Divergence Mode (play as Nero, Dante or V in any mission); More playable Coop missions and Bloody Palace Coop with up to 4 players (Nero, Dante, V and Vergil); Various graphics options and a Boss Swap feature for M19 and M20; Ability to adjust player dirt level; Ability to force Battle Background Music
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Changelogs
Version 1.2.6
Fixed a bug that caused sound issues in 2 player Vergil co-op
Fixed an issue that rarely resulted in a crash during the transition to the mission result screen when using co-op
Minor GUI improvements
Version 1.2.5
Enabled V to be used for Vergil in Coop, change Bloody Palace Character dropdown list to V for 2 player (Vergil + V) or to Vergil for 4 player coop before selecting a mission or Bloody Palace
Fixed Battle BGM feature not working as intended in certain encounters (e.g. first battle of M13)
Version 1.2.4
Added Battle Background Music feature to force enable or disable Battle BGM (doesn´t affect Boss BGM)
Fixed issue with Mission 5 not ending when defeating Geryon with V in Divergence or when the other player defeated Geryon in coop
Added regular Battle Background Music to M19 and M20 when the Boss BGM lacks due to using the Boss Swap feature in the Nero/Dante/V campaign to fight Dante only
GUI improvements
Version 1.2.3
Vergil can now rate other players he met in co-op after the mission ended
Improved Vergil equipped weapon sync in co-op
Fixed M1 Nico voice bug in Divergence (removed Nico from M1)
Fixed issue with development cutscenes in Divergence
Fixed issue with Ex Vergil not being applied correctly when the non Vergil player has an Ex outfit himself
Fixed issue with Vergil having an additional Yamato model and instability associated with this bug
Fixed Vergil being shown to others as Lady in the rating screen after a co-op mission
Version 1.2.2
Added Vergil in Coop feature (MAKE SURE TO READ DESCRIPTION BEFORE USING IT)
Added Player Dirt level adjustment
Fixed issue with Disable Boss Camera feature in Mission 18
Fixed issue with Skip Cutscenes feature in Mission 8
Fixed an issue with Mission 6 not proceeding after Gilgamesh was defeated in Divergence
Version 1.2.1
Added Vergil to Bloody Palace Continue feature (requires Vergil DLC)
Fixed issue with Urizen not taking damage in Mission 10 Divergence (and thus the mission not ending unless the player dies)
Fixed issue with Artemis and Cavaliere Angelo getting stuck when defeated in BP Coop
Fixed issue with Boss Swap feature when loading a checkpoint in M19 or M20
Version 1.2.0
Added Boss Swap function for M19 and M20 (REQUIRES VERGIL DLC, BACKUP YOUR SAVEFILE BEFORE USING)
Several improvements to Divergence (now more similar to Vergil´s campaign, aka less cutscenes, accessible nightmare/cameo secret areas for everyone etc.)
(Potentially) improved reconnection in Bloody Palace Coop
Improved GUI layout and functionality
Version 1.1.9
Added support for Title Update 6/Vergil DLC Update (released on 15th December 2020)
Floating Pause Menu will now only be used when connected to other players
Removed redundant graphics options
Added option to disable boss camera
Added option to disable hotkeys
Internal optimizations
Removed support for game versions before Title Update 6
Removed Play as Vergil option
Added support for Super Outfits in coop (cannot be used in M7 and M13 though)
Version 1.1.8
Added Super Vergil (enable by selecting Super Outfit for V): automatic DT regeneration, infinite consecutive JCs and no DT cost for Summoned Swords in Super Mode.
Changed Vergil´s mission start, pause and BP background to that of V
Fixed BP background music not playing in BP main menu for Vergil
Use V´s outfit selection for Vergil and disable char selection for him (also enables playing Vergil in Secret Missions)
Added style points to Judgement Cut End
Added boss scream sound effect to player Vergil´s DT Transformation
Increased chargeup speed of Judgement Cut End when in Devil Trigger
Version 1.1.7
Added consecutive Judgement Cut to playable Vergil: up to 3 (Human) or 4 (Devil Trigger) Judgement Cuts in a row, input is the same as in DMC3SE
Enabled "Trail" effect for playable Vergil´s Judgement Cut
Made playable Vergil´s jump and trick animations more responsive/easier to cancel
Prevent playable Vergil from using a bugged hit animation when hit mid-air
Playable Vergil now uses the same Battle Soundtrack that is assigned to V
Fixed automatic Devil Trigger refill in the Void for playable Vergil
Fixed playable Vergil being unable to attack for a short time after starting to run from a standing position
Fixed playable Vergil´s Aerial Rave Hit 1 not homing towards the enemy
Added Hotkey to toggle Play as Vergil option (F3)
Version 1.1.6
Vergil´s Trick to Enemy is now mapped to Lockon+Neutral+Trick
Removed Trick above Enemy for Vergil to improve playability (requested by the community)
Fixed Mission 7 for Vergil and Dante, fixed mission 13 for Vergil (all 4 characters can now complete ANY story mission)
Fixed Blistering and Normal Summoned Swords disappearing during Trick
Rebalanced storm swords timing
Fixed Helm Breaker hitbox being too small
Adjusted hit properties of several attacks of playable Vergil
Fixed Vergil being swapped to another character when continuing from one mission to the next
Fixed lacking HP and DT reset when restarting BP warmup stages as Vergil
Version 1.1.5
Improved Lock On animation for playable Vergil
Jump Forward can now be cancelled when playing Vergil
Added Mouse 4 and 5 Button for playable Vergil control remapping
Fixed interactions for playable Vergil and added Trick for Nero´s Snatch points (e.g. Mission 3, done by pressing Lockon+Trick+Neutral), fixed Vergil being unable to destroy objects like Orb crystals and Helltree cores (Vergil can now complete all story Missions except for Mission 7)
Added Trick above enemy to playable Vergil (Lockon+Trick+Neutral)
Fixed Vergil not gaining style from attacking properly
Fixed playable Vergil doing very big turns when walking outside of combat
Version 1.1.4
Added option to remap player Vergil´s controls from within the trainer
Fixed missing Judgement Cut End effects and hit reaction for player Vergil
Fixed an issue that caused the control mapping of other chars to be overwritten with empty data when opening the options menu while playing as Vergil
Added Trick Down (Back+Lockon+Trick midair) and Trick to Enemy (Forward+Lockon+Trick) to playable Vergil
Rebalanced Summoned Swords and improved their reliability
Internal improvements
Version 1.1.3
Added Summoned Swords for Play As Vergil feature
Removed snow effect from playable Vergil
Fixed issue when fighting boss Vergil as player Vergil
Internal optimizations
Version 1.1.2
Added support for Game Version TU4 without Denuvo (released February 6th 2020)
Fixed issues with charswap in HoH and HaH difficulty
Enabled charswap in M6 (without coop)
Fixed issue with BP coop not working if played after doing a story mission on HoH or HaH
Internal improvements
Version 1.1.1
Fixed Vergil DT HP Recovery, enabled Enemy Step, Trigger Heart and Get More Orbs for Vergil, added HUD for Vergil (uses V´s HUD), replaced Vergil´s Guarding move (L2) with Judgement Cut End on the ground (only visual, cannot hit enemies) and with Judgement Cut in the air.
Improved reliability of Play As Vergil fixes.
Fixed Bloody Palace Continue sometimes preventing users from accessing other game modes until they pressed Continue íngame
Fixed issue with Auto Skip: Cutscenes skipping picking up Nidhogg babies (which is an interaction, and not a cutscene)
Internal optimizations
Version 1.1.0
Added Play as Vergil option, allows playing as Vergil in all Story Missions, the Void and Bloody Palace
Expanded options of Cutscene Skip (now called Auto Skip)
Added option to force or disable Killcam for every fight (last entry when scrolling down Graphics Options)
Improved reliability of Coop Hack when spawning additional players (fixes invisible guest characters)
Internal bugfixes and improvements
Enabled character selection for Mission 18 to 20 when Coop Hack is enabled (M18 to 20 do not support Coop!)
Version 1.0.9
Added option to skip the splash screens at startup and automatically skip cutscenes
Fixed missing player names ("Starring....") in Bloody Palace coop
Improved network control in Bloody Palace coop (pausing and unpausing the game to reconnect is no longer necessary when restarting a warmup stage)
Imroved fix for stuck bosses in Bloody Palace coop, they should have their full death animation most of the time now
Improved reliability of fix that prevents Cavaliere Angelo from falling below the ground in coop
Code optimizations
Resolution Scaling is now only enabled after ticking the "Enable Toggles" option
Added missing names of Checkerboard and HDR10 options in the graphics menu
Version 1.0.8
V can now be played in Mission 0 (Prologue) and is no longer AI controlled
Version 1.0.7
Improved the fix for stuck bosses in Bloody Palace Coop
Fixed an issue where the trainer erroneously reported an "Unsupported Version" under certain circumstances
Improved matchmaking to disable Coop in Stage 101 of Bloody Palace properly
Version 1.0.6
Added option to set the remaining time for Bloody Palace Continue feature (time in minutes)
Improved reliability of matchmaking in Bloody Palace, permanent reconnection issues should be solved now, however, occasionally pausing and unpausing (with or without floating pause menu) might be necessary to reset the network and reconnect to other players.
Fixed Cavaliere Angelo boss randomly falling through the ground and thus instantly dying in Coop
Fixed bosses getting stuck in Bloody Palace Coop after being defeated
Fixed an issue that would set the player´s Red Orbs to 0 instead of the current value when using the Bloody Palace Continue feature
Fixed an issue that would prevent additional player´s from properly spawning in Coop when the HP or DT value for the Bloody Palace Continue feature was above the maximum value of the player
Fixed an issue where an old trainer settings .ini could lead to the Bloody Palace Continue feature not working
Version 1.0.5
Added Bloody Palace Continue option to begin a Bloody Palace run from any stage
Fixed a rare issue where the user got stuck at a white screen in Bloody Palace
Added a fix that should reduce the likelihood of a boss getting stuck when being defeated in Bloody Palace
Version 1.0.4
Added Bloody Palace Coop for Stage 1 to 100
Fixed an issue with character selection not working properly when resuming from Mission 7 to Mission 8
Fixed an issue in Mission 3, 4, 15 and 16 that prevented the player from progressing due to missing enemies
Version 1.0.3
Coop is now available for Missions 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17
Fixed an issue that prevented character selection from working when the user starts a coop mission from the results screen of the previous mission
Added hotkeys to toggle Floating Pause Menu (F1) and Auto Reconnect (F2)
Added Savefile Import feature
Added tooltips for trainer options (hover over the option with your mouse cursor to show the tooltip of an option)
Version 1.0.2
Fixed character selection screen not appearing for users who do not have atleast one extra outfit unlocked for the default char of the selected mission
Fixed platforms in mission 03 (and potentially mission 15) being permanently disabled if a coop player killed all the enemies in the area ahead of the local player, thus preventing the local player from being able to activate the platform by killing them himself. Step on the platform if it is disabled and it will be activated if all nearby enemies are dead.
Graphics options: Enables changing graphics options that are not fully customizable via the ingame graphics menus.
Boss Swap: (Requires Vergil DLC) Swap the boss in M19 and M20 with the one from Vergil´s campaign and vice versa. Also enables playing against both bosses simultaneously. Ideally use the Disable Boss Camera feature when fighting both bosses simultaneously. EXPERIMENTAL FEATURE, BACKUP SAVEFILE BEFORE USE Known Issues: Lack of BGM and wrong credit fight scene depending on setting
Player Dirt Option: Select between the mission´s default, clean, dirty 1 and dirty 2 for the character´s level of dirtiness. Apply in main menu.
Battle BGM: Force enable or disable Battle Background Music, doesn´t affect Boss BGM.
Floating Pause Menu: Changes the pause menu to a floating menu while connected to another player. This menu does not pause the game and does not disconnect during online play. DO NOT ENABLE IF YOU WANT TO DISCONNECT ON PURPOSE BY PAUSING THE GAME.
Auto-Reconnect hack: Sets the timeout for disconnecting from a coop match from 60 to 0 seconds (aka you will instantly reconnect when unpausing the game)
Auto-Skip: Automatically and instantly skip: the intro slideshow (any preset), interactions (e.g. picking up a Nidhogg parasite) and/or cutscenes.
Save File Import: Enables you to import a savefile from another Steam user. Close the game, place the new savefile in C:\Program Files (x86)\Steam\userdata\[usernumber]\601150\remote\win64_save, launch the trainer and enable this option, then start the game, disable this option after the game saved once. WE ARE NOT RESPONSIBLE FOR THE LOSS OF ANY DATA/SAVEFILES THAT RESULTS FROM THE USAGE OF THIS TRAINER, ALWAYS BACKUP YOUR SAVEFILES.
Bloody Palace Continue: Lets your start a Bloody Palace run from any stage. Set the stage, character, timer, Player HP and DT while in the title screen or main menu, then click SET and press Continue in the title screen or main menu.
Coop/Divergence: Enables playing as Nero, Dante or V in any Story Mission, adds realtime 3 player (Nero, Dante and V) coop similar to that of mission 13 to Bloody Palace Stage 1 to 100 and to the following missions: 0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17. IF YOU HAVE ISSUES CONNECTING AUTOMATICALLY IN A MISSION OR BP STAGE, PAUSE AND UNPAUSE THE GAME (sometimes necessary several times), this triggers the matchmaking process. Playing as Dante in mission 7 will disable Coop since the player would be invisible to vanilla DMC5 players. Enable before entering Bloody Palace/selecting the mission that you want to play in coop, can be left enabled without influencing other missions. All players should turn off the spoiler filter in the ingame network settings if one of them hasn´t beaten the game yet. Matchmaking works the following way: Players playing the same mission on Human or Devil Hunter will be matched, the same goes for those that play on Son of Sparda and Dante Must Die. The difficulty restrictions of the original coop for mission 13 apply for this hack too: No coop on Heaven or Hell and Hell and Hell. In Bloody Palace, players who are playing the same stage will be matched. The following rules apply for the matchmaking in Bloody Palace: 1) Players can only be matched with others during a stage before clearing the stage (aka before the last enemy died). 2) Matchmaking starts when a player enters a new stage. 3) Players will be disconnected when leaving a stage and have to reconnect after spawning in the next stage. 4) There is no matchmaking in Nero´s preparation stage. 5) Reconnection happens automatically when entering a new stage, however, rarely pausing and unpausing is necessary to reconnect. 6) It is recommended not to leave a stage at the exact same moment as the other player(s) since this makes the issue mentioned in 5) occur more often.
Vergil in Coop: Allows Vergil to participate in coop sessions (exluding Mission 7 and Mission 13). EXPERIMENTAL FEATURE, BACKUP SAVEFILE BEFORE USE. BEFORE SELECTING A MISSION/BLOODY PALACE: To play coop with Nero, Dante, V and Vergil (4 player coop), change the character to Vergil in the dropdown list for the Bloody Palace Continue feature. To play 2 player coop with Nero and Vergil, change the character to Nero in the dropdown list, to play with Dante and Vergil, change it to Dante, to play with V and Vergil, change it to V. ONLY PLAYERS WITH THE SAME SETTINGS WILL BE ABLE TO CONNECT. Select the Mission/Bloody Palace and the character you want to play as as you would do normally without the trainer (aka, if you want to be Vergil in story, select him via his campaign tab in the mission select menu, if you want to be Nero, Dante or V, select the mission via the Nero/Dante/V tab in the mission select menu, if you want to be Vergil in Bloody Palace, select him in the Bloody Palace character menu, same for Nero, Dante and V, long story short, the character selection process still happens INGAME, the selected character in the Bloody Palace Character Continue dropdown list of the trainer only tells the trainer what kind of coop (Nero+Vergil, Dante+Vergil, V+Vergil or Nero+Dante+V+Vergil) you want to play. THERE IS NO NEED TO PRESS THE "SET" BUTTON after changing the character in the dropdown list, only press the SET button when you want to use the Bloody Palace Continue feature. For optimal matchmaking, it is recommended that the player who plays Vergil unpauses/starts the mission/enters the next Bloody Palace stage first and that the other players join him one by one.
Known issues: Instability and frequent sound issues in 4 player coop. Rare sound issues in 2 player coop. Instability in stage 101 of Bloody Palace. Probably other bugs too in general (don´t bother reporting bugs for this feature, it´s experimental and most issues cannot be fixed anyway). Vergil´s SDT transformation and Summoned Sword attacks will not sync in coop. Doppelganger and World of V are disabled during coop to improve stability and prevent game breaking bugs. The "Starring" UI element will not be shown for the 3rd player joining a user in 4 player coop (which is only a visual bug and doesn´t influence gameplay at all).
Known issues: 1) In Mission 3 and 15, it can happen that if you are near the coop player while he kills all enemies in an area ahead of you, the hellbound platform that´s tied to these enemies will never activate. FIXED AS OF VERSION 1.0.2 2) Very rarely, enemies may not sync perfectly when entering a new area (missing enemies), pause and unpause the game to reconnect and respawn the missing enemies or wait until your coop partner killed them to advance. 3) If you just finished a coop mission or Bloody Palace stage, it might be necessary to pause and unpause the game once to reset the network and thus be able to connect to other players. 4) Killing Urizen in Mission 17 is not synced between players, resulting in one player finishig the fight sooner than the other. FIXED AS OF VERSION 1.0.3 5) You need to have atleast one outfit unlocked for the main char of the coop mission in order to use the character selector, aka if it´s originally a mission for Nero, you need to have any of Nero´s outfits unlocked (super costume or the one you can buy in the store). Otherwise the game won´t display the character selection screen. FIXED AS OF VERSION 1.0.2 6) V is controlled by AI and thus stuck in Mission 0, making the mission two player coop only essentially. FIXED AS OF VERSION 1.0.8 7) The Qliphoth Root boss in Mission 1 has difficulties attacking players. 8) The Nidhogg boss in Mission 4 does not have properly synced AI (especially his tentacles) and HP sync issues can occur too. 9) Elder Geryon Knight in Mission 5 can get stuck forever randomly, also an issue caused by the way the game handles his AI during coop. 10) Urizen´s Crystal won´t sync properly between players, potentially making the fight harder since every player must destroy the crystal on their own. 11) Cavaliere Angelo can randomly teleport out of bounds during coop, which will instantly kill him and end the fight for both players. This issue seems to be more prevalent on DMD. FIXED AS OF VERSION 1.0.6 12) Rarely, Urizen can instantly transition from his first stage (sitting) to his next stage for one of the players when fighting him in coop. 13) Sometimes, a boss in Bloody Palace can get stuck with no HP bar after being defeated, preventing further progress. FIXED AS OF VERSION 1.0.6 14) The currently connected player(s) ("Starring...") will not always be displayed in Bloody Palace, this is only a visual bug and does not affect coop gameplay. FIXED AS OF VERSION 1.0.9
FAQ: Q: What game version is supported by the trainer? A: TU6 released on Steam on December the 15th 2020.
Q: Will the remaining missions/BP stage 101 be added? A: In Mission 6 Gilgamesh´s movement within the stage is not synced properly between players. Mission 18 has issues with both the AI and the HP of the bosses not syncing properly. Mission 19 to 20 and BP stage 101 have an issue with Vergil´s AI being stuck for one of the players constantly in coop.
Q: Why do the Helltree cores (red blood sacks) and other objects like the lava escalators in Mission 8 not sync properly among players? A: That is, again, a limitation of how Capcom set up the mission, some Helltree cores sync fine in a few missions, but not at all in most.
Q: My PC won´t let me run the trainer! A: It´s probably your antivirus/Windows defender. For Windows defender, go to More Information => Run/Execute anyway.
Q: Can I have the character selection features of the trainer without having to play coop? A: Yes, just disable Network in the game´s setting.
Q: I cannot find anyone online to play Coop with. A: In case you are having a hard time to find other players for coop, there are several discord communities where people meet to play coop: 1) https://discord.gg/A8pj7pr 2) https://discord.gg/0xyzeRdOzMBwuTqe And a few more, just ask in the communities above and I´m sure they´ll tell you where else to join. Make sure that you and your partner(s) are friends on Steam and turn on friend priority ingame, it facilitates matchmaking alot.