Hi and thank you for your kind words "L1.58" contains the version of the mod and "Executables" contains required *.exe files. In short, you need both. Extract them to the same folder and launch EMULight.exe. To update to a new version, you will not need to download "Executables" again, just the new version.
Hey man amazing mod but I can't seem to get it working. (Dark Souls 3 - Mouse and Keyboard)
I tried to follow the instructions but when using Debug EMU light is detecting my physical inputs but is not sending any inputs itself. (running as admin)
Is there any way that I can contact you on discord or whatever to help me set up somehow when you have free time?
Thanks so much and if anyone else have a profile setting file they can send for DS3 mouse and keyboard that would be really appreciated as well.
EMU Light for Elden Ring has official taken over EMU Light. Go there and you will find a discord link. I can help you with concrete issues you may run into as long as you are descriptive enough.
This version can only do spells. But download EMU Light for Elden Ring (it works for DaS3 too) and find the "SpellsAndItems.ahk" in \EMU Light for Elden Ring\_includeSourceCodes subfolder. The function "quickcast(type,slot)" on line 159 is what you are looking for. I didnt update the name, but it handles both spells and items depending what you specify in the "type" parameter ("QC" for spells and "QI" for items). The function is the same, but it uses different variables depending on the type. For example line 164: is%type%Available := 0 Sets a variable to "0". Which variable is decided by the %type%. It is either "isQCAvailable" or "isQIAvailable". The %type% is replaced by what the type is. Its a kind of dereference.
I'm using x360ce to make DS3 recognize a logitech controller, the EMU light program recognizes the emulated 360 controls but it randomly stops working periodically. Using the debug to see physical keypresses and EMU keypresses, the program seems to be stuck pressing a single input, space or lshift and some others to be precise. The problem goes away when I manually press the left click on my mouse.
I am using the program with a controller, with only the buttons for roll and sprint bound on EMU, rest are unbound for the game's controller inputs. I also tried binding all the controller buttons to corresponding keyboard buttons aswell. No dice.
I have the O P I L keys bound as per instructions. In EMU I have only the buttons for Attack/Heavy attack/Sprint/Roll bound for the controller. Please help solve this issue
Hi, EMU Light for DS3 is an older iteration of EMU Light and as such I dont remember the inner workings of it to guess what might be the issue. The behavior doesnt make sense to me from your description either. As such there is nothing much I can do to help unless you can give me exact steps to reliably reproduce the issue.
I would first find out if its an issue with the controller part, so see if it happens when you use EMU Light with just the Mouse and Keyboard.
As I said, using the debug the EMU keypresses seem to get stuck on space, shift etc... not ringing any bells? And when I left click with my mouse it seems to start working again...
No, unfortunately it doesnt. Its the most common result of any error in Roll/Sprint code, which is far from elementary. And the fact that left click with mouse fixes is mind boggling. Normally it get fixed only when you manually press the key that is stuck. I cant "guess" where the problem is in a code I am no longer familiar with. I need to reproduce it, familiarize with the code again, and figure out what is causing it.
i'm having an issue where the program is detecting the controller being connected but it doesn't detect any buttons being pressed. any idea on how to fix this?
edit: i switched the ucr input to "Controller (Xbox One for Windows)" and it started working
edit 2: so turns out that my issues were way weirder. something that i did (no idea what) made emu light able to read my xbox one controller input. using ucr made the camera constantly spin, so i turned that off and my input was still being read by emu light. however, ds3 wasn't able to read my controller input anymore. opening big picture on steam showed that this issue was across steam. a bit of fiddling let steam detect my controller, but ds3 still couldn't. i then tried opening ds3 through big picture, and that finally fixed everything.
This version of EMU Light only detects directinput, so if your controller uses XInput, you will need virtual drivers that will send DirectInput instead. For example DS4Windows.
XBox controllers use XInput, so they do not work natively with this version. I made a guide on how to translate XBox input to DS4 Input through UCR. Alternatively you can use the Elden Ring version, that supports XInput. However that version doesnt have the QoL improvements centered around kicks.
Hi, the roll cooldown is the time before subsequent roll input is registered by the game, not the time between rolls. If you set it higher than the duration of one roll, it will create a window where you should be able to roll, but you wont.
Its about the queue of consecutive rolls. If you are happy with how the game queue your rolls, set roll cooldown to 0.
I noticed that in order to make a strong version of weapon art (available on some weapons), I have to hold shift and spam ctrl and lbutton, and it succeeds 1 out of 10 times. This is very inconvenient and makes them almost impossible to use. My keybinds: R1 - lbutton; R2 - +lbutton; attack cooldown - 300ms. Is there any solution?
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Use EMU Light for Elden Ring (Supports all Dark Souls games and Elden Ring)
https://www.nexusmods.com/eldenring/mods/31
Please get the newest version L1.6 at the Elden Ring nexus. It supports All Dark Souls games and Elder Ring.
I tried to follow the instructions but when using Debug EMU light is detecting my physical inputs but is not sending any inputs itself. (running as admin)
Is there any way that I can contact you on discord or whatever to help me set up somehow when you have free time?
Thanks so much and if anyone else have a profile setting file they can send for DS3 mouse and keyboard that would be really appreciated as well.
is%type%Available := 0
Sets a variable to "0". Which variable is decided by the %type%. It is either "isQCAvailable" or "isQIAvailable". The %type% is replaced by what the type is. Its a kind of dereference.I am using the program with a controller, with only the buttons for roll and sprint bound on EMU, rest are unbound for the game's controller inputs. I also tried binding all the controller buttons to corresponding keyboard buttons aswell. No dice.
I have the O P I L keys bound as per instructions. In EMU I have only the buttons for Attack/Heavy attack/Sprint/Roll bound for the controller. Please help solve this issue
I would first find out if its an issue with the controller part, so see if it happens when you use EMU Light with just the Mouse and Keyboard.
edit: i switched the ucr input to "Controller (Xbox One for Windows)" and it started working
edit 2: so turns out that my issues were way weirder. something that i did (no idea what) made emu light able to read my xbox one controller input. using ucr made the camera constantly spin, so i turned that off and my input was still being read by emu light. however, ds3 wasn't able to read my controller input anymore. opening big picture on steam showed that this issue was across steam. a bit of fiddling let steam detect my controller, but ds3 still couldn't. i then tried opening ds3 through big picture, and that finally fixed everything.
Little question, is the 300ms before rolling again is the BASE value of the game? I don't want to be broken.
How can be sure? Thank you ^^
Its about the queue of consecutive rolls. If you are happy with how the game queue your rolls, set roll cooldown to 0.