Mod articles
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-Boss Souls: Now give more souls when used
-Dark Spells: All dark spells have increased damage
-Weapons with special r2s no longer consume durability, but use stamina instead
-Enemy npcs have been added top the dlc areas
-Ring Changes: All of the following rings have unique effects(The item description is not updated, use the ARTICLES for details)
-Ring of Steel Protection: Reduces physical damage taken by 40%
-Havel's Ring: Increases max stamina by 50% and attacks deal 50% additional stamina damage to enemies
-Red Tearstone Ring: Increases physical weapon damage by 20% and stamina regeneration by 60
-Darkmoon Blade Covenant Ring: Increases magic resistance and magic slots by 8
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Monster mechanic changes:
Immune to riposte: Black Knight, Berenkie Knight, StoneGuardians/Giant Stone Guardians, Crystal Golems, Infested Barbarians, Gwyn
All NPCs with gear now benefit from the special effects added to each piece
Increased detection of Skeleton Bonewheels, Skeleton Beast,Moonlight Butterfly (Minor), Dogs, Black Dogs, Flame Dogs, and Giant Cats
Physics Changed: Example, if an enemy is much larger then you, you will feel the hits as you go flying back
All Enemies: At 50% hp get 30% more dmg and 30% more damage reduction
Monster Stat Changes:
-Flame Dog- weak to slash, strong to fire
-Dog- weak to fire
-Hollow Thief- weak to fire
- Phalanx- weak to fir...