Devil May Cry 5

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thezippotm

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thezippotm

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About this mod

Replicates the Devil Trigger Nero had in DMC4.

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Changelogs
Notes:

-The DT Specter was added in a weird way and as a result the mod became pretty large(500MB uncompressed) and the model for the Specter cannot be easily replaced.

-There are no DT grabs. Nero is reusing the same animations for normal and DT grabs and if I put the Specter, it will also appear on the normal grabs. There are also new grabs in DMC5 where I don't know what to put there and it will take a lot of time to figure this out.

-No cutscene edits. There was a plan to add something on Mission 19/20. Maybe in a future update but I wont make any promises.

-Not a big fan of the current DT specter material. It glows on some lightings depending on the mission and it's barely visible on others. This will most likely change in a future update but I didn't want to delay the mod anymore.

-I don't like the way I made Nero keep his human form while in DT but again I don't want to delay the mod any further to figure out a better way. Currently it's done by breaking a few files and as result there are a few bugs. If you loose your Breakers while in DT, Nero's human arm will not appear until you deactivate DT. Nero looses his facial animations while in DT. Though there are 1-2 seconds before the face breaks and it freezes on the last frame of the animation it was doing. So if you DT and do a taunt for example it could lead to some interesting results. Maybe think of it as a feature and not a bug.

-As a result of removing the wings Nero doesn't have wings during his triple jump and glide. I had an idea to add the Specter flapping his hands but it will look too goofy and it will delay the mod.

-I changed Bringer Claw's collisions so enemies could react being hit by the Specter which wasn't the case before. Some moves have different properties now, like DT High Roller and Payline launching enemies. Though in Payline's case it needs more precision, meaning you need to hit the enemy only with the Specter and not Red Queen. There are some wonky stuff happening with the first two hits of the air combo and if you are not a fan of this changes you can delete the collision folder before installing.

-If you want Nero's default DT body plus the DMC4 DT specter just delete these folders before installing:
    natives\x64\character
    natives\x64\scene
    natives\x64\vfx\clip
    natives\x64\vfx\effectediter\efd_player\efd_pl0000\efd_03_pl0000_201_00.efx.1769672 - this is the DMC4 DT aura in case you want it also removed


If you wish to support me you can do it here:
https://www.patreon.com/thezippotm
https://ko-fi.com/zippoig