Deus Ex: Mankind Divided

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ShortFuse

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CLShortFuse

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About this mod

HDR Mod and rewrite of DirectX shaders for HDR, color grading, and effects.

Requirements
Permissions and credits
Changelogs
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RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders

Tone Mapper:

  • RenoDX Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
  • ACES Tone Mapper
  • No tonemapper (unclamped)

Color Grading:

  • Exposure Slider
  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider
  • LUT Strength - Choose the blending strength of the color grading LUTs

Effect:

  • Bloom Slider
  • Lens Flare Slider
  • Sharpen Slider
  • Chromatic Aberration Slider
  • Film Grain - Replaces the vanilla film grain with a custom one that more closely resembles perceived film grain and supports HDR

Installation

  • Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-dxmd.addon64 into your installation folder (next to your dxmd.exe and the same folder you installed reshade to)
  • Open Game Options
  • Disable DirectX12
  • Run game
  • Press <HOME> on your keyboard to access Reshade UI. 

About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.

You can usually find me over at #renodx channel in the HDR Den Discord.

You can support my work over at Patreon or Ko-fi.

Credits

Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:

crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo