Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Any other animation file that edits same motlist as "pl0100_basic.motlist.85" will overwrite this change, so keep an eye out for overwrites. If you want two changes made to one file, they will need to be merged.
By swapping enemy step with walljump, you can act out of jump cancels frame 1. At turbo, default enemy step has something like 8 frames of animation that must play out before you can act. This isn't by any means a perfect fix, but its convenient until we learn how to edit move properties. Use with the cheat engine entry "No JC Cooldown" for optimal results. This mod will screw with Cavaliere. When you enemy step, the animation blending in returning to a different pose to normal will screw with where Cav is when it disappears and so its hitbox will be in a different place. If you start noticing weird things, this is why.
Installation: Extract and Install with Fluffy's Mod Manager.