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Author notes
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File credits
Original Model made by Dylan Vieytes
Texture assistance provided by Tyler Bishop.
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Changelogs
Version V2.3
Added Support for Zeibach's Handbrake Mod.
Fixed some AO Map Errors.
Version V2.2
Fixed a LOD issue I didn't notice before last upload.
Version V2.1
Improved the final LOD to look better.
Improved LODs for better performance.
Improved AO map to look better.
Version V2.0
Removed the handbrakes due to it creating errors and not working as intended. The handbrake is now a static model again.
Version V1.9
Fixed a LOD issue in the car where the LOD group was copied in more then 1 place.
Version V1.8
Added support for Zeibach's Couplers mod. Buffers will now get removed when the mod is active.
Added a functional handbrake. Unsure if it is supported by Zeibach's handbrake mod.
Trimmed some polygons off of some of the LOD levels.
Version V1.7
Fixed LOD Cull being set to close causing car to vanish mid train.
Version V1.6
Added VR Support.
Version V1.5
Fixed missing LOD for trucks on car causing possible FPS drop when a lot where spawned in.
Hopefully fixed an issue with how the car is displayed in VR headsets (need someone with a VR to confirm and help fix this if it's not fixed)
Version V1.4
Added a detailed AO, Metallic and Normal Map
New Buffer UVW map to make better use of the default texture I applied
Re-UVWed mapped the car to allow for the new maps.
Scaled the trucks down a little to look a little more to scale to the real car.
Version 1.3
Added 4 Levels of LOD
Updated walkable collision to be more detailed. You can now walk on the roof walk.
Increased Scale from 0.9 to 0.95 to better represent it's real life size without clipping. (if it was at full scale it would clip into the signs in train yards.) NOTE!! due to car length increasing from this if the car is currently spawned in game coupled to other vehicles it could cause derailments when you load your game next. Please make sure the car isn't spawned in or coupled/next to anything before installing update.
Version 1.1
Changed UVW mapping to make it easier to reskin. Also now the texture is on 1 file instead of spread out on 2 separate files Should provide a very minor performance boost. Also Dropped Poly count from just under 9K to 7.5k
Version 1.0.1
Changed Weight of car. Car now represents real world weight. Original weight was double what it should be.
In 1934 the Pennsylvania Railroad started production of a new series of 40’ boxcars– the X31 series. These cars featured an unusual round roof appearance to provide maximum capacity within the then standard loading gauge. The most numerous group of these new boxcars was the X31A, produced in both single and double door variants.
Note if you would like to re-skin any of my content and I haven't made a reskin kit for the car you want to skin yet. Please feel free to contact me and I'll whip up a PSD for you to start your skin. Or bump making a reskin kit up higher on my to-do list.