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Changelogs
Version 1.0.0
Release.
Arbitrary difficulty is tedious.
You do less damage, meanwhile your enemies deal twice or thrice the amount. This isn't game design, it's a cheap trick to give the impression of difficulty.
This mod standardizes the Player's outgoing damage across the higher difficulties for a more enjoyable and balanced experience. I've also gone and reduced the ammunition you'll be finding in the world as it's realistic that there wouldn't be much of it left, but also as a way of increasing the difficulty in a believable way and reducing the Player's lethality like these options were meant to do.
Every bullet counts, Melee and Focus are more important. This also has the simple side effect of encouraging the Player to explore the map more and contribute to camps, since they'll be your only real way to obtain ammunition.
I've also included ExperienceMultiplier, FuelConsumptionMultiplier and NeroInjectionMultiplier for those who want to take a crack at customizing the pak themsleves. In other words, all of the options are available to you in a single mod, NeroInjectionMultiplier might not work tho.