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Talkingpeanut

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Talkingpeanut

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About this mod

A collection of 8 classic challenges and original scenarios, designed to test your understanding of the game more so than the limits of your locomotive

Permissions and credits
Installation

This is not a mod in the usual sense, so mod managers aren't going to work:

  • Create a new Sandbox session with the + icon. If the window is empty, instead press Start ▶ 
  • Click the gear icon opposite Scenario
  • Click the folder icon to open the folder in your OS
  • Unzip PeanutScenarioPack.zip and move the contents (the scenario files, not the folder) into the folder you just opened. Delete any you don't want
  • Restart your game for the new scenarios to become available

Notes

  • Currently DV doesn't have description fields nor custom objectives; I can only describe each challenge below
  • The length of the train is also limited to the length of the track it starts on, so some challenges are easier than they could be. But:
  • Being Sandbox you can spawn and delete things once in-game, so set up the train how you'd like
  • Standard game mechanics apply: The train always spawns with a handbrake set at one end
  • Standard Sandbox rules apply: You can create and use custom difficulties even without beating Career, but you do need to unlock some rolling stock in Career to use them. If that is an issue, edit the train in the scenario with different rolling stock


Scenarios

Coal Mine Challenge (Classic):

Almost as old as the 282 itself, this edition is modeled on the 2019 video by Squirrel
For a harder challenge, bring the weight up to 1040t with 3 more coal hoppers

Loco: S282
Train Weight: 800t
Origin: CM
Destination: SM
Difficulty: Hard


HB DH4 Goods Train:

My take on a scenario name from one of the Simulator teasers
Climb out of the Harbour on a moderately wet afternoon and make your way to CSW

Loco: DH4
Train Weight: 675t
Origin: HB
Destination: CSW
Difficulty: Moderate


IME Downhill Challenge (Classic):

Also a teased scenario name, but rooted in an older challenge
Use your DE2 to haul far more iron than you'd expect to the Steel Mill

Loco: DE2
Train Weight: 1204t
Origin: IME
Destination: SM
Difficulty: Moderate


IME Downhill Challenge (Wet):

Yeah I don't like sand either, let's just dump it on the track

Loco: DE2
Train Weight: 1204t
Origin: IME
Destination: SM
Difficulty: Moderate


Military Supply Run:

As much as they hate to admit it, the military needs more than just tanks and ammo to keep itself running
Haul up some supplies from the Food Factory

Loco: DM3
Train Weight: 382t
Origin: FF
Destination: MB
Difficulty: Moderate


Double Header Challenge:

18 cars? Ha! You describe it like you're asking me to haul nuclear wa-... What are you asking me to haul?

Challenge: Utilise both locomotives for the entire run

Loco: S282 x2
Train Weight: 1588t
Origin: HBMB
Destination: MB
Difficulty: Hard


Emergency Medical:

Shock twist, a zombie outbreak has occured in CSW, but you have the cure!
Brave the cliche thunderstorm with your train of medical supplies and personnel, and head to the source before it gets out of control

Possible epilepsy warning (turns out maximum lightning is quite a lot)

Challenge: Stop at the CSW passenger platform before 6pm on the pocket watch (20min irl)

Loco: S060
Train Weight: 360t
Origin: GF
Destination: CSW
Difficulty: Easy


Roleplay Rural:

An aesthetically pleasing (imo) mixed goods train, with a red theme reminiscent of old NZ/Australian country lines.
Just something to tour The Valley with; add more cars and/or bring the rest of the Farm for more of a challenge

Loco: S282
Train Weight: 225t
Origin: FM
Destination: -
Difficulty: Trivial