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Created by

NeutralEagle

Uploaded by

EagleCZ

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About this mod

A collection of savefiles created during my playthrough of Impossible difficulty. Includes a fresh start save to skip the 10minute intro and a completed game file for an easy NG+ start. All weapon collectibles, rewards for impossible completion (Burnished Suit, Hand Cannon).

Permissions and credits
Changelogs
How to use:
Simply download the archive, extract it, select desired save file and paste the SaveSlots and SG01-01.sav files into your save directory:
%homepath%\Documents\Dead Space (2023)\settings\steam
eg. C:\Users\Eagle\Documents\Dead Space (2023)\settings\steam
Short video guide:


  • Make sure to backup your old save folder.
  • The files intentionally do not contain the ProfileOptions file to avoid overwriting user settings - if you have not created a save yet, the game will start with the intro. You may press esc during the intro and load directly into my save.
  • Added optional savefile for Point of no return with all possible logs collected. Missing 5 autocall logs that are triggered when you do things wrong - not possible to collect without starting over:
    "Autoloader"Only triggers if you fail to use Stasis on the right loader arm while repairing the tram."Shoot it in the Back"Triggers if you do not deal damage to the Brute in the Main Atrium for around 30 seconds."Water Purification"Triggers after rerouting the power from Water Purification to the ADS Cannon."Inject the Wheezers"Triggers if you head to the Food Storage room first before crafting the enzyme at the start of the Chapter."Use the Enzyme"Only triggers if you try shooting Wheezer 01 before injecting it with the Enzyme.
    There are 5 more Side Mission logs missing that are uncollectable in first playthrough:NegotiationsUnexpected VisitorsLast Will and TestamentLife on the Sprawl{Indecipherable}Info from https://game8.co/games/Dead-Space-Remake/archives/402018

List of included savefiles:
Chapter 1
C01\01FirstSave

Chapter 2
C02\01Start
C02\02Hydrazine
C02\03Clearance

Chapter 3
C03\01Start
C03\02Fueled
C03\03CentrifugeDone

Chapter 4
C04\01Start
C04\02PreBrute
C04\03BruteDead
C04\04ADSReady
C04\05ADSDone

Chapter 5
C05\01Start
C05\02Medical
C05\03MercersLab

Chapter 6
C06\01Start
C06\02Hydroponics
C06\03Wheezer1
C06\04Wheezer7
C06\05WheezersDone

Chapter 7
C07\01Start
C07\02Mining
C07\03Clearance3

Chapter 8

C08\01Start
C08\02BridgeFightDone
C08\03Maintenance
C08\04LeviathanDead

Chapter 9
C09\01Start
C09\02Engine

Chapter 10
C10\01Start
C10\02MasterOverride
C10\03Engineering
C10\04CrewDeck
C10\05CrewElevator
C10\06Tendril3

Chapter 11
C11\01Start
C11\02CargoBay
C11\03CargoDone
C11\04FlightDeck
C11\05FlightDeckDone
C11\06PointOfNoReturn - Careful, missing one Contact Beam upgrade, if you want to play through C12 I suggest picking it up in Medical (security 3 door)
C11\07PointOfNoReturnAllCollected (Added in 1.0.1)

Chapter 12
C12\FinishedPreHivemind (Removed in 1.0.1)
C12\01PowerRestored (Added in 1.0.1)
C12\02PreHiveMind (Added in 1.0.1)
C12\03NGplusReady (Added in 1.0.1)