Dark Souls Remastered
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ToasterCat

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redfox34

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About this mod

A deadly, incurable virus has recently swept through the land of Lordran. Those who survived the first wave, though now immune, are carriers. As a complete stranger with no immunity, the Chosen Undead must navigate the virus-plagued landscape. Keep six feet away from others at all times for your own personal safety.

Permissions and credits
Donations
Gameplay Changes
* Getting attacked or hit by any enemy or trap at melee range will inflict Toxic on the player.
* Attacking any enemy with a melee weapon will inflict Toxic on the player.
* Certain item descriptions and functions have been changed.   There is no cure for this virus.
* Certain preventative gear and items are harder to find or non-existent due to hoarding in Lordran.
* Several merchants are closed indefinitely due to the virus.

Installation
Note that this mod will only work with Dark Souls Remastered -- it will not function with Prepare to Die Edition. It will also not work properly with the Item Randomizer.
1.  Download file and unpack it.
2.  Create a back up of your Dark Souls Remastered file.
3.  Set Steam and Dark Souls Remastered to offline to avoid ban.   Keep in mind you risk a ban when using mods online, and it's easy to end up online accidentally if you're not paying a lot of attention to your settings.
4.  Copy content of "DATA" folder to your Dark Souls Remastered folder and overwrite when prompted.
5.  Launch Dark Souls via Steam.

Credits
Thanks to the following for either writing tools or providing help on the modding discord that was invaluable:
TKGP, Meowmaritus, thefifthmatt, JesterPatches, geeeeeorge, HotPocketRemix, Wulf2k, foxyhooligans
If I missed you, I probably just forgot!

Appendix: Specific Changelist [SPOILERS]
1.3
* Oswald's Absolution is no longer considered an essential business.
* Hellkite Dragon breath and Moonlight Butterfly laser no longer inflict toxic (bugfix).

1.2
* Massively upped DPS on new Toxic effect.
* Player model NPCs no longer inflict Toxic on themselves with melee attacks (bugfix).

1.1
* Arrows/bolts no longer inflict toxic on player (bugfix).

1.0
* All enemies/bosses/NPCs/melee traps inflict a new Toxic effect on melee with higher damage/duration than any other in the vanilla game.
* Using any melee attack on an enemy/boss/NPC inflicts the same effect on the player.
* Blooming Purple Moss Clump name,description,function changed to Suspicious Moss Clump -- inflicts curse on player.
* Divine Blessing name, description function changed to Offbrand Elixir -- heals player only, no status effects removed.
* Remedy spell replaced with Rubbish.
* Replenishment Miracle location swapped with Black Knight Helm from Kiln of First Flame.
* Poisonbite Ring replaces Rare Ring of Sacrifice in Sen's Fortress.
* Spider Shield removed from Bandit.
* Spider Shield in Depths replaced with Rubbish.
* Spider Shield in Valley of Drakes swapped with Titanite Chunk in drained New Londo.
* Bloodshield swapped with Avelyn.
* Gargoyle Helm lower drop chance.
* Dung Pie inflicts new Toxic effect on player, renamed Infected Dung Pie.
* Gold-Hemmed Set swapped with Paladin Set.
* Painting Guardian Set swapped with Crystalline Set.
* Shadow Set swapped with Black Iron Set.
* Pyromancer Set removed from Pyromancer.
* Pyromancer Set treasure swapped with Black Sorcerer Set.
* Gold Pine Resin replaced with Rubbish.
* Crestfallen Merchant, Domhnall of Zena, Ingward, Oswald, Patches, Shiva, both Undead Merchants, Chester, Gough, and Elizabeth will not sell items to player.