1.9
New fog gates (MOD):
- Added a new fog door from my other mod -> https://www.nexusmods.com/darksoulsremastered/mods/309
- Some effects were recolored giving it a bluish style just like the REMASTERED
- Modified the effect of the bonfires to a style similar to DS2
- Some effects when eliminating enemies were retouched, not much but something smoother and less rough
- Improved the bleeding effect of enemies when attacked
- Tweaked some soul consumption effects, humanities, and soil souls
- Changed the effect color of the messages on the ground to orange
- Changed the effect of bombs and pyromancy attacks using AC6 textures.
1.8
It is now possible to choose the particle effect of the fog doors
Models to choose:
- Remastered
- Prepare to die edition
- MOD (the author's initial design)
- Elden Ring (Experimental)
New effects:
- Waterfalls of different maps
- Particle effects (Dust, Electricity, Fire and Water) in many boss fights
- Implemented a new effect when using bonfires
- Summoning signs improved
- Improved the texts on the ground
Other changes:
- Improved the effect when teleporting to a bonfire
- Improved the particles surrounding bonfires
- Improved the level 1effect of bonfires
- Improved the blood effects when we fight with enemies
- Improved the effect when consuming estus (closer to Elden Ring)
- Improved the effect when consuming souls when killing an enemy (closer to Elden Ring)
- Improved fire and electricity imbued weapon effect
- Improved the effect of sparks when we hit metals and walls
- Many fire effect shave been recreated to make them more realistic
- QLAG's lava attack effect reset
1.7
New fog gates (MOD):
· Painted World of Ariamis -> Coliseum entrance
· Catacombs -> Before a bridge of thorns
· Tomb of the Giants -> Tomb Golden fog wall
· Demon Ruins / Lost Izalith ->Demon Ruins Golden fog wall
· Duke's Archives -> Golden fog
New effect:
· Dust in battle with Taurus Demon
· New effect when resting at the bonfire
· Dust effect when boxes are broken
· Red Tearstone Ring effect
· Fire in the torches of enemies
1.6
New fog gates:
· Painted World -> Priscilla entrance
· Darkroot Garden / Basin -> Sif entrance
· Tombof the Giants -> Tomb checkpoint, #shortly after Patches
· Tombof the Giants -> Nito entrance
· Great Hollow / Ash Lake -> Ash Lake checkpoint, # in tunnel between Great Hollow and Ash Lake
· Demon Ruins / Lost Izalith -> Ceaseless Discharge entrance
· Demon Ruins / Lost Izalith -> Demon Firesage entrance
· Demon Ruins / Lost Izalith -> Demon Firesage exit
· Demon Ruins / Lost Izalith -> Centipede Demon entrance
· Demon Ruins / Lost Izalith -> Centipede Demon exit
· Demon Ruins / Lost Izalith -> bed of chaos entrance
· Kilnof the First Flame -> Gwyn entrance
New effect:
· Use of Estus (Elden Ring Style)
· Torch effect (Elden Ring Style)
· The effect when interacting with water and the ground has been improved.
· New Blood effect
1.5
New fog gates:
· Oolacile / Chasm of the Abyss -> Sanctuary Guardian entrance
· Oolacile / Chasm of the Abyss -> Sanctuary Guardian exit
· Oolacile / Chasm of the Abyss -> Manus entrance
· Oolacile / Chasm of the Abyss -> Kalameet entrance
· Oolacile / Chasm of the Abyss -> Battle of Stoicism exit to Artorias, # immediately after Artorias exit
· Blighttown / Quelaag's -> Domain Quelaag entrance
· Blighttown / Quelaag's -> Domain Quelaag exit
· Blighttown / Quelaag's -> Domain Blighttown checkpoint, # before last ladders down to swamp
· Sen's Fortress -> Iron Golem entrance
· Sen's Fortress -> Fortress checkpoint 1, #after outdoor boulder ramp
· Sen's Fortress -> Fortress checkpoint 2", # to roof area
· Anor Londo -> Ornstein & Smough entrance
· Anor Londo -> Ornstein & Smough exit (small)
· Anor Londo -> Ornstein & Smough exit (large)
· Anor Londo -> Anor Londo checkpoint 1, #from rafters to spinning tower
· Anor Londo -> Anor Londo checkpoint 2, #balcony after archers
· Anor Londo -> Gwyndolin entrance
· Anor Londo -> Gwyndolin entrance in endless corridor
· New Londo Ruins -> New Londo checkpoint 1, # above broken cathedral
· New Londo Ruins -> New Londo checkpoint 2, # entrance to broken cathedral ground floor
· New Londo Ruins -> Four Kings entrance
New effect:
· Bonfireis replaced by the PTDE version (Switch version) but with improvements
· The effect when using the Bonfire is replaced (inspired by the PTDE version)
· Firebombs
· Weapon imbued with fire and electricity
· Use of Twin Humanities
· Updated the effect of the torches
· Attack of the Golem and the Hydra
· Improved the brightness of some effects
· The Soul when killing an enemy travels slower and the effect is similar to Elden Ring
· Blood effects are better and similar to the PTDE version
· Damage taken from electricity and fire are better (Only some)
· The titanite demon's electric attacks have been changed
· New mana regeneration effect
· Improved the visual effect of the fire attack of the necromancers in the catacombs
· Change do ther fire effects in other areas to give it more immersion.
· The visual effect of the pyromancy fireball is better
· Quelaag's lava attack VFX has been improved to be more realistic looking
1.4
New fog gates:
· Darkroot Garden / Basin -> Entrance to area before Butterfly
· Darkroot Garden / Basin -> Moonlight Butterfly entrance
· Darkroot Garden / Basin -> Moonlight Butterfly exit
· Depths -> Gaping Dragon entrance
· Depths -> Depths checkpoint, # before Channeler
· Depths-> Blighttown entrance (only when you are invaded by the knight Kirk)
New effect:
· Use of Souls
· Mana regeneration
· Use of Estus
· Soul of defeated enemy
· Use of humanity
Others:
· Effects are not affected by elevators
· Fixed torch effect causing rare effect in Blighttown
1.3
New effect:
· Floor Souls
1.21
New fog gates:
· Catacombs -> Pinwheel entrance
New effect:
· Added a new torch effect
· The effect of sparks intensified when guns collide
1.2
New fog gates:
· Undead Burg / Parish -> Bell Gargoyles entrance
· Undead Burg / Parish -> Bell Gargoyles exit
· Undead Burg / Parish -> Taurus Demon entrance
· Undead Burg / Parish -> Taurus Demon exit
· Undead Burg / Parish -> Parish exit to Andre, start of long walkway behind Parish
· Undead Burg / Parish -> Capra Demon entrance
· Undead Burg / Parish -> Upper Burg checkpoint, before first Hellkite appearance
· Oolacile / Chasm of the Abyss -> Artorias entrance
· Oolacile / Chasm of the Abyss -> Artorias exit
1.01
New fog gates:
· Undead Asylum -> Asylum checkpoint, before Oscar
· Undead Asylum -> Stray Demon exit, in front of ladder
· Undead Asylum -> Asylum Demon top entrance
Señales de invocación mejoradas
3 comments
But I have some questions about Particle effects:
1. Why effects on hero from equipment with mod is weaker then vanilla DSR? F.e. green stamina regeneration effect from GRASS CREST SHIELD is not so visible as on vanilla and no green particles around hero. Imho these effects looks more beautiful on vanilla DSR.
2. Soul orbs with things on the ground is less blue colorized in mod then in vanilla DSR. So as consuming souls from died enemies effect. These effects is more white with mod.
1. I personally always find this effect too annoying, so I'm glad it less obstructive now.
2. Soul effects were completely white in the original Prepare to Die Edition.
Soul items are white in the inventory, so why soul effects suddenly should be blue?
Plus, they are white in the Dark Souls 2 and 3, so the mod fixes this inconsistency
In version 1.8 dust on circles from swamp run normal. I think black dust just wrong color in 1.8. But in 1.9 dust effect is broken.
PE 1.8
PE 1.9