Gives marauders and rippers access to more weapons, depending on their class and tier.
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This mod makes most weapons in the game available to enemies, though not all at the same time. Enemy gear will improve as the game progresses. I didn't give the militia the weapon variety of the other factions, reasoning that they'd be more standardized with their issued gear. I distributed the weapons with my Gun Pedantry mod in mind, though that's not a hard requirement for this mod to work. The glock pistol will be buggy if not used with a mod that otherwise adds it to the game (such as Gun Pedantry) - the vanilla blueprint for it isn't set up correctly.
If you run into any occurrences of enemies having no weapon at all, let me know where and at what point in the game it happened - testing this mod thoroughly requires a full playthrough and I haven't done that with it.