i like the idea, but it seems that the sound from crouching is way louder than the sound of gun shots, zombies can hear me moving but can't hear my gun shots or bike at the same distance somehow? its impossible to go stealth now
Activate the (It was activated for me during testing) : Thief in the Night [level 2] - Decreases noise from moving and falling. This is the most important stealth related skill. We recommend purchasing it early on in the campaign. Most importantly, it decreases the risk of getting detected by the freakers who are more sensitive to sounds from their environment than human opponents. Activating this feature is highly recommended, among other things, it eliminates the noises made while crouching!
Idea. Replace all zombies with the infected birds. crank up the hearing add more human randoms encounters and the Game will function after the Movie "A quiet place"
Can you make a crazy version, such as only their hearing is stronger × 100? × 200 ? Because I'm using other authors' mods like the massive Horde mod, the mutants who run very slowly behind can't keep up with the team and will return to their nest, which makes me feel × The version of 50 doesn't play a big role. I want the mutants to find me and won't stop. No matter where I go, thank you for your creation here
This mod has no effect on Horde Swarmers. I know the problem, but to my knowledge no one has yet been able to modify the properties of the Horde-Swarmers (sight, hearing, movement). What I was able to change: -How long does the Horde stay in the nest -How much time to eat and drink -Complete Horde route / behavior deletion(The Horde stays in the nest until you approach it and then spreads over a huge area. This condition persists until the save is reloaded. This is my favorite)
I can not for the life of me get the merged silencer pak to work or the original modern silencer pak but the 10x better hearing worked perfectly. I tried all different load orders but still couldn't get it working even having it as the only mod installed. I've had other pak files not work but cooked ones work fine so do you have a cooked version I could try or any idea why it won't work? Excellent hearing mod by the way, so much fun.
I'm glad you like the mod and at the same time I'm sorry to hear that the "Merged_Modern_Silencer" mod doesn't work. As far as I know, I only uploaded .Pak mods, so I don't understand where the cooked version is from. (If you are able to create then I have nothing to upload) I suggest you try only "Suppressors_Noise_x0.02"; then the "Modern silencer" mod separately to find out which one doesn't work.
Edit: You can create a cooked version with programs called QuickBMS or AssetEditor.
Sorry I failed to specify I've had pak files fail to work where cooked mods work but for other author's mods like the massive horde mod which made me want to try a cooked version of your merged modern silencer mod to see if it will work. Tried the suppressors noise x0.02 mod and it worked fine just like the 10x better hearing mod it only seems to be the merged modern silencer mod and the original modern silencer mod that aren't working for me but I tried both with no mods installed so if a cooked version doesn't work I'll probably just give up and be happy with your other two mods that worked for me as they are a massive improvement to the game on their own I just hate the oil filter suppressors but not enough to use the original modern suppressor mod in place of your noise mods. Oh thanks for listing those programs, I would try do it myself but my data is extremely limited at the moment so I was hoping if it isn't too much trouble you could put a cooked version of merged modern silencer in the optional files so I don't have to use too much data downloading one of the two programs you mentioned. Sorry to be a pain.
Thanks for finding out what is causing the malfunction, of course you have no problem uploading the Cooked version, but keep in mind that only a small part of this version is my job (quieter silencers) most of the mod (Silencer models) sandiplandge work, so all recognition is his. If you haven't already, thank him too.
great Mod thank you! x10 hearing without vision altered is the sweet spot.
Zombies hear you if jobbing/jog crouch, suppressor and marauders gunfight. And they hear you from a far when riding your bike especially at night. night time makes it a total nightmare situation love it.
i like the idea, but its look like its not usable for me, i play survival with mods to balance survival, and i dont know if it incease even more , but im crouch in the bush, and make little move, and all zombie from really far away start run towards me.
66 comments
Thief in the Night [level 2] - Decreases noise from moving and falling. This is the most important stealth related skill. We recommend purchasing it early on in the campaign. Most importantly, it decreases the risk of getting detected by the freakers who are more sensitive to sounds from their environment than human opponents.
Activating this feature is highly recommended, among other things, it eliminates the noises made while crouching!
I know the problem, but to my knowledge no one has yet been able to modify the properties of the Horde-Swarmers (sight, hearing, movement).What I was able to change:
-How long does the Horde stay in the nest
-How much time to eat and drink
-Complete Horde route / behavior deletion(The Horde stays in the nest until you approach it and then spreads over a huge area. This condition persists until the save is reloaded. This is my favorite)
As far as I know, I only uploaded .Pak mods, so I don't understand where the cooked version is from. (If you are able to create then I have nothing to upload)
I suggest you try only "Suppressors_Noise_x0.02"; then the "Modern silencer" mod separately to find out which one doesn't work.
Edit: You can create a cooked version with programs called QuickBMS or AssetEditor.
If you haven't already, thank him too.
Zombies hear you if jobbing/jog crouch, suppressor and marauders gunfight.
And they hear you from a far when riding your bike especially at night. night time makes it a total nightmare situation love it.
Without any changes to their eye sight
Eye sight: approx. x1/4
Hearing: x1 x10
thx,
.pak file did not work for me so i had to use cooked
and it suit it well.
thx again
im crouch in the bush, and make little move, and all zombie from really far away start run towards me.