Deep Rock Galactic
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  • Let There Be Light

    Let There Be Light

    Last Update: 22 May 2021
    Author: OB4MA - Banagement - Our Lord And Savior Gabe Newell
    Uploader: OB4MA

    ◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.

    • 150KB
    • 69
    • --

    Let There Be Light

    Last Update: 22 May 2021
    Author: OB4MA

    ◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.

  • Support Pods

    Support Pods

    Last Update: 15 Feb 2021
    Author: OB4MA - Banagement - Our Lord And Savior Gabe Newell
    Uploader: OB4MA

    ◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.

    • 19KB
    • 40
    • --

    Support Pods

    Last Update: 15 Feb 2021
    Author: OB4MA

    ◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.