A reskinned HUD, brighter enemy healthbars, new aiming reticle and new boss HP bar.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
MochikunDS, autor of the original SkullHUD for Dark Souls: PTDE
Donation Points system
This mod is opted-in to receive Donation Points
A reskinned HUD, brighter enemy healthbars, new aiming reticle and new boss HP bar. Credit for the original mod to MochikunDS. This is a port of this mod to the remaster, with some slight edits including color correction, up-scaling and sharpening.
The status icons aren't included in this mod, you can download them here.
To install, Shove the whole unzipped archive into your texture overwrite folder of TKGP's Texture Repack Mod and repack.
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Update on Oct 01 2020:
Uploaded an alternate version for users (seems those on widescreen) where the humanity counter was not centred correctly.
Please only use the alternate version if you are running into this issue with the original main file.
Just to clarify: Use either the main file, *or* the optional file.