So this mod has a bug for the Eldar. You should have the destructor skill accessory after finishing the first mission. However it is not there when using this mod. This is an issue since that accessory will never drop in game or be chosen as a reward.
Anyone know how to edit the mod to give back the skill?
I used a console command to circumvent the problem: World_DropWargearAtPosition(Game_GetLocalPlayer(), "wargear\\wargear\\xp2\\campaign\\race_eldar\\accessories\\eld_rune_destructor", Misc_GetCameraPos())
Hey, to anyone having troubles with getting it to work, I managed to, though I don't know if one of the parts is needed
First, on the bit about adding the line to the .module file? Yeah, that line needs to be above all other lines under [Data:Common] except for "folder.01 = GameAssets\Data".
I also renamed the file from 310_581_WarGear_Gem.sga to WarGear.sga, as computers can be finicky about file names. I don't actually think this is needed, but it doesn't hurt to do it.
Hopefully this helps those who has trouble with getting it to work!
Really awesome mod man, my campaign experience is now a whole lot different when i have all the wargear and unit upgrades :)
But i only have one question. Can you also add the Wargear and XP boosts, preferably greater XP boosts for Dawn of war 2 and Chaos Rising? You dont have to add greys and greens if you don't want to (they are mostly meant to be dumped for XP anyway :D), but blues and purples would be really nice to have.
Sorry mate, I'm not the Author, and I have no modding experience, I simply found the file, and uploaded it. I might even need to take it down, if the Mod author tells me to.
To Install: 1. Put this sga file into \GameAssets\Archives 2. Add a line of text "archive.01 = GameAssets\Archives\WarGear.sga" (without quotes) in [data:common] section of the DOW2.module file (can be opened by notepad). 3. Start the game normally. 4. The MOD's effect will only happen once after each time you complete the first mission of each race, so if you want to get the wargears you need restart a campaign. You can see these items in your storage after you enter in the star map.
To uninstall the mod, simply delete 310_581_WarGear_Gem.sga, and Delete the previously mentioned line from your DOW2.Module file.
More info here: https://www.cheathappens.com/show_board2.asp?headID=104595&titleID=16512
Don't you have to add the launch option "-modname Wargear -dev" in order to get this to work? Or something like that, as I recall? Also I don't know which modname to use.
I'll be honest, it might have said that, but I don't know anything about how to do that, plus my files worked fine without it. Sorry for the inconvenience.
EDIT: To Install: 1. Put this sga file into \GameAssets\Archives 2. Add a line of text "archive.01 = GameAssets\Archives\WarGear.sga" (without quotes) in [data:common] section of the DOW2.module file (can be opened by notepad). 3. Start the game normally. 4. The MOD's effect will only happen once after each time you complete the first mission of each race, so if you want to get the wargears you need restart a campaign. You can see these items in your storage after you enter in the star map.
Did you put it in Assets, or GameAssets? I made that mistake before, so I'm just checking. EDIT: Also, do you have any other mods installed? Any other information you can give me would be helpful. I would like to try and help you fix it.
23 comments
Anyone know how to edit the mod to give back the skill?
World_DropWargearAtPosition(Game_GetLocalPlayer(), "wargear\\wargear\\xp2\\campaign\\race_eldar\\accessories\\eld_rune_destructor", Misc_GetCameraPos())
Yeah yeah, resuming a dead thread...
Simply create a new folder titled Mods in GameAssets folder and extract sga file there
DW2 retribution>GameAssets>Mods> Extract sga file in here
probably just -dev in launch options just incase. i also removed adding the line in .module file.
First, on the bit about adding the line to the .module file? Yeah, that line needs to be above all other lines under [Data:Common] except for "folder.01 = GameAssets\Data".
I also renamed the file from 310_581_WarGear_Gem.sga to WarGear.sga, as computers can be finicky about file names. I don't actually think this is needed, but it doesn't hurt to do it.
Hopefully this helps those who has trouble with getting it to work!
But i only have one question. Can you also add the Wargear and XP boosts, preferably greater XP boosts for Dawn of war 2 and Chaos Rising? You dont have to add greys and greens if you don't want to (they are mostly meant to be dumped for XP anyway :D), but blues and purples would be really nice to have.
1. Put this sga file into \GameAssets\Archives
2. Add a line of text "archive.01 = GameAssets\Archives\WarGear.sga" (without quotes) in [data:common] section of the DOW2.module file (can be opened by notepad).
3. Start the game normally.
4. The MOD's effect will only happen once after each time you complete the first mission of each race, so if you want to get the wargears you need restart a campaign. You can see these items in your storage after you enter in the star map.
To uninstall the mod, simply delete 310_581_WarGear_Gem.sga, and Delete the previously mentioned line from your DOW2.Module file.
More info here:
https://www.cheathappens.com/show_board2.asp?headID=104595&titleID=16512
I hope this helps.
Or something like that, as I recall? Also I don't know which modname to use.
EDIT:
To Install:
1. Put this sga file into \GameAssets\Archives
2. Add a line of text "archive.01 = GameAssets\Archives\WarGear.sga" (without quotes) in [data:common] section of the DOW2.module file (can be opened by notepad).
3. Start the game normally.
4. The MOD's effect will only happen once after each time you complete the first mission of each race, so if you want to get the wargears you need restart a campaign. You can see these items in your storage after you enter in the star map.
HOPEFULLY THAT WORKS!
EDIT: Also, do you have any other mods installed? Any other information you can give me would be helpful. I would like to try and help you fix it.