Dark Souls 3

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DarKiwi

Uploaded by

Dirkniess

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7 comments

  1. rexwor7
    rexwor7
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    Is this player only?
    1. Dirkniess
      Dirkniess
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      I have edited the blue smoke created when an enemy is hit by magic damage to bright gold, other than that, yes it only affects player sfx, though it may be that some enemy sorceries (such as the farron darts fire by mage hollows) use the same sfx as player sorceries (I have not checked, and it is likely that they use separate sfx, I am only saying the possibility exists). The main reason I have not edited enemy sfx is that they are not napped well - there is a file containing most file numbers for player sfx but not for many enemy sfx, so editing enemy sfx takes significantly more effort for something that is seen significantly less.
  2. Draconius88
    Draconius88
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    Awesome mod, but a few imperfections, you can still see a bit of green with certain weapon attacks, like the green from the moonlight sword, and it also changes the colour of the RKSS to a bluey coloured fire.
    1. Dirkniess
      Dirkniess
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      The green is likely due to only some parts of the vfx getting changed, I appreciate the heads up but there's likely nothing I can do without huge amounts of manual effort, since sfx editing is done either manually and then it takes a very long time to edit even a single fxr and you're more likely than not to mess it up, or with a mass fxr editing tool, in which case the tool does its thing and that's it, so not much I can do there, unless I discover there is another fxr used in that same animation that I haven't edited (I will check it out, can't promise much). The blue might even be partially hardcoded.
      About the blue fire on the RKSS, I am 99% sure that is from me editing that fxr before I backed up my sfx folder, the issue shouldn't exist on the Yabber version, expect a fix for the UXM/Modengine version at some point.
  3. darkstream90
    darkstream90
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    is this compatible with other vfx mods?
    1. Dirkniess
      Dirkniess
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      If the other mod only affects vfx from Ashes of Ariandel or from specific maps, yes. otherwise:
      If you use Yabber for both of them, then yes, certainly. If you install the other one with UXM without Yabber, then you need to install this mod with Yabber after you install the other mod for compatibility. If you use Mod Engine for either of them, no they aren't compatible
  4. PipBoyAdvance
    PipBoyAdvance
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    can you do an vfx for darkmoon blade miracle too?