Days Gone

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Created by

erico9871

Uploaded by

erico9871

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About this mod

Night exposure, moon and sky adjustments.
Optional AI night vision reduction.

Requirements
Permissions and credits
Changelogs
V2.2 now adds a darker sky option.

Darker Nights v2.2 adjusts night exposure, sky and moonlight levels.
All in one .zip includes 200 different configurations of moon level, sky and exposure, this affects night only (v1 was global).

File edited in this pak:
BendGame\Content\Libraries\Blueprints\Game\World\BP_ORWorldManager.uasset
Might be a conflict if another mod edits this file.

Installation
Choose stock or dark sky directory then moon level directory in zip (100% to 10%) then choose the exposure level file you desire(100% to 10%)
Place pak file in AppData\Local\BendGame\Saved\Paks.
Rename sfpaks to sfpakss in your game install directory.
I recommend moon level 40% exposure level 40%.

Notes
The values modded here have overrides throughout the game, some locations such as caves, bunkers, tunnels, buildings and cinematics have their own post process settings. Entering these areas will cause the lighting to revert to stock until you leave. Nothing I can do about it as I can't edit map files.

Sometimes, standing in a dark shadow and positioning your view just right will cause the autoexposure to get really bright,
this happens in the base game as well.

Going under 50% exposure these things will happen.
Molotovs will blind the crap out of you and sometimes flashlights.
Your flashlight will darken the lower the exposure.
Get a flashlight mod.

Optional files

Days Gone AI Flashlight Reduction v1
Lowers AI flashlight brightness by 40% 60% 80%.
Use this if you find Flashlights blinding you at lower exposure settings or if you just don't like the super-bright AI flashlights.

I ADVISE YOU TO BACKUP YOUR SAVES
File edited in this pak:
BendGame\Content\Libraries\Blueprints\AI\Humans\HumanBasePawn.uasset
Might be a conflict if another mod edits this file.

Days Gone AI Night Sight Reduction v1
Lowers AI night sight radius by 10% 20% 30% 40% 50%.
40% and 50% might be too extreme. experiment to find the value you like.

I ADVISE YOU TO BACKUP YOUR SAVES
as this edits most AI controllers and I don't know if it will break anything.
I haven't had any issues (yet).
Files edited in this pak:
BendGame\Content\Libraries\Blueprints\AI\Humans\HumanBaseBTController.uasset
BendGame\Content\Libraries\Blueprints\AI\Freakers\Screamer\ScreamerController.uasset
BendGame\Content\Libraries\Blueprints\AI\Animals\Cougar\CougarController.uasset
BendGame\Content\Libraries\Blueprints\AI\Freakers\Reacher\ReacherController.uasset
BendGame\Content\Libraries\Blueprints\AI\Humans\RatPack\CarlosBTController.uasset
BendGame\Content\Libraries\Blueprints\AI\Humans\RatPack\RatPackBTController.uasset
BendGame\Content\Libraries\Blueprints\AI\Freakers\Breaker\BreakerController.uasset
BendGame\Content\Libraries\Blueprints\AI\Animals\Bear\BearController.uasset
BendGame\Content\Libraries\Blueprints\AI\Animals\Wolf\WolfController.uasset
BendGame\Content\Libraries\Blueprints\AI\Humans\HumanBaseBTSniperController.uasset
BendGame\Content\Libraries\Blueprints\AI\Freakers\FreakCrow\FreakCrowController.uasset
BendGame\Content\Libraries\Blueprints\AI\Newts\NewtController.uasset
BendGame\Content\Libraries\Blueprints\AI\Animals\Deer\DeerController.uasset
BendGame\Content\Libraries\Blueprints\AI\Animals\Crow\CrowController.uasset
BendGame\Content\Libraries\Blueprints\AI\Swarmer\SwarmerController.uasset
Might be a conflict if another mod edits these files.