File information
Created by
Dead Space Modding CommunityUploaded by
bigbullet3Virus scan
About this mod
This mod will make the difficulty for the remake feel closer to Dead Space 2's Zealot mode. I made this because I felt that the Impossible mode in the remake was much easier than I remember the originals being. Jump in for an actual challenging playthrough. I will continue to update this mod in future updates based on your suggestions/comments.
- Permissions and credits
- Changelogs
That's it. You can also launch the game from the table as well if you like- so it doesn't matter which process you choose to launch first- the choice is yours!
This was tested and intended to be run on Impossible Mode (or hard since the damage values are the same).
In the original Dead Space, necromorphs were much more brutal than they are in the remake. The exploders would be a one hit kill no matter how much health you had (even with the level 6 suit). The slashers were usually a 2-4 hit kill depending on whether it's a regular or enhanced variant, etc. This mod is a defense multiplier that works in reverse to increase the damage Isaac takes.
In addition to this- I also added a modifier that will force Isaac to have 12 inventory slots at all times (yes, even with the level 5 suit). This will incentive players to actually manage their inventory/ammunition and utilize the storage system or drop item mechanic evoking a traditional classic survival horror gameplay style. I did find a value to edit the ammo stacks themselves but it's wonky and I may add them in a future update once I work out the kinks.
Happy Halloween. I highly recommend using the backlight enabler injection mod along side this one for a tense experience
Big thanks to G40styboi & Etzikun for their guidance in getting this up and running- and thanks to the Dead Space Modding community for taking their time to test this while I was at work