Days Gone

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Scy - Carpio

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Carpio

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About this mod

This mod rebalances the weapons in Days Gone. About 35 weapons are compared, tested and rebalanced to feel good to use for Mouse & Keyboard. Summary:
✓ Fix fire rate for bolt-actions and pump-action shotguns.
✓ All around shotgun, single-shot rifle and pistol buffs.
✗ Nerfs OP weapons a little bit like the IDF Pup, SMP9 etc

Requirements
Permissions and credits
Changelogs
Attention: For the ammo changes to take effect (without 'Up The Ante' skill unlock) you have to start fresh with a complete new save state.
See known issues tab or the  "Posts" section for more information.


This mod rebalances all weapons by either increasing the rate of fire while nerfing other stats to make them balanced.
The goal is to make every gun feel unique, or the best at a current situation. For example:
 the Boozer's Shotgun has low range but more damage, while the RSF60 has more range but lower damage up close.
 another example; Desert Eagle is good for close to mid range, while the Sheriff is mainly good for longer ranges.

Expect big buffs to shotguns, single shot rifles and pistols these were very mediocre in the vanilla game.
This mod edits 35 weapons with regards to DMG, stopping power, penetration, rate of fire, first shot accuracy, range and mag capacity.
As well as Storage capacity, but for this you need to start a new game. If you want to see what is exactly changed I made a spreadsheet here:
Google Spreadsheet: Days Gone Rebalance Mod Progress*

*Highlighted fields are edited. The value listed is in the cell is base game, pointing cursor towards the cell gives the new updated value.
You can download the spreadsheet and open in Excel for easier viewing.

Crosshair/ reticle changes:
All AssaultRifles now use the + crosshair and not the inaccurate x crosshair anymore.
All SubMachineGuns (SMG's) now use the + crosshair and not the inaccurate x crosshair anymore.
All LightMachineGuns (LMG's) now use the x crosshair and not the inaccurate {   } crosshair anymore.

Pump-action shotgun and bolt-action rifle fire rate fixes, also generally shotgun buffs so to make them worthwhile in the special slot against beasts like MK55:
BEFOREAFTER

This is as fast as you could shoot unmodded.   Fixed the fire rate for every shotgun and bolt action return to idle.
And Every shotgun was more or less          Unique trait: The Combat Shotgun now has a pistol reticle
outclassed by progression.          and is the most accurate shotgun for range!

Pistol rebalance to bring them more in line with SMP9 and other sidearms:
BEFOREAFTER

Slow rate of fire for every pistol unmodded.Pistol fire rate increased, but inaccuracy maintained to not be overpowered.
The SAP is outclassed by the PDW, no reason    Unique trait: The SAP is still outclassed a little bit by PDW, but now it has
to take it in the unmodded game. slightly more penetration to make up for it!

Gun feel more like Counter-Strike, m4a1 fire fast but has mediocre damage, while AK47 fires slow but high damage (inspiration from counter-strike):
BEFOREAFTER

M4a1 rate of fire is very slow unmodded.  M4a1 now feels good to use.
(Without sound hard to feel, but you know howUnique trait: fastest assault rifle, contender for best DPS,      slow it is!)     But sustained fire is hard to control.




This mod doesn't require other mods to work. "Shotguns in Special Slot" is already incorporated within this mod. By running the two together will not cause issues, however depending on mod load order, the last loaded mod will overwrite the shotguns statistics.

It is not necessary but it highly advised to install "Debug Cheat Menu" by KaiHeilos if you want to unlock the remaining weapons not obtainable via merchants.
Inventory > AddAllWeaponsToLocker, Execute 1. See also known issues. I recommended doing this on a 100% playthrough so you allow yourself to get the last two weapons (MG45 and Talon 7).



  • Max ammo is increased from the start, don't take the Up the Ante skill unlock or you have the old max storage. The rebalancing is done in consideration of the lower damage and higher fire rate for the PPsh, as well as more ammunition for sniper rifles. I recommend starting fresh or deal with the fact that you need to resupply more often with certain weapons.
  • Because the shotguns moved to the special slot, merchants will not sell all weapons due the maximum amount of special slots available, which is three. The MG45 will be missing at Hot Springs and Talon 7 is missing at Lost Lake. You will need to unlock these weapons by playing the game without this mod, buy the two weapons then install the mod. Other way is using the debug menu.
  • The weapon stats as listed in-game at merchants and inventory are the old base game stats. Magazine size and accuracy, range, etc. is not up-to date. This is hard to edit with the current tools.


Please note; this mod only edits projectile weapons and bullet statistics of shotguns, not melee weapons, throwables or the like.
Those are free to be edited by other mods.


Added Soon™.



Slostenn- A BIG thank you to Slostenn for allowing me to use Shotguns in Special Slot mod! Please endorse his mod!
Bhaeron - Thanks to Bhaeron for inspiration on the PPsh, as well as being very active on discord, we need more people like u! 
KaiHeilos       - The almighty KaiHeilos for making easy-to-use Asset Editor, being the basis in all your Days Gone modding needs. 
maverickheart and giorestZoneside  - Thanks to these two for making the Combat Shotgun mods, which I used as inspiration for my mod.

: If you haven't please join the Days Gone modding discord, I wouldn't be motivated to release this mod if it weren't for these lads! :
Join link: https://discord.gg/cmjh4qAf