Death Road to Canada

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Created by

Portesel

Uploaded by

Remyfire

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About this mod

Balance current content (at least try to) and add new content (balanced-ish) to the game to add more variety and fun to each run. It includes perks, talents, weapons, vehicles, traders, maps, events, and systems !

Permissions and credits
Changelogs
DRtC Overhaul Mod (v0.9) for NERVE update

How to install the mod:

PLEASE before installing the mod do a backup of:
- Your save file (C:\Users\[username]\AppData\Roaming\.madgarden\DR2C) folder.
- Your (whole) gamefile (DeathRoadToCanada) folder in Steam/GoG, or at least all the modified files, but it would be annoying.

Don't continue a saved game with a newer version of the mod, it could break it.
A modded save won't work with a vanilla game, and a save wipe could happen (modded or not).


To install the game simply put the content of this .rar (aside the readme) inside the DeathRoadToCanada folder
and overwrite the contents.


Mod Contents: (may spoil vanilla game content)

New perks/traits:

- New perk: Wizard (related to the rare character):
- Start with a Wizard Staff, which launch a projectile that follow zombies and deal periodic damage. Can seek another target after the first one.
- Get -1 to max vitality, -1 to max morale, -1 to max fitness (removed at rank 2) and -1 to max strength (removed at rank 3).
- Can be combined with the Specialist trait to get an Archwizard Staff instead (projectile last longer and deal more damage).
- New Perk: Necromancer:
- Start with a Necromancer Staff, which summon skeleton to fight for you (they are as lazy a Samedi's ones and attack slower).
- Get -1 to max vitality, -2 to max fitness (-1 at rank 2) and -2 to max strength (-1 at rank 3).
- Can be combined with the Specialist trait to get a Necromancer Scythe, usable as a weapon aside the summoning.
- New perk: Battlemedic:
- Start with a Medic Syringe that works like the healing spray, but use 1 medkit per shot (up to 3 stacks, and works as a crappy estoc weapon when empty).
- Get -4 to max medical ! (almost useless as a regular medic)
- Get 1 shooting at rank 2, and another one at rank 3.
- New perk: Tank Driver:
- Start with a tank with lots of chassis and engine healthpointsa ans max armor.
- Scare some of the bandits away.
- Start with extra 40 gas for each rank.
- New perk: Augmented:
- Start with an extra hit point, 1 stat and max stat in both strength and fitness.
- Get one dexterity point at rank 2, another at rank 3.
- Can't raise shooting, medical and mechanical (can't do a lot a thing with blades instead of hands)!
- Only 1 weapon slot, locked into the perk's unique weapon: Mantis Blades, estoc and dash attack weapon.
- Can be combined with the Nuturing trait to get the Blood M. Blades (can heal on impact).
- Can be combined with the Inventive trait to get the Elec M. Blades (generate seeking sparks on impact).
- Can be combined with the Calm Under Fire trait to get the Gun M. Blades (shoot bullets when attacking).
- Can be combined with the Anime Fan trait to get the Sakura M. Blades (longer dash, hit tagets on path).
- Can be combined with the Phoenix trait to get the Fire M. Blades (weaker, set target on fire).
- Can be combined with the Travel Light trait to get the Estoc M. Blades (stonger dash followed by a backdash).
- Can be combined with the Crafter trait to get the Crossbow M. Blades (shoot 2 crossbow bolts when has ammo).
- Can be combined with the Dingus Savant or the Fast Learner trait to get either Blood M. Blades/Elec M. Blades/Gun M. Blades.
-  New perk: Drone Pilot:
- Get followed by a drone that shoot at aggressive zombies.
- It's fire rate is related to the character mechanical level.
- Start with a screwdriver, get a mechanical point at rank 2, and another at rank 3.
- New perk: Flag Bearer:
- Start with a Banner Spear that give 1 out of 3 buff (hold attack to switch buff).
- Attack buff increase attack speed and stamina recovery.
- Speed buff increase mouvement speed.
- Defense buff slightly push zombies away.
- Get 1 and 2 fitness at rank 2 and 3.
- Can be combined with the Specialist trait to get a Banner Lance, same buffs but a stonger weapon.
- New perk: Assassin:
- Attack slightly faster then regular characters.
- Start with one less hitpoint.
-
Get one dexterity point at rank 2, another at rank 3.
- Start with a Shiv.

- New trait: Insane:
- Get between 0 and 3 points in every skill at random.
- Can raise every skill to one rank higher.
- All personality traits are set to minimum.
- Get one less hitpoint.
- Get -3 to max morale.
- New trait Crafter:
- Craft double the ammo count during meals
- Start with a low to medium tier stringed weapon in the trunk.
- New trait: Gatherer:
- Can get forage between 0 and 3 food durring meals (more likely 0 than 3).
- Get often sick while gathering.
- New trait: Musician:
- Play music during meals.
- Increase morale of itself and high attitude characters.
- Lower moral of low attitude characters.


New weapons:

- Vector:
- A little stronger and fasther than the Uzi but with more recoil.
- 40% of Uzi random loots are now Vector.
M4A1:
- A little weaker than the AK47, but shoot faster and is more precise.
- 50% of AK47 random loots are now M4A1.
- Use the original AK47 skin.
Musket:
- More powerful than the Cowboy Rifle, but a very slow firerate, and low ammo count.
- A bayonet that allow estoc attacks.
- 10% of Cowboy Rifle random loots are now Muskets (same as the Hunting Rifle).
WA2000:
- Lower firerate but higher damage and penetration rate. Lower ammo count.
- 10% of Cowboy Rifle random loots are now WA2000.
- Derringer:
- Sightly weaker than Shotgun, but more precise, carry less ammo.
- 10% of Shotgun random loots are now Derringer (same as the Double Barrel Shotgun).
- Dragon's Breath Shotgun:
- Weak and lower projectiles count but set zombies on fire.
- 5% of Shotgun random loots are now Dragon's Breath Shotgun.
- Quad-gun:
- Shoot 4 bullets at once, low firerate, sigtly less precise, higher ammo count.
- 10% of Pistols random drops are now Quad-gun (same as the Snubnose Revolver).
- Hand Canon:
- Slow fire rate heavy pistol but powerful shots. Lower ammo count.
- 5% of Pistols random drops are now Hand Canon
- Ceramic Knife:
- A little more powerfull but sightly more brittle Kitchen Knife.
- 25% of Kitchen Knife random drops are now Ceramic Knife.
- Tactical Umbrella:
- A little stronger but slower Umbrella. Can't be broken.
- 10% of Umbrella random drops are now Tactical Umbrella.
Wooden Axe:
- A little stronger but slower Hatchet.
- 40% of Hatchet random drops are now Wooden Axe.
- Naginata:
- Weaker than a Bardiche/Halberd but faster.
- Remplace the Otaku Katana in the "nicer melee weapons" table.
- Haunted Sword:
- A stronger and heavier weapon than other haunted weapons.
- 10% of Haunted Spoon/Knife/Fork random drops are now Haunted Sword.
- Share the new particles + glow added to flying haunted weapons.
- Wooden Sword:
- Slighty stronger and faster than 2x4, but less knockback. Less likely to break too.
- Rare drop from wood furniture.
- Novice Staff:
-Shoot a small projectile that seek and stick to a zombie and deal small damage.
- Sold (or given) by the Staff Trader.
- Flower Staff:
- Cast 5 flower petals that seek the caster and deal damage to zombies around him.
- Sold by the Staff Trader.
- Missile Staff:
- Can be hold to charge up to 5 seeking magic missiles in a arc.
- Deal more damage if the missile last longer.
- Sold by the Staff Trader on can be found in a safe.
- Beam Staff:
- Shoot a beam that get stronger when held.
- Sold by the Staff Trader.

- Firework Staff:
-
Shoot rapidly fast seeking and bouncing projectiles that stick to zombies and deal damage. Lack precision.
- Sold by the Firework Trader on can be found in a safe.
- Maelstorm Staff:
- Summon a whirlpool that attract zombies to it's center and periodically deal damage to one of them.
- Sold by the Staff Trader.
- Longbow:
- Slightly stronger and more exausting then the (Short) Bow, and less ammo.
- 10% of (Short) Bow random loots are now Longbow.
- Sold by the Medieval Bow Trader.
- Greatbow:
- Way stronger and more exausting then the (Short) Bow, and a lot less ammo.
- 10% of (Short) Bow random loots are now Greatbow.
- Sold by the Medieval Bow Trader.

- Compound Bow:
- Less exausting than a (Short) Bow but less ammo.
- Part of the "stringed weapons loot table".
- Sold by the Modern Bow Trader.
- Fenris Bow:
- Faster shooting and sightly weaker than a Compound Bow. More ammo and less exausting too.
- 10% of Compound Bowrandom loots are now Fenris Bow.
- Sold by the Modern Bow Trader.
- Spread Bow:
- Less ammo and more exausting than a Compound Bow. Shoot a volley of 5 smaller arrows.
- 10% of Compound Bowrandom loots are now Spread Bow.
- Sold by the Modern Bow Trader.

- Compound Crossbow:
- Powerful but slow and exausting to reload. Can't move while reloading. Less ammo than bows.
- Part of the "stringed weapons loot table".
- Sold by the Modern Bow Trader.
- Adder Crossbow:
- Fast shooting crossbow and less exausting crossbow. More ammo but less powerful.
- 10% of Compound Crossbow random loots are now Adder Crossbow.
- Sold by the Modern Bow Trader.

- Air Crossbow:
- Similar to the Compound Crossbow, but doesn't need stamina and be static to reload.
- 10% of Compound Crossbow random loots are now Air Crossbow.
- Sold by the Modern Bow Trader.

- Medieval Crossbow:
- Slightly weaker than the Compound Crossbow, more ammo but no scope.
- Part of the "stringed weapons loot table".
- Sold by the Medieval Bow Trader.
- Sawblade Crossbow:
- Highly piercing projectiles, but less ammo than a Compound Crossbow.
- 10% of Medieval Crossbow random loots are now Sawblade Crossbow.

- Sold by the Slingshot Trader
- Explosive crossbow
- Bolts that explode on contact, similar to a pipebomb. Very few ammo.
- 10% of Medieval Crossbow random loots are now Explosive Crossbow.

- Sold by the Slingshot Trader

- Slingshot:
- Weak weapon, no piercing, but lots of ammo and ammo recovery.
- Part of the "stringed weapons loot table".
- Sold by the Slingshot Trader
- Knife Slingshot:
- Stronger than a regular Slingshot, can pierce but less ammo.
- 10% of Slingshot random loots are now Knife
Slingshot.
- Sold by the Slingshot Trader


- Firecraker Slingshot:
- Set a small aera on fire but less ammo.
- 10% of Slingshot random loots are now Firecraker
Slingshot.
- Sold by the Slingshot Trader



- Pistol Crossbow:
- Weaker but faster version of a Medieval Crossbow. No static reload.
- Part of the "stringed weapons loot table".
- Sold by the Medieval Bow Trader.
- Stinger Crossbow:
- Faster and weaker version of the Pistol Crossbow. Has a scope and more ammo.
- 10% of Pistol Crossbow random loots are now Stinger Crossbow.
- Sold by the Modern Bow Trader.
- Balestrino:
- Similar to the Pistol Crossbow, reload doesn't cause fatigue but is not strength dependent.
- 10% of Pistol Crossbow random loots are now Balestrino.
- Sold by the Medieval Bow Trader.
- Rocket Sledge:
- Underwelming Mega Maul that get fast and powerfull if powered by gas.
- Hit up to 4 targets, use 1 gas per use, max 20 gas.
? Not used by default by AI, but be locked to be used.
- 20% of Metal Pipe random loots are now Rocket Sledge
.

- Fiery Saber:
- Underwelming Sturdy Machette  that set target on fire if powered by gas.
- Hit up to 3 targets, use 1 gas per use, max 20 gas.
? Not used by default by AI, but be locked to be used.
- 20% of Iton Tire random loots are now Fiery Saber
.

- Syringe Rapier:
- Slower version of a regular rapier.
- Gain a charge after each hit on a zombie, after 60 charges can heal the user for one hitpoint.
- Can be found in the Prototype Lab, in the treasure room of the bio lab.
- Blood needler:
- Assault rifle with 100 ammo.
- Can be roladed using one hitpoint (can't kill the user).
- Can be found in the Prototype Lab, in the treasure room of the bio lab.
- Bio Blaster:
- Weaker pistol with infinite ammo.
- Gain charges over time and shoot every extra charge as bullet at once. Less precision with more charges.
- Can be found in the Prototype Lab, in the treasure room of the bio lab.
- Cloudseed Launcher:
- 20 ammo, launch a projectile that emit a cloud on inpact.
- The cloud stay for a few seconds and deal damage over time to zombies.
- Can be found in the Prototype Lab, in the treasure room of the flora lab.
- Glowy Staff:
- Rapidly shoot projectiles with low precision and range that stay a few second and emit light.
- Can be found in the Prototype Lab, in the treasure room of the flora lab.
- Thorn Bat:
- An unbreakable bat that shoot thorn spikes at every swing, dealing extra damage.
- Can be found in the Prototype Lab, in the treasure room of the flora lab.
- Plasma Saber:
- A machette like weapon, that gain charges over time
- Deal extra damage when charged and set things on fire when overcharged (over 10 charges).
- Can be found in the Prototype Lab, in the treasure room of the energy lab.
- Railgun:
- A weapon shooting powerful, and piercing projectiles.
- Somewhat long to reload, not a lot of ammo but can be crafted at each meal.
- Can be found in the Prototype Lab, in the treasure room of the energy lab.
- Plasma Spear:
- An heavy but stronger spear.
- When not attacking for a few seconds, it get charged, allowing it to shoot a projectile.
- Can be found in the Prototype Lab, in the treasure room of the energy lab.
- Rusty Dagger,  Rusty Sword, Rusty Axe and Rusty Spear:
- Weaker and very fragile counteparts.
- Can be found in the Castle.
- Estoc:
- A good trusting weapon that lounge it's user forward.
- Can be found in the Castle or bought to the Renaissance Weapon Trader.
- Sidearm:
- An average trusting weapon.
- Can be found in the Castle or bought to the Renaissance Weapon Trader
- Medieval Spear:
- Similar to the tactical spear, but lighter and can sometime hit another target.
- Can be found in the Castle or bought to the Polearm Weapon Trader
- Stiletto:
- A small trusting weapon that require little stamina.
- Can be found in the Castle or bought to the Renaissance Weapon Trader
- Kriegsmesser:
- Similar to the Knight Sword but silghtly faster and weaker.
- Can be found in the Castle or bought to the Renaissance Weapon Trader
- Warhammer:
- An average knockback melee weapon that can hit another target.
- Can be found in the Castle or bought to the Blunt Weapon Trader
- Warmace:
- A weapon with both side used in alternance, the spike deal more dammage and the hammer deal more knockback.
- Can be found in the Castle or bought to the Renaissance Weapon Trader
- Bec de Corbin:
- A longer, slower and more powerfull version of the Warmace.
- Can be found in the Castle or bought to the Renaissance Weapon Trader
- Executioner's Sword:
- A sword that deal huge damage to the first target of each swing. Extra targets get inflited extra knockback.
- Can only be found in the Castle.
- Magic Sword:
- A sword with a large range that can hit multiple targets, medium damage low knockback and need lots of stamina.
- Can only be found in the Magic Weapon Altar.
- Magic Maul:
- A maul with a large range that can hit multiple targets, low damage medium knockback and need lots of stamina.
- Can only be found in the Magic Weapon Altar.

- Magic spear:
- A spear with a huge range that can hit multiple targets, medium damage low knockback and need lots of stamina.
- Can only be found in the Magic Weapon Altar.

- Big Spoon:
- A big version of the regular Spoon, unbreakable heavier and stronger.
- As 1% chance to remplace the regular Spoon.
- Big Knife:
- A big version of the regular Butter Knife, unbreakable heavier and stronger.
- As 1% chance to remplace the regular Butter Knife.

- Big Fork:
- A big version of the regular Fork, unbreakable heavier and stronger.
- As 1% chance to remplace the regular Fork.

- Medieval Shield:
- Move forward and push the zombies away sometimes dealing damage. The Medieval Shield has a bigger area than the other shields.
- Can be randomly bough from the Unusual Weapon Trader.
- Spiked Targe:
- Move forward and push the zombies away sometimes dealing damage. The Spiked Targe deal more damage than the other shields.
- Can be obtained during the Shield Wanderer event.
- Riot Shield:
- Move forward and push the zombies away sometimes dealing damage. The Riot Shield consume less mana than the other shields.
- Can be sometimes found in the Police Station.
- Katana Umbrella:
- Works as a decent katana and also protect from the weather.
- Can be found in the Umbrella Store.
- Gunbrella:
- Works as a gun and also protect from the weather.
- Can be found in the Umbrella Store.
- Rocket Beach Umbrella:
- Move forward quickly and push the zombies away sometimes dealing damage. It use gas and can last a sum of 20 seconds.
- Can be found in the Umbrella Store.
- Makeshift Cleaver:
- Good damage, low knockback, has a small percentage to break (0.05%).
- Can be crafted at the Furniture Store Worktable (Flimsy Weapon).
- Makeshift Club:
- Low damage, good knockback, has a small percentage to break (0.05%).
- Can be crafted at the Furniture Store Worktable (Flimsy Weapon).

- Makeshift Rapier:
- Low damage, no knockback, but fast and doesn't cost lots of stamina, has a small percentage to break (0.05%).
- Can be crafted at the Furniture Store Worktable (Flimsy Weapon).

- Makeshift Sawblade:
- Good damage, correct knockback but slow. Hit 2 targets.
- Can be crafted at the Furniture Store Worktable (Sturdy Weapon).
- Makeshift Throwing Knife:
- Can be thown and deal good damege, doesn't break unless stuck in a furniture. Come by set of 3.
- Can be crafted at the Furniture Store Worktable (Sturdy Weapon).
- Makeshift Crossbow:
- Low damage but fast to reload crossbow. The ammunition count is high and easy to replenish.
- Can be crafted at the Furniture Store Worktable (Sturdy Weapon).
- Folding Sword:
- Sword with an large range, good damage and low knockback. Can hit up to 4 targets.
- Can be crafted at the Furniture Store Worktable (Complex Weapon).
- Can Cannon:
- Shoot cans that push objetcs and deal damage, ammunition can be replenished.
- Can be crafted at the Furniture Store Worktable (Complex Weapon)
 - Giant Shear
:
- Cut zombies one by one with great damage and a low cooldown.
- Can be crafted at the Furniture Store Worktable (Complex Weapon)
- Sword Staff:
- Long range decent damage and knockback but slow. Can hit up to 4 targets.
- Can be randomly bough from the Unusual Weapon Trader.
- Dual Blade:
- Fast weapon that deal low damage around the character, hitting all targets.
- Can be randomly bough from the Unusual Weapon Trader.
- Pike:
- Estoc weapon with an insane range, decent damage and low kockback.
- Can be randomly bough from the Unusual Weapon Trader.
- Bladed Chakram:
- Boomerang-like weapon with good damage and knockback but slow cooldown.
- Can be randomly bough from the Unusual Weapon Trader.
- Necromancy Scroll:
- Summon 10 skeleton for 60 seconds, to help for the fight.
- Can be found in the Book Shop.
- Midas Scroll:
- Turn zombies into gold statues in a medium area.
- Can be found in the Book Shop.
- Healing Scroll:
- Heal one healthpoint for the whole team.
- Can be found in the Book Shop.
- Star Scroll:
- Unleach a stream a seeking projectiles.
- Can be found in the Book Shop.
- Water Pistol:
- Push zombies away and make them fall.
- Can be found on the beach.
- Pool Noodle:
- Quite fun and useless.
- Can be found on the beach.
- Flak Canon:
- Shotgun like firearm that get more precise when the trigger is held.
- Can be found in the Mystery Factory.
- Power Gauntlet:
- Punch strongly the zombies away.
- Can be found in the Mystery Factory.
- Chain Hook:
- Average melee weapon that can also grab zombies far away when none are close.
- Can be found in the Mystery Factory.
- Switch Sword:
- Heavy sword that can be switched between a large sword (stronger and faster) and a long sword (slower hit more targets).
- Reward from the Burning Forest map.
- Switch Gun:
- Firearm than can be switched between a shotgun and a piercing rifle.
- Reward from the Burning Forest map.
- Switch Staff:
- Staff that can be switched between a slow firing explosive spell and a fast firing waves of projectile mode.
- Reward from the Burning Forest map.

New characters:

- Megumin (from Konosuba):
- Only weapon is her staff that has a long cooldown but nuke zombies in a large aera.
- Has only 2 hitpoints.
- Start with 0 strength, fitness, shooting, mecanical and 1 in medical.
- Start with 3 wits, 4 attitude, 1 composure and 4 loyality.
- Can be recruted for 10 food in trading camps.
- Holo (from Spice & Wolf)
- Transform into a huge wolf when hit, last until the end of the mission.
- Can be found during a rare event.
- Artorias & Sif (from Darksouls 1)
- Carry his iconic Artorias's Greatsword, good stats in both strength & fitness.
- Is followed by the huge white wolf Sif, also carrying a huge Artorias's Greatsword
- Can be found during a rare event where you can either recruit him or get his weapon.
- Isaac (from The Binding of Isaac)
- Use his tears as a ranged weapon.
- Can be found during a rare event.
- Portesel: (hey, that's me ?!)
- Blacksmith goat than can forge javelins withh his weapon.
- Can be recuited in the Burning Forest rare event if you complete the quest.
- Sycamore (Death Road to Sycamore modder)
- A living tree with an Wooden Halberd and a unique revolver (Webley).
- Can be recruited in the Magic Forest rare event if you found his Wooden Halberd.
- Chinurirareta (original character)
- A blood shrine maiden with a war scythe, which can be used to heal herself.
- Create clones when hurt, which can heal or even resurrect the character.
- Can be recruited in the Shrine Maiden rare event in echange for blood.
- Senator Armstrong (from MGR: Revengence)
- 12 Strength and 12 Fitness and a powerful unarmed attack.
- 6 Vitality and good social stats.
- Can be found and recruited in trading camps for the low price of 40 food.
- Fana Ceres: (from Hololive)
- Good fitness and medical, quite civilised (unlike Mumei).
- Can be recruted as a rare character.
- Neko Arc:  (from Nasuverse)
- Rare event, WILL join the party if not alone or full.
- Full of Pipebombs.


New events:

- Tank Event: Allow to take control of a tank with a good mechanic skill or a Tank Driver.
- Prepper Car Event: Allow to take control of a Prepper Car with a great mechanic skill or a Car Nut.
- Spiked Targe Wanderer: Defy or pay the wanderer to get his unique weapon.
- Unusual Weapon Trader Rest: Spend 10 food to get a random unusual weapon.
- Burning Forest: Rare event with a map full of spontanious fires, ores to recolt and a currious blacksmith.
- Magic Forest: Rare event with zombies trees and a talking "normal" one.
- Shrine Maiden: Rare event with a unique character that can be recruted for 3 donations of blood.



New vendors:

- New perk/trait Vendor: Located in the same room as the other ones. Is used to buy the new perks/traits.
- Staff Trader:
- Sell Novice Staff for 4, Flower Staff for 12, Missile Staff for 20, Beam Staff for 24 and Maelstorm Staff for 32.
- Give a Novice Staff for free if low on food (3 or less).
- Sligshot Trader:
- Sell Slingshot for 2, Knife Slingshot for 12, Firecraker Slingshot for 12, Sawblade Crossbow for 16 and Explosive Crossbow for 20.
- Give a Slingshot for free if low on food (1 or less).

- Modern Bow Trader:
- Sell Compound Bow for 4, Compound Crossbow for 4, Air Crossbow for 12, Stinger Crossbow for 12, Fenris Bow for 16, Adder Crossbow for 16 and Spread Bow for 20.
- Give a Compound Crossbow for free if low on food (3 or less).
- Medieval Bow Trader:
- Sell (Short) Bow for 3, Balestrino for 6, Pistol Crossbow for 6, Medieval Crossbow for 8, Longbow for 8 and Greatbow for 12.
- Give a (Short) Bow for free if low on food (2 or less).
- Renaissance Weapon Trader:
- Sell Kriegsmesser for 20, Bec de Corbin for 18, Estoc for 16, Sidearm for 12 , Warhammer for 10 and Stiletto for 6.

New gamemode:

- Elemental mode: Can choose up to 4 elementals for the run. 3 Time the amount of zombies, bandits are more cruel.
- Fire elemental: Lava Whip can set up to 4 zombies in fire in a large aera.
- Water elemental: Waterfall Trident deal huge damage to 3 zombies and push away the others.
- Thunder elemental: Thunder Javelin deal huge damage to a target and generate 3 sparks that seek targets.
- Wind elemental: Tornado Fan inflict huge knockback up to 4 zombies and generate tornadoes that orbtit the elemental and deal damage.
- Earth elemental: Stone Hammer deal huge damage and knockback up to 6 zombies and throw away boulders.
- Ice elemental: Ice Mace inflict huge knockback up to 4 zombies and freeze them, making them harmless.
- Holy elemental: Holy Swordstaff throw holy swords at a fast rate of fire that deal huge damage.
- Dark elemental: Dark Scythe hit up to 4 zombies and generate a minion for each zombie hit.

New systems:

- Ammo Crafting: Durring regular meals, equipped stringed weapons (sligshots, bows, crossbows) and others (Railgun), get some ammunition back.
- Max Stats Vendors: Can updrade the max stats of vitality to 6, skills to 5 and dexterity to 6.

New locations:

- Camp Spot: Starting map, in a wide open aera; food, some meds, fuel and ammo, basic melee weapons, and 2 stringed weapons.
- Beach: Common location witch Water Pistols, Pool Noodles, Beach Umbrellas, some food and other ressources.
- Auto Repair Shop: Common location with lots of gas and spare part to either repait or armor up the car.
- Prototype Lab: Rare location, lots of lights ans zombies, good place to find 3 unique weapons per lab.
- Castle: Rare location, good amount of food, and can find both a stringed weapon, and one of the 9 renaissance weapons.
- Elemental Altar: Very rare location, allow one of your character to merge with the elemental present at the altar to get a powerful weapon.
- Highway: Siege location, similar to the tunnel siege but larger and with way more cars.

Perks/talents reworks:

- Trademark Weapon Perk (without combo):
- Rank 2 is at 100% a Sturdy Machete.
- Rank 3 is a Tactical Spear.
- Top Seller:
- Start with 1/2 SIlver Ingot at rank 2/3 which can be sold (4 food as default sell value)
- Friend of Dogs:
- Starting weapon is a Femur
- Unarmed attacks are Fierce Claw
Bow and Arrows: Ammo recovery nerfed to slightly match the Ammo Crafting system.
- Bow and Arrows + Specialist: The bow is a new Bladed Bow that get a stronger estoc attack.
- Pyromaniac + Specialist:
- The Napalm Thrower get a bayonet (stronger estoc attack).
- Ammunition revovery is nerfed to 2/4/6.
- Pyromaniac  (without Specialist):
- Blowtorch replaced by a Molotov Launcher.
- Max ammo is 3 recovery is set to 1/2/3.
? Too OP ?
- Trademark Weapon + Phoenix: The Hotpocker is replaced by a Phoenix Sidearm. Cooller looking, cannot be sold and brighter, nothing more.
- Wizard + Phoenix: The Hotpocker is replaced by Fire Staff. Shoot a fireball that seek zombies and set a very small aera on fire. More frienfly "fire" than the hotpoker.
- Car Nut: - Can only start with a better car than the original one (Bug, Muscle1, Muscle2, Hotrod, Hybrid and Police Car).
- Gourmand: Eating a full meal restaure 1 health instead of 1 extra morale.
- Tiny Eater: Lose one less morale when eating a partial meal (1->0) or an empty meal (2->1).
- Mysterious past:
- Get instead 6 points at random split bewteen the 5 skills (both combat and support).
- Unlike the vanilla one, it's true random, so you can end up with the 6 points in the same skill (would be ultra rare).
- Civilized: Max moral malus set to -2 instead of -3.
- Dingus Savant:
- Malus removed.
? The bonus doesn't work for strength and fitness, it's a vanilla thing.
- Bandit: Start with 10 (stolen) food.
- Anime Fan: Start with 1 moral and 1 extra morale (easier to balance morale between anime girl and despair).
- Practical: Start now with one point in each 5 skills, they are also revealed. Boring personality.

Weapons reworks:

- Bow: Renamed "Short Bow", slight reskin, and max ammo set to 60.
- Wizzle Stick: Get a new sprite to match the most OP weapon (and look like a staff).
- Kitchen Knife: Get a wood handle to be more visually different from the Ceramic Knife.
- Nail Board: Nails are more visible.
- Spiked Bat: More spiky to look more different from the regular one.
- The Whammer: Sprite is based on Aluminum Bat and the barbed wire is more visible.
- Flamethrower: Redesigned to look more diffrent from the Napalm Thrower
- AK47: Looks like an AK47 (and not an M4A1).
- Haunted cutlery: Has it's own skin (because I'm an idiot that never though the cutlery inside Dark Mansion would be special). Also has particles and glow when flying
- The new higher tier weapons can be sold if not locked.
- Lots of wood weapons can burn and spread fire (Wooden Sword, 2x4, Nail Board, Cardboard Tube, Paddle, Log, Big Log).


Other reworks:

- Characters:
- 5 outfits added.
- 9 hats added.
- 4 shades added.

- Locations
- Umbrealla store upgraded with a pool of 3 new umbrellas.
- Furniture store upgraded with a crafting station.
- Book store upgraded with a pool of 4 new scrolls.

- Cars:
- Hybrid2 (the second design of hybrids) is now full electric, no gas consumed but a more fragile engine.
- SUV get it's speed increased to 2 (medium).
- Pesticide Van is remplaced by a Post-apo Van with increased chasis hitpoints.
- Lots of visual car updates (Muscle1, Bug, Hot Rod, Police Car sprite 4,
Icecream Van, Food Truck, Dog Van,  Pesticide Van, UFO, Clown Car,
Animal Mobile, Rusty Truck, Snow Plow).


- Vendors:
- Polearm Weapon Vendor now sell Medieval Spear for 12.
- Blunt Weapon Vendor now sell Warmace for 10.
- Firework Vendor now sell Firework Staff for 24.
- Most vendor get a new and unique props that display some of their merchandise.
- Medical trainer get a operation table instead of a van.

- Locked safes:
- First reward possible is always a Gold Ingot.
- Cowboy Rifle (and ammo) replaced by either a Missile Staff or a Firework Staff.

- Rooms:
- The executive room in the office/factory has some of it's Golf Clubs replaced by Silver Ingots

- Wood Furniture: Instead of dropping a Piece of Wood half the time, it's now 40% Piece of Wood , 8% 2x4 and 2% Wooden Sword (new weapon).

- Main menu title changed
¯\_(ツ)_/¯

The mod is incompatible with the vast majority of the mods (every mod that share a file).

Many thanks to Professor Sycamore and Hwang, modders on the official Rocketcat Games discord.

If you have any idea how to improve/balance the mod/game, I will be happy to hear it !