Doesnt seem to work correctly on DSDC, the game actually recognize that the cart has 600kg weight limit, but i cant place more than 300 on each one. Not sure if its my end or just doesnt work at all
Hello, dude. Could you create a mod that allows for 5 units of ladders/rope/PCC to be placed in a single box? For example, see the screenshots (the interface is in Russian, but I hope the types of tools and their quantity are still legible).
Using installer can't find ds.exe im using version from epic not steam. What should i do? Edit : I wrote manually deathstranding.exe in search window and i had some commands in cmd and after that everything closed... hope it will work
If your game starting file named "deathstranding.exe" you able to make a copy of this file IN SAME DIRECTORY and rename this copy to "ds.exe". Then run DSDCModInstaller with administrator's rights and select ds.exe as target. ds.exe is not real target, this file used only for get your game data folder full path.
Hi, how are you? So, I installed the mod but it didn't work for me :( As shown in the image, the weight displays correctly, but when I try to load it, a message appears saying 'it is not possible to add more load' because it is still at the game's default limit.
This is quite interesting. I've recently gotten back into Death Stranding and am surprised to see that this type of mod is now a reality. Is it possible that this Decima Workshop tool could one day enable the acquisition of late game equipment much earlier? Early access to power skeletons, guns and ziplines would do much to improve the replayability of the game, in my opinion.
I'm having issues with the mod update, I run dsdcmodinstaller.exe as administrator, it pops up a terminal window and then an explorer window to choose ds.exe, which I do.
It returns to the terminal window after less than a second which displays
No registry key found; Please pick ds.exe manualy Press any key to exit
Checking the has of 59b95a781c9170b0d13773766e27ad90.bin before and after running the mod shows no changes to the sha256 (1E36A464AB60B1A5ABA7E24E76AA7652587A3DB7D3A5520F288D51F29DC4DE25)
Edit: Managed to fix the issue, even though Java was installed and available in the terminal. It just refused to work.
I installed Eclipse Temurin instead, and that enabled the decima.bat to do its thing.
No idea where to put this: some mod ideas\findings from digging in the gamefiles using the decima tool. https://github.com/ShadelessFox/decima ONLY RELATED TO DS:DC THE RESOLD EDITION Most gamplay effects are in the "Initial/ds", that lies in the 7017f9bb9d52fc1c4433599203cc51b1.bin archive. Useful files to tweak, use ctrl-shif-f in the tool: pe_ds_cart - hover cart parameters (changes from this mod), has the power draw in crystals editable. attack_parameter_collection - projectile damage and range/full damage range for grenades weapon_parameter_collection - aim assist and scopes for weapons magazine_parameter_collection - clip ammo amount, ammo efficiency, spread, infinite ammo/no reload flags, fire rate, proximity fuse detonator range, how much blood to charge blood grenade. weapon_collection - backpack attachment size + a lot of parameters, like canteeen regen Trawling the big collections without content text search is annoying - write down the numbers of interesting weapons\look for files, that reference big collections and use references for quick navigation. (raise issue in the tool repo for some quick ID field display over items?)
For quick repacking - use the structure this mod provides, export the file using the tool, add files to the source dir, preserving the directory structure seen in decima tool. (see example from this mod in source dir) Can repack the same archive every time.
Admittedly not that much of this is that useful, as most of that is more or less covered by trainers but still.
All modified files better pack into 59b95a781c9170b0d13773766e27ad90.bin (Patch/) with Rebuild-prefetch option. Faster and more correct.
Digging some nodes are very difficult - this game on proprietary engine and not moddable as developers though. I'm first modder who shared gameplay mods (i mean exactly mods, not CheatEngine tables), but these mods may have negative effect if you play online. Strongly recommended go offline mode when using gameplay modifications cause could be a ban.
The search functions are under construction, but now all resources used for reverse-engineering Horizon: Forbidden West.
Any advice on where to find exoskeleton parameters? nvm, its in the suitparts_parameter_collection and its not useful at all for editing the suit effects themselves :(
Sorry, i have no clue about this. I know only one - you need work with helpers, not with suitparts_parameter_collection to take effect. But i never tried it.
23 comments
https://imgur.com/a/b7ONGmF
It returns to the terminal window after less than a second which displays
No registry key found; Please pick ds.exe manualy
Press any key to exit
Checking the has of 59b95a781c9170b0d13773766e27ad90.bin before and after running the mod shows no changes to the sha256 (1E36A464AB60B1A5ABA7E24E76AA7652587A3DB7D3A5520F288D51F29DC4DE25)
Edit: Managed to fix the issue, even though Java was installed and available in the terminal. It just refused to work.
I installed Eclipse Temurin instead, and that enabled the decima.bat to do its thing.
ONLY RELATED TO DS:DC THE RESOLD EDITION
Most gamplay effects are in the "Initial/ds", that lies in the 7017f9bb9d52fc1c4433599203cc51b1.bin archive.
Useful files to tweak, use ctrl-shif-f in the tool:
pe_ds_cart - hover cart parameters (changes from this mod), has the power draw in crystals editable.
attack_parameter_collection - projectile damage and range/full damage range for grenades
weapon_parameter_collection - aim assist and scopes for weapons
magazine_parameter_collection - clip ammo amount, ammo efficiency, spread, infinite ammo/no reload flags, fire rate, proximity fuse detonator range, how much blood to charge blood grenade.
weapon_collection - backpack attachment size + a lot of parameters, like canteeen regen
Trawling the big collections without content text search is annoying - write down the numbers of interesting weapons\look for files, that reference big collections and use references for quick navigation.
(raise issue in the tool repo for some quick ID field display over items?)
For quick repacking - use the structure this mod provides, export the file using the tool, add files to the source dir, preserving the directory structure seen in decima tool. (see example from this mod in source dir) Can repack the same archive every time.
Admittedly not that much of this is that useful, as most of that is more or less covered by trainers but still.
- All modified files better pack into 59b95a781c9170b0d13773766e27ad90.bin (Patch/) with Rebuild-prefetch option. Faster and more correct.
- Digging some nodes are very difficult - this game on proprietary engine and not moddable as developers though. I'm first modder who shared gameplay mods (i mean exactly mods, not CheatEngine tables), but these mods may have negative effect if you play online. Strongly recommended go offline mode when using gameplay modifications cause could be a ban.
- The search functions are under construction, but now all resources used for reverse-engineering Horizon: Forbidden West.
Just some notes and recommendations.nvm, its in the suitparts_parameter_collection and its not useful at all for editing the suit effects themselves :(