About this mod
The mod extends difficulty growth in Dark Souls beyond NG+6 and provides new QoL items to make your challenge less tedious.
Each play-through the game will be getting harder and harder until you can't beat it. How far can you go?
- Requirements
- Permissions and credits
- Changelogs
New Game Plus Infinite Mod
What this mod does
The mod extends difficulty growth in Dark Souls beyond NG+6 and provides new QoL items to make your challenge less tedious.
Each play-through the game will be getting harder and harder until you can't beat it. How far can you go?
Features:
- The mod adds 12 new items (besides tokens), which some people will find to be useless and some to be everything that they've ever dreamed about.
- The mod will give you a choice on how fast you want to progress. The very first choice is given you right away by Black Token - whether you want to activate the difficulty and go directly to the unknown - NG+7. The rest of the choices comes later one and need to be earned.
- If the difficulty is not activated, you will be playing the normal game. But! 3 new items, which any challenge runner will love, will still be obtainable.
- When the difficulty is activated, Health, Damage and Soul drop of enemies will be increased by 6% per cycle, starting from NG+7. The increase is exponential, i.e. in 10 cycles you get 80% increase, not 60%, in 50 cycles you will get enemies harder by factor of 18!
- To avoid bottlenecks Four Kings health grow is tuned down a bit, and Moonlight Butterfly HP regeneration is disabled.
- There are few more minor quality of life improvements.
- You can use your old characters with this mod. For example if you have a character in the Kiln of the First Flame you can load it, use Black Token and then go to NG+8 (or even NG+12) right away.
- Similarly, you can use the characters you played the mod with to play unmodded game, they will be in NG+6.
Limitations:
- All enemies are fully resistant to bleed, poison and toxic (the player character is not) (only when Black Token is used).
- Mobs can behave a bit weird from time to time, but nothing major (only when Black Token is used).
- The mod is not developed with coop in mind.
- Weapons which affect player when he attacks (like Chaos Blade) behave a bit different now.
Leaderboard & Boss Stats
Check out the Leaderboard of people who play the mod. You can be on it as well if your progress is big enough.
The spreadsheet also contains boss stats across all NG's: hp, defenses and soul drop.
Installation instructions
- It's recommended to start from a fresh Dark Souls Remastered installation if you had installed any kind of mods before.
- Download my files and unpack them.
- Create a back up of your Dark Souls Remastered folder.
- Set Steam to offline to avoid risk of been banned.
- Copy all content of my DATA folder to your Dark Souls Remastered folder and replace the files when prompted.
- Launch Dark Souls via Steam.
Compatibility
It should be fully compatible with mods, which don't change the same files my mod does.
Feedback request
Any kind of feedback is very welcome. Especially bugs and suggestions on how to improve the English text I've added (I'm not a native speaker).
Huge thanks to
- Aegisth, who gifted me a copy of Dark Souls Remastered so I can mod it
- Onionbro1990 for 15$ and DarkSoulRob for 20$ donations!
- HotPocketRemix, Wulf2k, Meowmaritus who made the modding tools I used
If you think that my work is worth it, and want to encourage me: here is my donations link. (language can be switched in the right bottom corner)
Check out other mods of mine:
- Double Trouble (for DS: Remastered) - duplicates enemies.
- Enchanted Edition - brings various additional effects to all armor sets.
- Pure Darkness - when the fire fades and only dark remains.
- Starting Classes for NPC Cosplay - start as a NPC or boss.
- Small mods.