Just installed again game,and wanted to try that mod. But, whats the ''hardcore'' aspect in here? To just make items/augs more expensive to buy,and wpn stats?
So are the prices the only aspect of the economy system changed in this mod, or is there also more monetary benefits from completing objectives/hacking?
First many thanks for HC Mod for DX:Human Revolution.
Is it possible to modify radar option, could You tell me how to do it? Or make it as separate option?
I wanne to make radar lvl 1 option as in vanilla( 25 m,not turned off) or make radar 2 lvl range 25 from Your mod( 50 m is to much and not really good visible).
I suppose You don't play/intrest in DX:HR anymore. If You could tell me how to do it (hex editor or how You exactly did it ) I'll be very gratefull.
How radar works with modded version in comparision with vanilla?
You mentioned that You based on author's work of this mod, I have some doubts about mechanics of radar. In this thread, they were talking about:
-Strangely I spent much less time looking at radar in vanilla when it was upgraded to 50m, since icons get shrinked and it's hard to tell enemies' direction or movement when they are so small and cluttered together. Maybe you should keep the long range but disable the automatic detection? -What kind of detection you mean?Size of icons work as radar screen zooming (except Radar lvl1). So if you keep it small you can see far away.When you increase size of icons your detection range still the same but all things become zoomed in.If find a way to increase size of radar border it solve stated problem -You need to see enemies first for them to appear on a radar. Once you upgrade it in vanilla everything in 50m radius just automatically appears on it, whenever you see them or not. -Ah well thought its scripted somewhere, without sdk very hard even impossible to find. -Originally Posted by USER47 What about keeping radar, but making it inactive in the beginning? So you'd have to spend like 2 praxis points to unlock it? Is that possible? Ok, you start with disabled Radar lvl1, then spend 2 praxis on it, then buy Radar lvl2 which shrinked and almost useless (radar 0m \ radar lvl1 25m \ radar lvl2 50m but useless) or begin with short ranged 8m radar and upgrade for 2 praxis to lvl2 25m (radar lvl1 8m \ radar lvl2 25m). It looks like no real difference for me, but i think its possible.
I should understand that with modded radar as in origin mod as well in this mod, player automatically detect enemies and in vanilla he had to first see enemy to made him visible on radar? So with modded version of radar game is easier? Didn't play yet, so here comes my question.
Could someone explain how exactly radar works in this mod and what was the issue in thread above,this shrinked stuff,zoom,range etc.?
i would love that because the base system with lethal being louder and litteraly making you weaker is so damn idiotic and gives the player less choice EDIT: fixed a typo
Thank you so much for this! Revision just came out and it got me thinking if this mod was ever updated to work with HR DC. I actually never finished HR, because it was not challenging at all, now time to finish it!
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I'd like to know what tools you used to create this mod and what can be changed.
Specifically, is it possible to adjust the EXP rewards for specific things (hacking, exploration, quests etc.)?
Thanks!
First many thanks for HC Mod for DX:Human Revolution.
Is it possible to modify radar option, could You tell me how to do it? Or make it as separate option?
I wanne to make radar lvl 1 option as in vanilla( 25 m,not turned off) or make radar 2 lvl range 25 from Your mod( 50 m is to much and not really good visible).
I suppose You don't play/intrest in DX:HR anymore.
If You could tell me how to do it (hex editor or how You exactly did it ) I'll be very gratefull.
thanks in advance
You mentioned that You based on author's work of this mod, I have some doubts about mechanics of radar. In this thread, they were talking about:
I should understand that with modded radar as in origin mod as well in this mod, player automatically detect enemies and in vanilla he had to first see enemy to made him visible on radar? So with modded version of radar game is easier? Didn't play yet, so here comes my question.
Could someone explain how exactly radar works in this mod and what was the issue in thread above,this shrinked stuff,zoom,range etc.?
EDIT: fixed a typo