---SPELLS---
x Some spells have more uses now,and some spells will have their requirements lowered or increased as well x
x Soothing Sunlight,Bountiful Sunlight,Darkmoon Blade and Sunlight Spear can be used without being part of their respective covenant x
*Acid Surge debuffs enemies by increasing the damage they take by 20% and reducing their damage by 20%. Last 60 seconds
*Firestorm fire attack power scales x3.5 your magic adjust (in vanilla was x3.2)
*Chaos Storm fire attack power scales x4.2 your magic adjust (in vanilla was x3.6). Lava leftover remains the same
*Chaos Fire Whip fire attack power scales x3 your magic adjust (in vanilla was x2.6). Lava leftover remains the same
*Chaos Great Fireball fire attack power scales x3.5 your magic adjust (in vanilla was x3). Lava leftover remains the same
*Nerfed Power Within duration to 60 seconds,also now drains 1,5% hp per second
*Undead rapport now last 60 seconds and buffs your charmed undeads: 20% more damage and negates incoming damage by 20%
also it has more distance and skeletons are vulnerable to it. Have fun.
*Soul Arrow magic attack power scales x1.3 your magic adjustment (in vanilla was x1.1)
*Great Soul Arrow attack power scales x1.7 your magic adjustment (in vanilla was x1.5)
*Heavy Soul Arrow requires 20 intelligence
*Great Heavy Soul Arrow requires 24 intelligence
*Homing Soulmass requires 30 intelligence
*Hidden Weapon,Hidden Body and Cast Light requires 10 intelligence
*Repair now restores 999 durability in one use
*Magic Weapon scales x1,1 your magic adjust (in vanilla was x0,8)
*Great Magic Weapon scales x1,4 your magic adjust (in vanilla was x1,1)
*Crystal Magic Weapon scales x1,7 your magic adjust (in vanilla was x1,4)
*Increased Magic Shield duration from 15 to 45 seconds
*Increased Strong Magic Shield duration from 15 to 30 seconds. Requires 30 intelligence
*Crystal Soul Spear requires 50 intelligence and uses 2 slots
*Homing Crystal Mass requires 45 intelligence and uses 2 slots
*White Dragon Breath magic attack power scales x5.5 your magic adjustment (in vanilla was x2.8). requires 60 intelligence.
*Pursuers requires 18 intelligence
*Homeward miracle only requires 10 faith
*Replenishment requires 15 faith. Restores 10 health per second for 1 minute. Healing is doubled if miracle synergy occurs.
*Great Heal Excerpt healing scales x4.5 your magic adjustment. x5.5 if miracle synergy occurs. Requires 14 faith and only has one use.
*Great Heal healing scales x6 your magic adjustment. x7 if miracle synergy occurs,and requires 30 faith.
*Magic Barrier duration has been increased,from 40 to 60 seconds
*Soothing Sunlight requires 50 faith to use,and only uses one slot. The amount it heals scales x10 your magic adjustment. x11 if miracle synergy occurs.
*Bountiful Sunlight requires 40 faith to use,and only uses one slot. Restores 20 health per second for 1 minute. Restores 30 hp/s if miracle synergy occurs.
*Gravelord Sword Dance now summons multiple swords below the target,prioritizes the nearest enemy. Magic attack power of each sword scales x0,9 your magic adjust,which can be augmented further ranking up in Gravelord Covenant (Rank 1 x1.0 Rank 2 x1.1 Rank 3 x1.2)
*Gravelord Greatsword Dance does the same as it's weaker variant. Magic attack power of each sword scales x1,1 your magic adjust,which can be augmented further ranking up in Gravelord Covenant (Rank 1 x1.2 Rank 2 x1.3 Rank 3 x1.4)
*Force now deals more poise damage
*Wrath of the Gods magic attack power scales x3.0 your magic adjustment (in vanilla was x2.8). Miracle synergy boost its power further to x3.4. Requires 30 faith
*Emit Force magic attack power scales x3.4 your magic adjustment(in vanilla was x2.4). Miracle synergy boost its power further to x3.8. Requires 28 faith
*Great Lightning Spear lightning attack power scales x3.7 your magic adjustment (in vanilla was x3.0). Requires 40 faith
*Sunlight Spear lightning attack power scales x5.5 your magic adjustment (in vanilla was x3.7). Requires 60 faith and uses 2 slots
-Increased "Dark Fog" poison build-up from 8 to 10. Also its health loss when the target is poisoned is now 20hp/s instead of 4hp/s-
-Increased "Poison Mist" health loss when the target is poisoned from 3hp/s to 15hp/s-
-Increased "Toxic Mist" health loss when the target is intoxicated from 6hp/s to 20hp/s-
-Magic Weapon duration has been extended from 60 sec to 90 sec.-
-Power Within now uses the "attack up" icon instead of "defense up"-
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