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thrive4

Uploaded by

thrive4

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About this mod

Many shadertweaks see description
reshade tonemap, relief texture enhancing, color balancing,
ambient occlusion (ao) and a slight curve.

Permissions and credits
- description

So if you squint a bit you could all most say that
deadfall adventures is a spiritual predescsor of the
upcoming Indiana Jones and the Great Circle by bethesda....
well almost ....

A ripping yarn, first person shooting and melee, puzzles
and set in the mid 30's ~ 40's I would say it comes pretty close.

Still released in 2013 it's a bit clunky in all aspects,
gameplay, level design and narrative structure but
still enjoyable.

Typical for games released in that time there is a lot of
bloom, fog, blur and excessive contrast which, rather
obscure much detail in the game so to resurrect some of this detail
this package contains some tweaks realized with helix
(a precursor to 3dmigoto, works exclusively with dx9) and reshade.

Helix tweaks contain:
- reduce bloom, vignette and white clipping
- reduce god rays
- reduce fog brightness
- reduce halo sky
- reduce dof when zoomed in with rifle
- reduce brightness flash light
- added curve shader with slight aspect ratio correction
- set shaders to full precision (remove _pp)
  clothes npc
  weapon
  environment and structures
  skin body npc and avatar
  full precision gives a bit more accurate color
  and definition to textures, etc.

Further a reshade tone map re-balances brightness, plus removes a slight
yellow tint and a 'poor mans form of tessellation' gives the assets
(cars, environment, etc) a bit of relief and more definition.

The screenshots contain AO (ambient occlusion) this is applied by
a slightly tweaked shader made by Pascal Matthäus aka Euda.
AO works rather so-so, and is quite expensive gpu wise
small note regrettably the weapon carried has a bit of
a ghosting issue (see screenshots ao on / ao off).

Just in case you are wondering why I am using the ultimate asi loader
in this case without it the game crashes on startup, due to reshade
and a similar attempt with sweetfx, causes the game to crash on shut down.

The ultimate asi loader allows reshade to function without a hitch.

- install

Copy the contents of the zip file to the install folder of
deadfall adventures, the folder deadfall adventures\Binaries\Win32\
which contains ADVGame-Win32-Shipping.exe

- optional install

The following instructions are only needed
if you do not like using unverified dll's you can:

download helix from
http://helixmod.blogspot.com/
and place following file in the install dir of inversion
d3d9.dll

Note:
This package contains a 'd3d9.dll.hxdb' this is the debug version
which allows shaders to be found in game, usage rename d3d9.dll to
d3d9.dll.o then rename d3d9.dll.hxdb to d3d9.dll and in some cases
set UseEndScene = false to UseEndScene = true in the dx9settings.ini

download the 'ultimate asi loader' (32bits) from:
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

then copy the dinput8.dll 32bits version to the install dir
of deadfall adventures.

download reshade from
https://reshade.me/  (preferably version 4.9.1)

Note:
Because this package uses the 'ultimate asi loader' take care and
first rename the existing d3d9.dll (helix) to d3d9.dll.hx then
install *only* d3d9.dll (32bits) to the install dir aka folder
of deadfall adventures.

Rename:
d3d9.dll
to:
reshade.asi

Rename:
d3d9.dll.hx
to:
d3d9.dll

Then copy the reshade folder plus ReShade.ini and reshadep.ini
contained in this package to the install dir of deadfall adventures.

Note:
dx9settings.ini of helix contains the name of the linked proxy dll
in this case leave it empty ultimate asi loader chains reshade.

- verify

To test the shaderfixes you will have to start and the restart
the game without the d3d9.dll example rename it to d3d9.dll.o
and restart the game.

For reshade simply press 'F1' in game to toggle
the shaders on or off.

- tested

Tested with version 2013-11-03 of deadfall adventures on
win 7 and win 10(1903) / nvidia 1050gtx ti

- performance

reshade / helix / usage 1080p@60fps*
without - clock 959Mhz gpu usage ~30%
with       - clock 959Mhz gpu usage ~57%
approximately 27% increase (1050gtx ti on win 7 / win 10)
max gpu: 1772Mhz gpu usage 100%
*) Game is capped to 60.7 with fast sync through nvidia inpsector
   ao alone adds roughly 20%

- further tweaking

If you like you can compare the modified shader(s), Dumps contains
the original shader, to alter values. The folder 'shaderoverride'
contains the modified versions.

Note helix works differently then 3dmigoto please search for a
tutorial or start looking here:
http://helixmod.blogspot.com/2010/12/how-to-guides.html

Specific shaders can be disabled by simply removing them
from the sub folders contained in 'shaderoverride'.

Most shaders <shadernumber>.txt have
a descriptive remark at top of the file (see shader list).

- tips

https://www.pcgamingwiki.com/wiki/deadfall_adventures

suppress startup movies:

set
c:\Users\wah\Documents\My Games\Deadfall Adventures\ADVGame\Config\
ADVEngine.ini
from:
StartupMovies=StartLogo
to:
;StartupMovies=StartLogo