as Vergil's, and button mashing is easier.
  • Balrog now stays active 3 times longer.
  • Pyromania has been sped up to match Vergil’s Kick 13 speed.
  • Air Trick and Ground Trick teleport you farther and closer to enemies.
  • Devil Sword Dante's Drive now charges instantly.
  • Sword Formation activation time for all three levels have been significantly reduced.
    • All levels now share the same activation speed.
    • Each level now acts as a duration selector for how long the swords will remain active:
      • Level 1: 30 seconds
      • Level 2: 60 seconds
      • Level 3: 90 seconds
  • QuadS Transformation time has been extended to match Vergil's.
  • Sin Devil Trigger duration has been slightly extended.
  • Sin Devil Trigger Advent is now faster, and the range has been slightly increased to match the new Lock-on range.
  • Sin Inferno now deals moderately more damage and has reduced endlag.
  • Judgement now costs the same SDT Gauge amount as Vergil’s super moves.

    I did not speed up the Faust Hat charge for an obvious reason