Dark Souls Remastered

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notaprofi

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notaprofi

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28 comments

  1. nightcoremoon
    nightcoremoon
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    so are the attributes at 0 locked to stay at 0 and be physically incapable of being levelled up, or is it just a minor inconvenience
    1. notaprofi
      notaprofi
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      attributes are not locked.
  2. Khirman
    Khirman
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    I don't understand why the pyromancer has no dexterity, since higher dex = higher cast speed. Sort of the same with cleric, but the only miracles affected by dex are the Lightning Spear type miracles and maybe the gravelord sword dances.
    1. notaprofi
      notaprofi
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      Because the whole point of the mod is that any character can't be a jack of all trades.
      Similarly you say that warrior needs faith since he recieves damage and needs to heal up.
      And thief needs that invisibility spell. 

      Pyro is completely useable and overpowerable with 0 dex. And with 5-10 dex it would be not much different from other classes with a free attunement points (remember, pyro also have the cheapest level ups, while most of your souls you must put into your weapon, not stats)
  3. LOCKLOAD
    LOCKLOAD
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    love this mod. would it be possible to get a version without the additional items/a regular starting level? perhaps all deprived stats in the worst scenario. i wanna use this online for the faces, but im afraid of getting softbanned
    1. notaprofi
      notaprofi
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      fore the faces?
      are you sure you are talking about this mod, not the https://www.nexusmods.com/darksoulsremastered/mods/97 ?
      but in any case, I'm not modding at the moment. If at some point I'll come back I probably will do a safer version for the cosplay mod. But the probability is low.
    2. LOCKLOAD
      LOCKLOAD
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      you linked to the same mod. sorry, i dont understand
    3. notaprofi
      notaprofi
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      I meant to link this mod https://www.nexusmods.com/darksoulsremastered/mods/98, since you mentioned faces and there are nothing change about faces in Specialized classes and the whole point on this mod is to have stats variations.
      but anyway. I won't change any mod anytime soon.
    4. LOCKLOAD
      LOCKLOAD
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      thats a shame, it would be nice to just find out how to lift the face data like you did since I want to use this online. thank you anyway
  4. FranRedStar
    FranRedStar
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    Im curious if this mod is compatible with your enchanted edition mod?
    1. notaprofi
      notaprofi
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      Sure. Just create a character with this mod, then uninstall it and play with another.
  5. Neikko
    Neikko
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    I'm gonna assume this won't get you softbanned?
    1. notaprofi
      notaprofi
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      Probably not, but no guaranties. It's better to mod DSR only when Steam is in offline mod.
  6. EP1CPH1L
    EP1CPH1L
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    How do you edit the parameters to change the stats? I like the idea of what you've done but there are some choices I disagree with (the wasted attributes in Resistance primarily) and would like to give each class a proficiency in ONLY their related stats. Unfortunately using Notepad just shows a bunch of codespew I don't know how to comprehend.
    1. notaprofi
      notaprofi
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      I used Wulf's tools, see acknowledgements.
      You can try this one https://www.nexusmods.com/darksouls/mods/1369
  7. BloodiestCODY
    BloodiestCODY
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    LOVE IT!but I really would like to play this with Infinite NG+ Could you PLEASE make a combo version?!?!?! please please please
  8. lightrow
    lightrow
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    could you please make a version of this mod for unremastered PTDE?
    1. notaprofi
      notaprofi
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      So far it looks like only a few people like it and it won't be worth it.

      May be one day. At the moment I'm working on another mod.
  9. Jazzgasm
    Jazzgasm
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    I assume this won't be compatible with the item randomizer as that messes with param files?
    1. notaprofi
      notaprofi
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      It should be. Install this first and then run randomizer.
      The only thing - you may end up with a weapon, which you can't use with starting stats.
    2. Jazzgasm
      Jazzgasm
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      I tried this - very interesting glitch happened. When I was leveling up in firelink shrine the soul level number started glitching out. It said I was at level negative 6 or something of that sort and it allowed me to level up well past any reasonable point. The first several levels were all worth 0. I was able to get a single stat up to around 29
    3. notaprofi
      notaprofi
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      Lol. That's weird. I would never guess such a thing. I thought changing levels is impossible with mods. I guess, HotPocketRemix should have much better idea on compatibility. My mod is simple, item rando is not.
  10. olaf2eye
    olaf2eye
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    If only Resistance was that good :) What were they thinking with such a useless stat? I think you should totally eliminate it and focus on other attributes. Starting Equipment could definitely be better and more varied than now, like Bandit having enough strength for two handing a Demon Great Hammer, or Knight with Knight Shield and Claymore, better spells etc.
    1. notaprofi
      notaprofi
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      Weilding Demon Great Hammer would be cool, but 31 str? That's too much strength...
      Same is for claymore to be onehaded as a knight for whom strength is not the primary stat, but vitality is.
      There is not much point to specialize something, if classes are super op at the very beginning and you can play them mindlessly.
    2. olaf2eye
      olaf2eye
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      How about this: each character has leveled only one attribute, Bandit - Max Strength only, Warrior - Equal split Str + Dex, Wanderer - Max Dex only, Sorcerer - 10 Att the rest as Int, Pyro - Max Attunement only, Cleric - 10 Att the rest as Faith, Knight - 10 Str 10 Dex the rest as Endurance, Deprived - All stats 10 at SL0, Hunter - not much to change here except add more arrows or bows from start, Thief - Add all stealth spells, meaning some int and att, maybe add/remove some keys like Basement from start.

      To all classes set Vitality and Resistance 0. Equally split the points they are supposed to have to these stats. Some can be significantly higher, it doesnt matter, like the example of Knight, as adding more carry weight wont make you better. Ive always like to complete the game with starting gear, aka roleplaying but i despise leveling up too much as then things get too easy. This way surviving would be a challenge with low health, but higher damage and starting weapon choice.

      Give only Heavy Soul Arrow to Sorcerer, only Lightning Spear or Emit Force to Cleric, only Fireball or Combustion for Pyro, give Spook - Aural Decoy - Hidden Body - Fall Control to Thief. Optionally make all classes 0 Stats 0 Level but remove weapon and spell requirements.
    3. notaprofi
      notaprofi
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      I feel like you want something different. Share your ideas here: https://www.reddit.com/r/darksouls/comments/9nses8/what_starting_class_would_you_make_for_yourself/ Just limit them to 2-3 classes and put a good thought into it.