About this mod
Don't just survive the apocalypse, take control and conquer it!
Adds 5 new ammo types to the game - giving you more ways to customize your firepower.
- Permissions and credits
- Changelogs
Other Mods:
Post Apocalyptic Ammo (Shotguns)
Post Apocalyptic Ammo (Rifles)
(All 'Post Apocalyptic Ammo' mods are compatible, as long as you only use one ammo type per gun type)
Added to update v2.0: (Major Update)
-Changed name of Mod page (formally Explosive Incendiary Ammo)
-Added new explosive FX and sounds to Explosive Incendiary rounds
-Added 4 additional ammo types for use with the MWS, US556, IDF PUP, and Rock Chuck
-Added new mod option to use assault rifles in Special weapon slot
Available ammo types:
Explosive Incendiary rounds (Knock em' down and light em' up)
* Adds a knock back effect and lights single targets on fire, including Freaker nests.
Hellfire rounds (When your only policy is a scorched earth policy)
* Quickly spreads fire over a large area, affecting multiple targets. Also burns Freaker nests.
Hellfire Plus rounds (Bigger fireballs and larger area of effect, need I say more)
* Adds knock back effect and spreads fire over larger area, affecting even more targets. Also burns the heck out of Freaker nests.
Neurotoxin rounds (Blanket the battlefield in toxic clouds of poisonous chemicals)
* Disperses poisonous clouds of toxin with each round, that once inhaled, kills all but the toughest Freakers. Especially fun to use against Runners and Wolfs!
Volt Surge rounds (Zap your enemies and stop them in their tracks — No batteries required)
* Adds some minor shock damage, but great at suppressing and stopping most enemy's advancements. You can also shock unaware Freakers and then run up and preform a finishing move before they recover!
Assault Rifles in Special Slot:
Created a new mod found here, to move assault rifles to the special weapon slot for those who would like to use this mods new ammo types, but also still be able to equip a different primary weapon, like sub-machines guns or rifles.
Compatibility:
- Should be compatible with most mods that change other gun stats, such as damage, fire rate, etc.
- Not compatible with mods that affect range of Assault Rifles.
Known Issues/Bugs:
- For some currently unknown reason, the game will not apply the status effects of 'Neurotoxin' and 'Volt Surge' rounds to Hordes. This appears to also include the smaller hordes spawned by screamers. Fire status still works great against Hordes though.
- Knock back effects do not seem to currently impact Swarmers in a Horde. This could possibly be due to a programing related difference in horde reactions vs normal Swarmers that was setup by Bend's developers.
- Given the explosive damage type of 'Explosive Incendiary' and 'HellfirePlus' rounds, they will not have hit markers, as hits are no longer registered as bullet impacts. As a result these two ammo types will also not work with the skill 'Head Rush'.
- Not really a "issue/bug" but at this time 'Volt Surge' rounds only have additional FX's for bullet tracers and not yet for shock status effects.
How to Install:
Place modded Pak file into Pak folder located in "%LocalAppData%\BendGame\Saved\Paks". If Pak folder does not exist, you will need to create one.
Next, go to "Program Files (x86)\Steam\steamapps\common\DaysGone\BendGame\Content\sfpaks" and rename the "sfpaks" folder to "sfpakss" or whatever else you'd like. Just make sure to change the folders name.
Hope you Enjoy!