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Oceanviolets

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OceanViolets

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About this mod

They shall taste true despair.

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I've had this(and the Griffon mod) sitting stale in my folder for literally like half a year, so I'm at the very least uploading this right now. I have some files to speed up the animations by a good amount but they're quite janky, so despite this being incomplete I'm throwing it out here and I'll be coming back to it later.

Changes:

Combo A1:
DamageValue: 250 >> 300

Combo A2:
DamageValue: 250 >> 300

Combo A3:
DamageValue: 550 >> 750
DamageReactionValue: 350 >> 500
Now Super Launches

Combo is is just a basic damage dealing combo, so I simply upped the damage.
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Combo B Rotating Body Part:
DamageValue: 30 >> 75

Combo B Body Finish:
DamageValue: 300 >> 600
Now launches up and away, instead of just away.

Combo B Rotating Arm Part:
Damage Value: 55 >> 110

Combo B Arm Finish:
DamageValue: 300 >> 650
Now launches up and away, instead of just away.

The arms technically have a separate hitbox, and for some reason have increased damage on the rotation but not on the finish, so i just added a bit there for fun.

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Turning Punch(Left):
DamageValue: 250 >> 400

Turning Punch(Right):
DamageValue: 250 >> 400

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Jump Landing Feet:
Hitbox Width: 1.5 >> 3
DamageValue: 120 >> 300

Jump Landing Arm:
Hitbox Width: 2.0 >> 3
DamageValue: 120 >> 300

Aerial Slam(Falling):
Hitbox Width: 2 >> 3
DamageValue: 150 >> 200

Aerial Slam(Landing):
Hitbox Width: 2 >> 3
DamageValue: 350 >> 700
Now super launches instead of knocking away.