Dark Souls 3

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Created by

The Witness

Uploaded by

glados1337

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About this mod

Hollow lighting mod changing atmosphere in almost all maps. Darker tone, colors, skyboxes, reflection and more, of course easy to install and this mod don't break your HUD, menus etc like old era reshades.

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Hollow Lighting mod is compatible with almost all mods which don't using gparams. Zero impact on HUD, menus.

Mod aiming for more darker maps, so you need in some cases torch, but only in few places. On other hand we have changed lighting and tone of maps, which change atmosphere of game, just look on videos in media.

Because of lighting changes, blood params mods can look weird, like Pino one, you need more lighter color to look good, or the Hollow mod overhaul which have custom blood and this lighting is crafted for that.

Also mod can have negative impact on your performance, because some effects, fogs etc are now stronger or added.
Mod may ban you, or not, not sure.. that's why is disabled online be default in modengine, you can change that, or use family share.

1.0.8 showcase - click on image for redirect (outdated).

Not all changes in showcase, maybe later. 

Compatibility:

You can use this mod with almost all overhauls, but some of them starting using they ownd lighting like Champion of Ashes or Bloodsouls, just use what you like ours or theirs, gparam have zero impact on functionality of mods.

Hollow Overhaul have better version of this lighting mod, because i add many msb things, remove some false lights and connect more precisely some gparams .

Le Install:

1) Mod engine method, no others mods:
- Just put all files from rar to your game folder.
2) If you have some mod:
- Put Param and Map folder into your mod folder, like Cinders etc..
3) UMX Method:
- Same as previous one, but you need repack your game, but why do this when we have modengine.

Uninstall or remove only some maps:

1) Delete all files in drawparams, maps, or change direction in modengine to another mod.
2) If you don't like some map, just delete proper map file in drawparams, like m40 is cemetery, m30 High Wall..
more precisel