-Boss Souls: Now give more souls when used
-Dark Spells: All dark spells have increased damage
-Weapons with special r2s no longer consume durability, but use stamina instead
-Enemy npcs have been added top the dlc areas
-Ring Changes: All of the following rings have unique effects(The item description is not updated, use the ARTICLES for details)
-Ring of Steel Protection: Reduces physical damage taken by 40%
-Havel's Ring: Increases max stamina by 50% and attacks deal 50% additional stamina damage to enemies
-Red Tearstone Ring: Increases physical weapon damage by 20% and stamina regeneration by 60
-Darkmoon Blade Covenant Ring: Increases magic resistance and magic slots by 8
-Cat Covenant Ring: Grants permanent safe fall effect
-Cloranthy Ring: Increases max stamina by 30% and stamina regeneration by 120
-Flame Stoneplate Ring: Adds fire resistance and reduces fire damage by 50%
-Thunder Stoneplate Ring: Adds thunder resistance and reduces thunder damage by 50%
-Spell Stoneplate Ring: Adds magic resistance and reduces magic damage by 50%
-Speckled Stoneplate Ring: Adds fire, thunder, magic resistance and reduces fire, thunder, magic damage by 30%
-Bloodbite Ring: Massively increases bleed resist
-Poisonbite Ring: Massively increases poison and toxic resist
-White Seance Ring: Increases miracle slots by 6 and reduces equip rate by 20%
-Bellowing Dragoncrest Ring: Increases all spell damage by 30% and max health by 15%
-Hornet Ring: Increases backstabs by 100% and max stamina by 20%
-Hawk Ring: Increases ranged damage by 30% and reduces non-magical ranged attacks by 50%
-Slumbering Dragoncrest Ring: Wearer cannot be heard and is 20% less likely to be seen
-Covenant of Artorias: Traverse the abyss and reduce magic damage taken by 50%
-Orange Charred Ring: Walk on lava and reduce fire damage taken by 50%
-Leo Ring: Increases counter damage by 80% and stamina regeneration rate by 60
-Wolf Ring: Increases poise by 100 and max stamina by 30%
-Blue Tearstone Ring: Reduces damage taken by 30% and increases max health by 25%
-Darkmoon Seance Ring: Grants 8 additional spell slots and adds iron skin weapon reflection effect
-Shield Changes:
-Most shields come with permanant Retributive Justice Spell effect when the shield is equiped, once hit 5 times in a rapid order by enemies the effect activates. This effect can be reactivated by re-quiping the shield
-Upgrades: Now cost more, but are more meaningful at each upgrade level
-Weapon Changes:
-Upgrading normal weapons increases damage more per upgrade
-Upgrading rare weapons increases damage more per upgrade then normal weapons
-Upgrading boss weapons increases damage more per upgrade then rare weapons
-Upgrading dragon weapons increases damage more per upgrade then boss weapons
-Armor Changes:
-Upgrading armor increases resistances more per upgrade
-Upgrading unique armor increases resistances more per upgrade then regular armor
-Some enemies received new effects
-Updated Shop Spells
-Characters that cast spells now start with more upon creation
-The following buffs are considered body buffs, so only one at a time can be in effect
- -Ember Changes:
- -Crystal Ember: Increases max health by 30%, reduces magic damage by 60%, lasts 20
- minutes and costs 5 humanity
- -Large Magic Ember: Increases max health by 20%, reduces magic damage by 40%,
- lasts 20 minutes and costs 3 humanity
- -Enchanted Ember: Increases max health by 10%, reduces magic damage by 20%, lasts
- 20 minutes and costs 1 humanity
- -Large Divine Ember: Increases max health by 30%, reduces thunder damage by 60%,
- lasts 20 minutes and costs 5 humanity
- -Divine Ember: Increases max health by 15%, reduces thunder damage by 30%, lasts 20
- minutes and costs 2 humanity
- -Dark Ember: Increases max health by 30%, reduces physical damage by 40%, lasts 20
- minutes and costs 3 humanity
- -Large Flame Ember: Increases max health by 15%, reduces fire damage by 30%, lasts
- 20 minutes and costs 2 humanity
- -Chaos Flame Ember: Increases max health by 30%, reduces fire damage by 60%, lasts
- 20 minutes and costs 5 humanity
- -Green Titanite Shard: Increases max stamina by 10%, Increases physical weapon
- damage and spell damage by 20% for 5 min
- -Blue Titanite Chunk: Increases max stamina by 10%, Increases magic weapon damage
- and spell damage by 20% for 3 mins
- -White Titanite Chunk: Increases max stamina by 10%, Increases thunder weapon
- damage and spell damage by 20% for 3 mins
- -Red Titanite Chunk: Increases max stamina by 10%, Increases fire weapon damage and
- spell damage by 20% for 3 mins
- -Blue Titanite Slab: Increases max stamina by 30%, Increases magic weapon damage and
- spell damage by 40% for 20 mins and costs 4 humanity
- -White Titanite Slab: Increases max stamina by 30%, Increases thunder weapon damage
- and spell damage by 40% for 20 mins and costs 4 humanity
- -Red Titanite Slab: Increases max stamina by 30%, Increases fire weapon damage and
- spell damage by 40% for 20 mins and costs 4 humanity
Armor Changes:
Antiquated Set-Body-Magic res up/Gloves-Magic slot up/Legs-Light effect
Eastern Set-Helm-Dark wood grain ring effect/Body-Stamina recovery rate up/Gloves-
Sound cancel/Legs-resists up
Artorias' Set-Helm-Stamina recovery rate up/Body-Poise up/Gloves-All res up/Legs-
Traverse the abyss
Elite Knight Set-Helm-Equipment weight up/Body-Flame resi up/Gloves-Poison res
up/Legs-Soul gain increased
Ornstein's Set-Helm-Thunder res up/Body-Stamina recovery rate up/Gloves-Counter
damage piercing effect/Legs-Hornet ring effect
Painting Guardian Set-Helm-Souls up/Body-Stamina recovery rate up/Gloves-Dark
wood grain ring effect/Legs--Hornet ring effect
Favor Set-Helm-Stamina recovery rate up/Body-Souls up/Gloves-Sanctus shield 8hp/sec
effect/Legs-hp and res up 50%
Balder Set-Helm-Flame res up/Body-Evil eye effect/Gloves-Blue tearstone ring
effect/Legs-Counter damage piercing effect
Paladin Set-Helm-Thunder res up/Body-Sanctus shield 8hp/sec effect/Gloves-Souls
up/Legs-hp and res up 50%
Giant Armor Set-Helm-All res up/Body-Stamina recovery rate up/Gloves-resists
up/Legs-hp and res up 50%
Brigand Set-Helm-Poison res up/Body-Stamina recovery rate up /Gloves-Evil eye
effect/Legs-hp and res up 50%
Pyromancer Set-Helm-Evil eye effect /Body-Flame res up/Gloves-Magic slot up/Legs-
Poison res up
Gold-Hemmed Black Set-Helm-Magic slot up /Body-Fire/Mir/Sorc dmg up /Gloves-
Flame res up/-red tearstone ring effect
Big Hat's Set-Helm-Magic slot up/ Body-Fire/Mir/Sorc dmg up /Gloves-magic dmg
up/Legs-hp and res up 50%
Thorns Set-Helm-Stamina recovery rate up\Body-Has Thorns Effect\Gloves-Bleed res
up\Legs-Evil eye effect
Great Lord Set-Helm-Light effect /Body-Flame res up/ Gloves-Body-Fire/Mir/Sorc dmg
up /Legs-hp and res up 50%
Black Iron Set-Helm-Physical res up/Body-Flame res up/Gloves-Equipment weight
up/Legs-hp and res up 50%
Shadow Set-Helm-Poise up /Body-Stamina recovery rate up/Gloves-Dark wood grain
ring effect/Legs-Sound cancel
Gough's Set-Helm-Stamina recovery rate up/Body-Poise up/Gloves-Physical res
up/Legs-hp and res up 50%
Black Knight Set-Helm-Flame res up/Body-Poise up/Gloves-Stamina recovery rate
up/Legs-hp and res up 50%
Silver Knight Set-Helm-Thunder res up/Body-Equipment weight up/Gloves-Stamina
recovery rate up/Legs-Souls up
Guardian Set-Helm-phys resist up /Body-Poise up /Glove-Blue tearstone ring effect
/Legs-hp and res up 50%
Black Set-Helm-Light effect/Body-Thunder res up/Gloves-Magic slot up/Legs-
Fire/Mir/Sorc dmg up
Smough's Set-Helm-All res up /Body-Evil eye effect/Gloves-Sanctus shield 8hp /Legs-hp
and res up 50%
Gwyndolin Moonlight Set- /Body-All res up/Gloves-Magic slot up/Legs-red tearstone
ring effect
Black Sorcerer Set-Helm-Sanctus shield 8hp/sec effect /Body-Sound cancel/Gloves-Fog
ring effect/Legs-magic dmg up
Brass Set-Helm-All res up/Body-Stamina recovery rate up/Gloves-Sanctus shield
8hp/sec effect/Legs--Physical res up
Havel's Set-Helm-Magic res up /Body-Blue tearstone ring effect /Gloves-Poise up/Legs-
hp and res up 50%
Sorcerer Set-Helm-Light effect/Body-Stamina recovery rate up/Gloves-Magic slot
up/Legs-Magic res up
Steel Set-Helm-Stamina recovery rate up/Body-Physical res up/Gloves-Equipment weight
up/Legs--hp and res up 50%
Catarina Set-Helm-magic res up/Body-Physical res up/Gloves-Stamina recovery rate
up/Legs-resists up
Stone Knight Set-Helm-Equipment weight up/Body-Stamina recovery rate up/Gloves-
Magic res up/Legs-hp and res up 50%
Chain Set-Helm-Equipment weight up/Body-Stamina recovery rate up/Gloves-Poison res
up/Legs-Souls up
Thief Set-Helm-Stamina recovery rate up/Body-Fog ring effect/Gloves-Poison res
up/Legs-Sound cancel
Channeler Set-Helm-Fire/Mir/Sorc dmg up /Body-Magic slot up/Gloves-Blue tearstone
ring effect /Legs-magic dmg up
Lord Blades Set-Helm-red tearstone effect/Body-Poise up /Gloves-Fog ring effect
/Legs-hp and res up 50%
Wanderer Set-Helm-Equipment weight up/Body-Stamina recovery rate up/Gloves-All res
up/Legs-hp and res up 50%
Cleric Set-Helm-Light effect/Body-Thunder res up/Gloves-Magic slot up/Legs-Sanctus
shield 8hp/sec effect
Hunter Set-Helm-Stamina recovery rate up/Body-Sound cancel/Gloves-Fog ring
effect/Legs-Bleed res up
Warrior Set-Helm-Stamina recovery rate up/Body-Equipment weight up/Gloves-Poise
up/Legs-Souls up
Witch Set-Helm-Fire/Mir/Sorc dmg up /Body-Magic slot up/Gloves-Sanctus shield
8hp/sec effect/Legs-hp and res up 50%
Iron Golem Set-Helm-Physical res up/Body-Stamina recovery rate up/Gloves-Magic res
up/Legs-hp and res up 50%
Crimson Set-Helm-Souls up/Body-Magic slot up/Gloves-Fire/Mir/Sorc dmg up /Legs-
Evil eye effect
Xanthous Set-Helm-All res up/Body-Magic slot up/Gloves-red tearstone ring effect
/Legs-magic dmg up
Iron Set-Helm-Light effect/Body-Stamina recovery rate up/Gloves-Thunder res up
/Legs-Sanctus shield 8hp/sec effect
Crystalline Set-Helm-Magic res up/Body-Magic slot up/Gloves-magic dmg up/Legs-hp
and res up 50%
Knight Set-Helm-Equipment weight up/Body-Stamina recovery rate up/Gloves-Physical
res up/Legs-Poise up
Dark Set-Helm-All res up/Body-Poise up/Gloves-Souls up/Legs-hp and res up 50%
Chester Set-Helm-All res up/Body-Poise up/Gloves-Flame res up/Legs-hp and res up
50%
Shield Changes:
Havel’s Greatshield-str req up 45, magic block up 100%, stability set to 88 base,
regenerates 8hp/sec effect when equipped
Greatshield of Artorias-Resist Curse when equipped
Cleansing Greatshield-Tracendent curse effect when equipped
Black Iron Greatshield-Flash Sweat when equipped
Eagle Shield-Soul gain increased when equipped
Sunlight Shield-mask of the mother 10% hp increase when equipped
Gargoyle's Shield-resists up when equipped
Dragon Crest Shield-Charred Ring effect when equipped
Effigy Shield-Power Within when equipped
Target Shield-Ring of Sacrifice effect when equipped
Weapon Changes:
Drake Sword-Added b str scaling
Greatsword of Artorias-removed faith/int req & Great magic weapon when equipped,
added b scaling str/dex/int/fh
Sunlight straight sword-added lightning weapon when equipped
Moonlight greatsword-added crystal magic weapon when equipped and increased
durability to 800, increased base dmg to 250
Great Lord Greatsword-added fire weapon when equipped, Added A str scaling
Dragon Greatsword-added b str scaling, increased durability to 900
Quelaag's Furysword-added fire weapon when equipped, added B str scaling
Gravelord Sword- added B dex scaling
Golem Axe- added fire weapon when equipped, added A str scaling
Grant-added lightning weapon when equipped
Dragon Tooth- added lightning weapon when equipped, Added A str scaling
Smough's Hammer- added A str scaling, Hp gain on hit increased to 30
Dragonslayer Spear- added lightning weapon when equipped
Moonlight Butterfly Horn- added great magic weapon when equipped
Lifehunt Scythe- added A dex scaling
Darkmoon Bow- added B faith/dex scaling
Abyss Greatsword- removed faith/int req & added B str/dex scaling & magic weapon
buff when equipped, Increased base damage to 200
Stone Greataxe- added A str scaling & base dmg increased to 280
Guardian Tail- added A dex scaling
Obsidian Greatsword- added A str scaling & increased durability to 750
Gough's Great Bow-added A str scaling & base dmg increased to 200, added lightning
dmg
Crystal Ring Shield Phys/Mag block increased to 100%, Durability increased to 250
Dragon King Greataxe- added b str scaling, increased durability to 900
Chaos Blade-added A dex scaling, drains 30 hp on attack, poisons on hit, deals fire
damage buff when equiped
Channeler’s Trident-added magic dmg
Demon’s Catalyst- added Fire/Mir/Sorc dmg up on equip
Izalith Catalyst- added Fire/Mir/Sorc dmg up on equip
Tin Darkmoon Catalyst- added Fire/Mir/Sorc dmg up on equip
Pyromancy Flame +15- added Fire/Mir/Sorc dmg up on equip
Manus Catalyst- added Fire/Mir/Sorc dmg up on equip, added magic dmg
Dragonslayer Greatbow-added A str scaling
Dragonslayer Great Arrow- added lightning dmg
Gough’s Great Arrow- added lightning dmg
Gold tracer-added bleed on hit
Silver tracer-added toxic on hit
Tin Crystallization Catalyst- added Fire/Mir/Sorc dmg up on equip, removed -50% of
uses
Effect Changes:
Sanctus-8hp/sec
Calamity-Increases your physical damage and physical resists by 50%
Blue/Red Tearstone Ring-Activates at 50% hp remaining and increased dmg/dmg
reduction by 50%
Evil Eye Ring- 50hp gain per kill and regenerates 8hp/sec
Weapon Enchantments: duration up 300 secs
Thunder/Fire/Magic resist ring effect up 400
Ring of Protection- physical resist effect up 400
Ring of Flavor- No longer breaks when removed, stam/equip/hp increased up 30%
Silver Serpent Ring-souls gained increased to 50%
Channeler Buff-Increases magic/fire/magic dmg by 50%
Charred ring- increased fire resist by 50%
Convent of artorias effect-increased magic resist by 50%
Witch’s ring- weapon fire dmg increased by 50% and magic slots by 2
Wood grain ring-increased stamina 50%
Ring of suns first born-miracle power up 50%
Rust ring- Increases movement speed, weapon speed, and casting speed by 30%
Monster mechanic changes:
Immune to parry: Black Knight, Berenkie Knight, Stone Guardians/Giant Stone
Guardians, Crystal Golems, Infested Barbarians
All NPCs with gear now benefit from the special effects added to each piece.
Increased detection of Skeleton Bonewheels, Skeleton Beast, Moonlight Butterfly
(Minor), Dogs, Black Dogs, Flame Dogs, and Giant Cats
Physics Changed: for example if an enemy is much larger then you, you will feel the hits as
you go flying back
Increased all spell damage, range, and aoe.
-Added new enemy debuffs
-Regeneration Debuff: Reduces healing or health regeneration by 90% for 10 secs
-Thunder Resist Debuff: Reduces thunder resists by 40% for 30 seconds
-Fire Resist Debuff: Reduces fire resists by 40% for 30 seconds
-Magic Resist Debuff: Reduces magic resists by 40% for 30 seconds
-Health Debuff: Reduces max health by 30% for 20 seconds
-Armor Destruction: Reduces physical defense by 40% for 20 seconds
-Bleed Resist Debuff: Reduces bleed resists by 40% for 60 seconds
-Poison Resist Debuff: Reduces poison resists by 40% for 60 seconds
-Toxic Resist Debuff: Reduces toxic resists by 40% for 60 seconds
-Durability Debuff (Per Hit): Damages durability by 10 per hit
-Stamina Debuff: Reduces max stamina by 50% for 20 seconds
-Durability Debuff (Dot): Damages durability by 5 per second for 10 seconds
-Humanity Drain: Drains 1 soft humanity on hit
-Stone Giant Walk of Peace: Slows target for 3 seconds
-Dark Corruption: Slows and deals damage over time for 6 seconds
-Lloyds Talisman: Changed to 25 sec duration 40% armor debuff when thrown
-Increased health regeneration and stamina regeneration effects and spells:
-Cloranthy Effect: Changed from 20 to 40 stamina regen
-Evil Eye Effect: Health per sec changed from 8 to 16, health per kill changed to 150
-Green Blossom: 2 min duration, adds 80 stamina regen
-Life Steal on Hit Effect(Smough's Hammer & Chaos Blade): Changed from 30 to 60
-Sanctus Effect: Health per sec changed from 8 to 16
-Grass Crest Effect: Changed from 40 to 60 stamina regen
-Heal Over Time Spells Effect: changed to 40, 50, 60 health per sec and increased duration.
-Special shields can now gain stability through upgrading
-Flash Sweat reduces fire damage by 50% and lasts five minutes
-Magic Barrier: reduces magic damage by 30% and lasts five minutes
-Greater Magic Barrier reduces magic damage by 50% and lasts five minutes
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